Alright, thanks for clearing that up. My questions about accuracy and skill remains, though, unless that's going to be answered when the next few bits of the system gets up?
Alright, so... Here. Modify as you see fit, comment, question, insult.
Joke name: Dinnertime!
Innate==>Species
90% Base success rate versus non-struggling victim. Boosted to 100% versus non-struggling because she's done this nonsense over nine-hundred times. 50% Success versus struggling.
Steals victim's soul, converts it into 130 GODM.
Twenty minute process.
30 (Or more, maybe?*) INNAM
Or, if we bump up the required mana per day to live to two in order to maintain that two-month period (personally, I prefer the above one, as it sorta eliminates the need to mess people up**):
Joke name: Dinnertime!
90% Base success rate versus non-struggling victim. Boosted to 100% versus non-struggling because she's done this nonsense over nine-hundred times. 50% Success versus struggling.
Steals victim's soul, converts it into 130 GODM.
Twenty minute process.
10 INNAM
Mana conversion.
?Innate==>Species?
Converts GODM into INNAM, at a 1:1 ratio.
Used as preparation for [Jokename=Dinnertime!]
Equivalent GODM to desired INNAM.
*Though if used twice and failed both times, she's just gone through almost half of the mana gained from a soul. Particularly bad if she's running low on mana.
**If the mana cap is five-hundred, and it's one mana per day, then that means if topped up it'll be slightly less than 500 days without needing to soulsteal, assuming that cap is reached. Hm. That's... Actually fine. Makes her less of a monstrosity and won't screw us over in game as much with her constantly needing to do that to people. It likely wouldn't be appreciated in any place we go to. Might have her get grumpy if she goes without them for too long or something, though.