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Author Topic: Generation of Destiny 2: OOC thread  (Read 83733 times)

Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #480 on: June 09, 2014, 07:30:17 pm »

While looking smarter is good. I think that I like my more free style of "speech" but thank you for the advice. Plus I got a little better then when i first joined didn't I?
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

CaptainMcClellan

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #481 on: June 09, 2014, 07:36:15 pm »

Yes to the link. Your right i am dumb. Lyeos your not dumb your like five thousand times more smarter then i am.

Somewhat proper usage(use?) of punctuation, homophones, and capitalization makes me seem somewhat* more intelligent than I actually am. Try it, it makes a world of difference.  :)

*Significantly.
You have an ACT score of 33. I have an ACT score of 32. STFU, you're intelligent. Get over it. GOOD DAY SIR.

Lyeos

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #482 on: June 09, 2014, 07:39:26 pm »

You have an ACT score of 33. I have an ACT score of 32. STFU, you're intelligent. Get over it. GOOD DAY SIR.

All luuuuuuck~! I'm super lucky! Get your facts straight. Gah!

Anywho... Back to relevance...

Are we starting with any weapons if we didn't list any? I can't see Ammilek having a gun at the start if they're specifically for certain races. That said, are we going to be using real guns, or are we going to be using made up ones with simple stats? I'm personally for the latter.

Or... What is the most powerful handgun in this world?
« Last Edit: June 09, 2014, 07:41:26 pm by Lyeos »
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #483 on: June 09, 2014, 07:41:50 pm »

We are starting with both weapons and spells, I have a couple example weapons written up, some of them are directly related to characters, so you can do your weapons with those.

Spellwise you peeps are gonna have to make your spells. I am writing up a good set of examples though.
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Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #484 on: June 09, 2014, 08:10:46 pm »

Thank you senpai.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Lyeos

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #485 on: June 09, 2014, 09:14:47 pm »

Okay, lots of text, some are just comments.

Spoiler (click to show/hide)
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kj1225

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #486 on: June 09, 2014, 09:16:30 pm »

That was meant to be a joke. And technically even a relationship where one person resents the other is still a relationship.
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #487 on: June 09, 2014, 09:22:09 pm »

There are 24/7 D/s relationships you know. It's more common then you would think actually.

And Yes Lyeos, you will be seeing those examples in about half an hour when I get up the next bit of stuff.
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Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #488 on: June 09, 2014, 09:25:19 pm »

That made me want to pet his dog/wolf ears again.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Lyeos

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #489 on: June 09, 2014, 09:52:15 pm »

You know, I was thinking. Ril is the only character we can't kill off, because if we do, we'll probably die.
If he goes insane? We can't kill him off.
If he turns on us? We can't kill him off.
If we're sick of him? We can't kill him off.
If we get in a fight? We can't let him get killed off.
If we don't have enough space of the lifeboat? We can't let him get killed off.

 :-\

Uuuuhhhhnnn...
I'm complaining again.

You mentioned shapeshifting... Would that not be more appropriate...?
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kj1225

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #490 on: June 09, 2014, 09:53:32 pm »

Actually the effects of the explosion would be diminished in the water.
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Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #491 on: June 09, 2014, 09:53:48 pm »

No you can kill him off you just have to be quick about it. Please don't try to actively kill Ril. Its a old issue that has been settled already. Just because he gets killed does not mean he will explode a number of effects could happen.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Lyeos

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #492 on: June 09, 2014, 09:54:40 pm »

Actually the effects of the explosion would be diminished in the water.

Assuming we get far enough away in time, since apparently it goes for miles or something. I recall that being said.

And even then, assuming it's not a fuckalllogicwehavemagic explosion.

And that's not really the major issue here.

Found the quote.
It's not in the spoilers I don't think, Ril is my current character, a several hundred year old Lunarik Elder in charge of a village of other Lunarik and a scattering of vagabonds it's a mobile village as the majority of the population are Lunarik. Lunarik have a built in biological mandate to travel ten miles a day or rapidly get more and more likely to die a horrible magic related death, often involving the surrounding area for miles.
« Last Edit: June 09, 2014, 09:57:24 pm by Lyeos »
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #493 on: June 09, 2014, 09:57:09 pm »

Well have fun being on an iceberg if he rolls up an ice discharge. Or a random clump of seaweed if it's a nature one. Or something similar.

Also they don't all explode. Sometimes they just petrify. Or freeze solid, or melt, or turn into a bajillion ladybugs.
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kj1225

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #494 on: June 09, 2014, 10:00:09 pm »

I think Kyle would have fun interactions with that last one.
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