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Poll

What Map?

Urraparrand (1 land, 1 sea, weird geography; 145 land + 35 sea)
- 0 (0%)
Plane of Rusty Nails (1 continent, 1 large sea, 1 small sea, 1 lake; 143 land + 12 sea
- 1 (16.7%)
Valanis (Cave system, 2 continents, 1 sea, 1 island w/ throne; 142 land + 21 sea; not wraparound)
- 0 (0%)
Realm of Roaring Rhinos (1 continent, 1 sea; 169 land + 16 sea)
- 2 (33.3%)
Cradle of Dominion (1 continent, 1 sea, few lakes, interesting geography; 199 land + 22 sea; not wraparound)
- 1 (16.7%)
Other (post what you want in the topic)
- 2 (33.3%)

Total Members Voted: 6

Voting closed: June 06, 2014, 04:54:52 pm


Pages: 1 ... 6 7 [8] 9 10 ... 28

Author Topic: Dominions 4 Round 4.07: Game Going  (Read 34126 times)

Puzzlemaker

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #105 on: June 13, 2014, 06:42:33 am »

Ah crap.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Ragnoff

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #106 on: June 13, 2014, 06:50:16 am »

USEC_OFFICER did you pm the admin as well as posting in the thread?  I always use to do both as I know some times they might miss that here was a new post but I always receive and email about a new pm.

I submitted a turn as I don't know what the admin will do.

Ragnoff
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I am Ulm (Dominions games 406 & 407)

AlStar

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #107 on: June 13, 2014, 07:00:11 am »

I submitted a turn as I don't know what the admin will do.
I was going to say - seems a lot safer to play the turn and end up not needing to than to stale out. We're still at pretty early turns, it's not like it's a huge time commitment.

LongDongSilver

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #108 on: June 13, 2014, 04:54:00 pm »

So... I just staled and I'm pretty sure that LongDongSilver saw my request for an extension... What are we doing? Can we roll back the turn for me or what?

Sorry, didn't see your extension request, my bad. Was busy and just overlooked it unfortunately. I'll go ahead and roll it back then.

EDIT: This part is important.

First, only USEC should send his turn in, no one else, Llamaserver already has everyone else's orders stored. I don't want any shenanigans to occur with changed orders. Changing your orders based upon information that you would have gotten next turn is inherently unfair.

Second, everyone needs to delete their old .trn and .2h files from their data folder. Everyone. This is very, very important. If you don't, the game will get confused by the conflicting info and Bad Things will happen. Once you delete your .trn and .2h files you'll need to download the new .trn for turn 6, redo your turn, and send in the new .2h file you've just generated.

Sorry for the hassle I've created.
« Last Edit: June 13, 2014, 05:09:26 pm by LongDongSilver »
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USEC_OFFICER

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #109 on: June 13, 2014, 05:09:46 pm »

Thank you. My turn 5 has been sent in, so you can advance the game. Sorry about this everyone.
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LongDongSilver

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #110 on: June 13, 2014, 05:13:36 pm »

Forced the hosting, so everything should be fine. Everyone download the new .trn files and redo their turns and submit the new .2h file. Please double check you dont use the old .trn.

Also, I'm going to go ahead and change the hosting interval to 30 hours to hopefully make this less likely to happen again. Sorry about this.
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RexMundi

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #111 on: June 13, 2014, 06:30:12 pm »

a little miffed at the rollback. Now, i'm all for it in fairness, but apperantly random events were changed. the hero i got was replaced with gems and bloodslaves.
Oh well. just means more magic then~
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Ragnoff

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #112 on: June 13, 2014, 08:37:43 pm »

I understand, this version of the turn went significantly less well the first version.
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I am Ulm (Dominions games 406 & 407)

USEC_OFFICER

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #113 on: June 14, 2014, 03:03:22 pm »

Hey, heads up. I'm going to be disappearing from the forums for a while, and I have no idea how long. And since I'm also not going to be able to do Doms stuff... I don't know. I have no idea how long I'm going to be gone, so do whatever. Maybe find a sub or something, it's up to you. I honestly don't care too much.
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Karlito

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #114 on: June 14, 2014, 08:19:32 pm »

Hmmm, it's early enough that the easiest thing is probably to set Caelum to AI and curse the luck of whoever ends up being closest to them.
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RexMundi

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #115 on: June 14, 2014, 08:26:07 pm »

EDIT: confusing the games, oops
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LongDongSilver

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #116 on: June 14, 2014, 09:00:46 pm »

Hey, heads up. I'm going to be disappearing from the forums for a while, and I have no idea how long. And since I'm also not going to be able to do Doms stuff... I don't know. I have no idea how long I'm going to be gone, so do whatever. Maybe find a sub or something, it's up to you. I honestly don't care too much.

Guess I'm postponing the game hosting then. Hopefully we can get a sub for Caelum, I really don't want to make it an AI if I can avoid it. The AI in this game is kind of on the stupid side.
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Mindmaker

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #117 on: June 14, 2014, 09:05:49 pm »

I'd prefer a sub as well.
I'm currently in a game where there are two players stalling nearly every turn with me next to them.
Getting so much free stuff really breaks the game.
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Toady Two

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #118 on: June 15, 2014, 02:30:43 am »

If we can't get a sub then I prefer it if we start over. We are not far into the game. I'm right next to Caelum and I don't want an unfair advantage.
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tompliss

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Re: Dominions 4 Round 4.07: Game Started!
« Reply #119 on: June 15, 2014, 02:38:03 am »

I wouldn't mind a reset either, if it has to come to this.

(and putting 6-10 caves in the map would help randomizing Argatha's starting place and game pace)
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