Part one of the final bits. This is enough to start the game with I think.
~Stats~
Strength: Physical strength, above 40 is enough to jump to the roof of a small building but will make it increasingly difficult to preform fine actions without breaking things (Think Equius Zahhak.) The best of Orcs will cap out at 70. This is very very very rare and you don't want to piss them off. That castle wall you're hiding behind? Not gonna help.
Stamina: How much energy all forms of tasks you have, magic that draws directly from the body without an external focus is affected by this. Past 40 means you can run for two or more days to a battle and still have enough energy to fight at full capacity for the twelve hours, the best of Dwarves will cap out at 70, don't piss of one of these guys, they will get you. Sleep? Bah! Who needs sleep?
Endurance: Physical endurance, how resistant to damage the body is, dragons have no true cap for this, it increases as they grow, however few dragons get past 110, they usually die by then, above 40, a mace blow that would splatter a normal person's skull across the ground would just give a rather bad headache and maybe a small fracture in the skull.
Willpower: How willful someone is, it directly affects any magic requiring a focus, as well as all mental magics. It also directly affects interactions with people when someone is trying to get something from you or when you are trying to get something from them. Above 40 means you will rarely fail to get your way unless interacting with someone with a similar one, almost all magical actions will rarely fail. Lunarik cap at 15 and rarely get above 10. Instincts override this, but they are quite rare.
Intelligence: A combination of knowledge and learning ability. Lunarik have no cap for this but rarely make it past 110 before they suffer a catastrophic death of insanity causing discharge. Above 40 means effectively a photographic memory. Lunarik have a duel stat for their intelligence. Their learning ability starts at around 60 and rapidly begins decreasing after age 10. Everything else starts at around 50 or 60. Gnomes tend to cap at about 70 or 80 for all intelligence forms but have absolutely no magical ability, they also tend to be insane. Intelligence directly relates to magical ability relating to memory, such as runes or sigla.
Charisma: Charisma is how likable you are, you can be utterly hideous but your personality can be super likable. People who purely judge based on appearance wouldn't care about the personality. Not the best kind of people to interact with and their scores are likely rock bottom anyways. Above 40 means you can get almost anyone to like you. Kitsune naturally cap out at about 130 but getting this high is very rare, they can augment this with illusion magic however.
Dexterity: Dexterity is how good you are with fine motor control and also affects balance and climbing ability. Lockpicking, pickpocketing, rune writing, most forms of crafting, and most weapon combat is directly affected by this. You are much more likely to hit vital spots and parry with this as a high score. Above 40 means you can easily hit someone’s vital parts with thrown knives or steal someone’s jacket without them noticing. Lunarik tend to cap at about 70 or 80 but tend to start start at around 16 or 17.
Agility: How agile you are, directly affects balance and climbing ability, above 40 means that you can easily scale a castle wall with minimal handholds and are very very very unlikely to lose your balance. combine this with a strength of above 30 and you can easily backflip over people during combat. Although if they have a good reaction time, you probably will get slashed rather badly. Kirvek’Ahni (Basically cat people.) tend to cap at about 120ish. They usually start at about 19 or 20.
Luck: How lucky you are, this affects pretty much everything you do. Gnomes tend to cap at about 140 luck but usually start at around 15-20 luck, above 40 means improbable things will bend to your benefit. The only reason Gnomes have yet to kill themselves off is because they are so abnormally lucky.
This system is meant to be fairly open ended, you peoples set the specific stats for your characters and races based off your backstory, I advise keeping it below 40 unless there is a very good reason for it. Humans tend to cap at about 25 for everything but constant work at one thing will increase their cap slowly.
I’ll be posting how learning skills and increasing stats works tomorrow. Not entirely satisfied with the explanation and I am setting up stuff to boot up Blackspace for a third time and make C:DDA perfectly functional again. Also I am reinstalling windows so I can do this.
Technically this is enough to start the game since from what I understand we aren’t gonna deal with combat for a while. Although I will get the systems for that explained and done as soon as I get back in the groove of things.
Prophet if you have any priorities for early game then PM them to me or post them in the thread depending on spoiler levels for early game stuff.
This system is meant to be rather flexible, the reason behind it is since a lot of the world building will be done by the players, I want making races, items, and other stuff system to be quite easy. This is a adapted form of what I am using for Miasmatic, adapted in the sense that it is explained in detail. Just set your races caps to whatever is reasonable based on the type of race and do the same with your characters, I’m pretty sure Prophet doesn’t plan on killing everybody off early on so there is no reason to start as an OP character unless you want him to have the first encounter be an OP enemy that focuses on killing you.