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Author Topic: Generation of Destiny 2: OOC thread  (Read 83787 times)

~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #525 on: June 10, 2014, 03:17:23 am »

Kitsune were originally created by you, though, Kevak. I just modified them, so to speak. Are they affected by the pheromone?
Kitsune weren't created by Kevak tho?

Also! Guten Morgen, alle!
Actually, I remember Kevak mentioning that he already had a Kitsune race planned, and that he edited their lore to match my character.
I had a race based on the mythos of Kitsune in the world. Altered it to match your character. (Not too many changes, primarily religious structure and important members of the race.)
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BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #526 on: June 10, 2014, 03:19:15 am »

Kitsune were originally created by you, though, Kevak. I just modified them, so to speak. Are they affected by the pheromone?
Kitsune weren't created by Kevak tho?

Also! Guten Morgen, alle!
Kitsune are not made by me. They are a Japanese mythos.
I was talking about the in-game race. You mentioned you had them planned already, and modified the lore to fit my character, or something like that. Therefore, fairly certain you decide whether or not they are affected by the pheromone.
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CaptainMcClellan

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #527 on: June 10, 2014, 03:19:36 am »

Kitsune were originally created by you, though, Kevak. I just modified them, so to speak. Are they affected by the pheromone?
Kitsune weren't created by Kevak tho?

Also! Guten Morgen, alle!
Kitsune are not made by me. They are a Japanese mythos.
Yep.

~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #528 on: June 10, 2014, 03:26:01 am »

Tis up to you Blitz, depends on if you think it'll be interesting or not.
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BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #529 on: June 10, 2014, 03:30:21 am »

It would certainly be... amusing, I suppose is the right word. I'll have to do more thinking.
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Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #530 on: June 10, 2014, 03:33:56 am »

Is their a difference between male and female pheromones?
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

CaptainMcClellan

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #531 on: June 10, 2014, 03:43:15 am »

Is their a difference between male and female pheromones?
Usually. So as to attract the appropriate gender.

BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #532 on: June 10, 2014, 03:53:59 am »

Hmm...
So, we write up both our equipment and spells.
Traditional Belrelease Red Oak and Steel Bisento(Above Average)
Base Integrity of 55
Damage Resistance 16
Capable of stopping steel blades with blade, bronze blades with wood.
1d10 blunt damage with wood
3d6 slashing with blade
1d6 stabbing with blade
bonus 2d4 if flanking attack
Reach allows for attacking an extra space away.
Two-handed.(If Reinforcement is in effect, 1-handed is allowed.)
When 1-handed, halve all damage dealt.

Does this look right?
« Last Edit: June 10, 2014, 04:19:06 am by BlitzDungeoneer »
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #533 on: June 10, 2014, 04:28:00 am »

Basically.
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #534 on: June 10, 2014, 04:28:52 am »

Is their a difference between male and female pheromones?
Usually. So as to attract the appropriate gender.
No, there is no difference, which often leads to situations that the Lunarik find amusing.
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BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #535 on: June 10, 2014, 04:32:12 am »

So, when are you putting up the stat system?
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #536 on: June 10, 2014, 04:47:20 am »

That will be going up tomorrow ((Technically today.)).
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Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #537 on: June 10, 2014, 04:53:25 am »

I've decide that Rasheed's race shall not be effected by the pheromones.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #538 on: June 10, 2014, 04:57:29 am »

And I've decided that each kitsune has a 50% chance of being affected by the pheromones each month. Therefore, at the start of each month I'd have to flip a coin to decide whether or not Lytle is affected by the pheromones.
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BlitzDungeoneer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #539 on: June 10, 2014, 07:02:17 am »

Sorry for double post, but I'm fairly certain that edits don't show up in the unread replies thing. Anyway, how exactly does one play? I mean, kj mentioned that this is like DnD, but so far, there doesn't seem to be an actual GM. Who's gonna handle rolls and such? Or is this an open-rp, but with stats showing what you can and can't do?
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