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Author Topic: What might cause layers of rainbow generic "rock"  (Read 651 times)

GavJ

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What might cause layers of rainbow generic "rock"
« on: June 04, 2014, 02:36:00 am »

The floor above it changes between every conceivable material in millisecond intervals, even when paused. The stone below is "rock" and produces magma smears when mined.

I've been messing with the stone raws a lot, so I definitely caused it, but I can't figure out what might do this? Anybody have an idea?

It only happens near the ocean, but I don't see anything different at all between my oceanic layers and my regular layer raws.
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Meph

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Re: What might cause layers of rainbow generic "rock"
« Reply #1 on: June 04, 2014, 02:54:26 am »

No soil in the raws. It takes all inorganics and tries to replace the soil.
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Deon

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Re: What might cause layers of rainbow generic "rock"
« Reply #2 on: June 04, 2014, 02:58:28 am »

Also check your errorlog.txt, any duplicate entries?
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GavJ

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Re: What might cause layers of rainbow generic "rock"
« Reply #3 on: June 04, 2014, 03:44:17 am »

No soil in the raws. It takes all inorganics and tries to replace the soil.
Ah, this was it. Got rid of all the sand to replace the industry from scratch, and it needed a sand for deserts and shores. I just made one that boils at room temperature and labeled the boiling sand "blowing sand" and it's satisfied now.
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Quietust

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Re: What might cause layers of rainbow generic "rock"
« Reply #4 on: June 04, 2014, 08:01:41 am »

No soil in the raws. It takes all inorganics and tries to replace the soil.
It's a specific error handling condition in the geology code - if fails to find a soil layer in the current region, it picks a random inorganic material (for each individual tile, which also changes every time the screen is rendered) to alert you to the fact that you've messed something up. The same thing will happen with stone if there's nothing but soil layers.
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