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Author Topic: Ranged Weapon Fire Rate  (Read 1606 times)

Roses

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Re: Ranged Weapon Fire Rate
« Reply #15 on: June 04, 2014, 01:17:35 pm »

While not exactly on this topic, my new projectile script can alter fire rate, range, hit chance, bullet velocity (although actual ticks across the map is hard coded), and minimum hit distance. Granted, this requires dfhack and is subject to all the troubles associated with scripts of its kind, but it works pretty well from my testing.

I have had a sniper fire a large bullet with extreme accuracy at around 60 tiles, and I have had a machine gun shoot ~30 rounds per second at a close range, shredding the poor goblin on the receiving end.
God damn it. Roses, I havent even found the time to use the buildings script, least alone LOOK at the item upgrade script, and now you are telling me that you have one for projectiles as well?  :o

How do you say? "I aint even mad. Thats amazing." :P
No way... Please share!

Its in my current package of scripts
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