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Author Topic: Generation of Destiny 2: OOC thread  (Read 83214 times)

~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #585 on: June 10, 2014, 09:33:04 pm »

She could need sleep occasionally past the !!PROBLEMS!! mana threshold.
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Lyeos

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #586 on: June 10, 2014, 09:35:24 pm »

She could need sleep occasionally past the !!PROBLEMS!! mana threshold.

Is that the upper, can't store enough from another soul, withdrawal symptoms limit?

Or the lower, you really freaking need to go eat a soul NOW! one?

Or the even lower you don't have enough mana to be able to eat a soul anymore... one?
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #587 on: June 10, 2014, 09:38:46 pm »

All of the above?
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Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #588 on: June 10, 2014, 09:42:20 pm »

Then even further above that?
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Lyeos

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #589 on: June 11, 2014, 12:28:54 am »

Then even further above that?

... Are you saying my character should have to sleep like everyone else, all the time? I mean, I can if you want, I was gonna play up the "creepy doll watching you as you sleep" bit, but... Assuming she can convince someone to tuck her in at least ONCE during the game... Sure, sleep can be necessary.

My brain is still melting from all these things that one would have to take into consideration in combat.

Reading it a few times helped me.
The next part of it will help more.

Sieges? Siiieeeges?
Political subterfuge/maneuvering/whatever?
Diplomacy?
Straight up dungeon raids?
Central hub? City? Castle? Something else? None?
If yes, and it's not an established city, will we be able to hire/bring in people to set up shop and stuff?
Will we serve a lord/lady/King/Queen? Do we get to decide between nobles? Or are we...Freelance?
Train rides? Eventual purchase of a private airship? Sky pirates?
The most important of all... Drunken. Singing. And. Dancing? I was going to say wenches.

Some of these would be major/minor spoilers, though.
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Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #590 on: June 11, 2014, 12:35:26 am »

All of those things sound really cool.
« Last Edit: June 11, 2014, 12:53:53 am by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #591 on: June 11, 2014, 01:16:22 am »

Then even further above that?

... Are you saying my character should have to sleep like everyone else, all the time? I mean, I can if you want, I was gonna play up the "creepy doll watching you as you sleep" bit, but... Assuming she can convince someone to tuck her in at least ONCE during the game... Sure, sleep can be necessary.

My brain is still melting from all these things that one would have to take into consideration in combat.

Reading it a few times helped me.
The next part of it will help more.

Sieges? Siiieeeges?
Political subterfuge/maneuvering/whatever?
Diplomacy?
Straight up dungeon raids?
Central hub? City? Castle? Something else? None?
If yes, and it's not an established city, will we be able to hire/bring in people to set up shop and stuff?
Will we serve a lord/lady/King/Queen? Do we get to decide between nobles? Or are we...Freelance?
Train rides? Eventual purchase of a private airship? Sky pirates?
The most important of all... Drunken. Singing. And. Dancing? I was going to say wenches.

Some of these would be major/minor spoilers, though.
Yes. I have a system for large scale troop movements and combat. The world will be developing around you.
Yes. Partially completed system also partial rping.
Yes. Rping primarily. I do have a system in the works though.
Yes. Easy to make a system for.
Central hubs for major civs and minor civs.
Yes, you can hire people to go with to maintain things/build things. Rils Village has a few of them at the start.
Only if you want to.
Yes, Yes, and Yes. I have a system for that.
Yes.
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BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #592 on: June 11, 2014, 03:48:10 am »

So, how exactly would an Illusion look? I was thinking something like this;
Personal Hell Illusion
Innate==>Species
50% success rate. Forces target to see what they consider, consciously or subconsciously, what their own personal hell is. Lasts for 10 minutes, target cannot move while affected, 50% chance of breaking target's mind.
10 INNAM
Or would it be a more general thing?
Uhh... Kevak? You still haven't answered my question.
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #593 on: June 11, 2014, 03:51:36 am »

You don't have any real form of psionics, you can't tell what someone's personal hell would be.
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BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #594 on: June 11, 2014, 03:59:16 am »

I was talking about my second question. Like, would there be a specific illusion for a specific thing, or would it just be like this;
Illusion
Innate==>Species==>Kitsune
50% success rate, allows kitsune to manipulate targets senses.
10INNAM
Or something to that effect.
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #595 on: June 11, 2014, 04:01:45 am »

It would be something to that effect, yes.
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BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #596 on: June 11, 2014, 04:09:29 am »

Writing up Illusions
Optical Illusion
Innate==>Species==>Kitsune
50% success rate, allows for Kitsune to make target see things that aren't there, and not see things that are there, and generally affect target's optical senses.
10 INNAM
Auditory Illusion
Innate==>Species==>Kitsune
50% success rate, allows for kitsune to manipulate targets auditory senses.
10 INNAM

Would it be possible to make an Illusion that manipulates the targets sense of touch?
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #597 on: June 11, 2014, 08:28:54 am »

Yes and, and smell and taste.
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BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #598 on: June 11, 2014, 08:45:13 am »

Touch Illusion
Innate==>Species==>Kitsune
50% success rate. Allows user to manipulate targets sense of touch.
5 INNAM.

Smell Illusion
Innate==>Species==>Kitsune
50% success rate. Allows user to manipulate and control target's sense of smell.
5 INNAM

Taste Illusion
Innate==>Species==>Kitsune
50% Success rate. Allows user to manipulate target's sense of taste.
2 INNAM

The reason for the lower mana costs is that these are generally weaker and less useful illusions.
Also, Shadow Manipulation
Shadow Manipulation
Mental Focus==> Focus  Physical Focus==>Shadow
100% success rate. Allows for manipulation of shadows. Useless for anything other than distractions and looking creepy.
3 INNAM

Any other spells I'm able to have?
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #599 on: June 11, 2014, 09:02:53 am »

Did you have anything else?
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