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Poll

What Map?

Urraparrand (1 land, 1 sea, weird geography; 145 land + 35 sea)
- 0 (0%)
Plane of Rusty Nails (1 continent, 1 large sea, 1 small sea, 1 lake; 143 land + 12 sea
- 1 (16.7%)
Valanis (Cave system, 2 continents, 1 sea, 1 island w/ throne; 142 land + 21 sea; not wraparound)
- 0 (0%)
Realm of Roaring Rhinos (1 continent, 1 sea; 169 land + 16 sea)
- 2 (33.3%)
Cradle of Dominion (1 continent, 1 sea, few lakes, interesting geography; 199 land + 22 sea; not wraparound)
- 1 (16.7%)
Other (post what you want in the topic)
- 2 (33.3%)

Total Members Voted: 6

Voting closed: June 06, 2014, 04:54:52 pm


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Author Topic: Dominions 4 Round 4.07: Game Going  (Read 34110 times)

Toady Two

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #90 on: June 11, 2014, 03:38:06 pm »

My email service won't let me send my turn. I hope it'll work again soon.

I had a similar issue recently. Thankfully it quickly subsided.
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Mindmaker

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #91 on: June 11, 2014, 04:18:14 pm »

Well it worked now.
Time to see if I suffer any more embarassing defeats from indies.
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Puzzlemaker

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #92 on: June 11, 2014, 04:37:22 pm »

In hindsight, setting a Pan to be the prophet may not have been the smartest move.  On the other hand, I can use him reliably in battle as a prophet/mage, so we'll see.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Ragnoff

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #93 on: June 11, 2014, 06:43:15 pm »

"Now, who has been handing out steel mauls and great swords to the bloody barbarians?

T'was probably the first Ulmish Empire. :D


If so it was agaisnt orders and I will have my supply personal flogged!
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I am Ulm (Dominions games 406 & 407)

RexMundi

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #94 on: June 11, 2014, 09:19:13 pm »

In hindsight, setting a Pan to be the prophet may not have been the smartest move.  On the other hand, I can use him reliably in battle as a prophet/mage, so we'll see.
ahh, so you are the closest to me so far
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tompliss

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #95 on: June 12, 2014, 01:46:09 am »

In hindsight, setting a Pan to be the prophet may not have been the smartest move.
Well, Pans are usually useful in battle, once you get some research (because of their N3 and possible E2 magic paths granting them nice buffs with enchant/alter 3-4), so getting your smite on another unit may be better.
On the other hand, it reduces the upkeep coming from your most expensive unit...
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USEC_OFFICER

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #96 on: June 12, 2014, 06:20:56 am »

I'm pretty much can't complete my turn today, so can I get a 24h extension? That would be absolutely wonderful.
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Delta Foxtrot

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #97 on: June 12, 2014, 09:48:26 am »

Well, Pans are usually useful in battle, once you get some research (because of their N3 and possible E2 magic paths granting them nice buffs with enchant/alter 3-4), so getting your smite on another unit may be better.
On the other hand, it reduces the upkeep coming from your most expensive unit...

On the other hand it makes your most expensive unit (you still need to recruit him in the first place) cast off-script spells that are less effective than what his natural N/E paths would provide. In most cases I would rather prophetize someone who is otherwise useless (might as well give some holy spells), or who could benefit from the in-dominion hp boost (guardian of the realm type Niefel Jarl? Hell yes!). I don't really think a Pan fits there.

So yeah, not the smartest move. But definitely not the dumbest either. Still, if he ever happens to die, consider prophetizing a harpy scout. One of Pangaea's advantages is that they can recruit stealthy fliers, might as well make use of it and turn one into a pope. Having an invisible mapmove-3 throne claimer is a real boon in any throne game. Other times you can quickly do some pinpoint preaching to improve your dominion, something which you'd rather not do with a Pan-prophet.
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Puzzlemaker

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #98 on: June 12, 2014, 09:59:22 am »

Ah well, live and learn. 
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

tompliss

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #99 on: June 12, 2014, 10:19:04 am »

Warning with the Harpy prophet (from when I had my pseudo-harpy prophet as Oceania in 4.03) :
She can be one-shot by a random arrow.
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Delta Foxtrot

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #100 on: June 12, 2014, 10:28:18 am »

Very true if she's in neutral/hostile dominion. I wouldn't consider it a real risk in strong friendly dominion. Ultimately it comes down to mobility versus toughness. You could prophetize a satyr or centaur commander for much more staying power against stray projectiles if you're primarily using them as a smite machine. But then you wouldn't have a flying MM3 throne claimer. Neither is in the wrong I think.
Furthermore, against indies it should be fairly easy to just place your units in such a way as to minimize any risk to the harpy scout. Using her against other players would be far more riskier, but I'd argue that by the time you're fighting real people you really should be transitioning to full on magic and forget about a single smiter. It would of course be possible to keep using that single smiter in PvP if you picked a sturdier chassis, so there you go I guess.
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USEC_OFFICER

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #101 on: June 12, 2014, 09:51:35 pm »

So... I just staled and I'm pretty sure that LongDongSilver saw my request for an extension... What are we doing? Can we roll back the turn for me or what?
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Toady Two

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #102 on: June 13, 2014, 03:01:47 am »

Rollbacks can cause serious issues and even break the game. They should be avoided at all costs.
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tompliss

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #103 on: June 13, 2014, 03:07:30 am »

What ?
Never saw a rollback break anything.
Rollback is easy and quick :D

And this game needs a vice-admin...
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Mindmaker

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #104 on: June 13, 2014, 06:15:47 am »

So I guess I shouldn't bother taking this turn then?
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