Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 35 36 [37] 38 39 ... 108

Author Topic: Generation of Destiny 2: OOC thread  (Read 82122 times)

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #540 on: June 10, 2014, 07:11:59 am »

The actual game system isn't all the way up, more of it will be up today and tomorrow, Prophet will be GMing the main plotline but I think players can do subplots.
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #541 on: June 10, 2014, 07:38:48 am »

Question on the Shadow Walk(travelling through shadows). How exactly would it look? You said Shadow Magic was Mental==>Focus, but it requires shadows, so wouldn't it be Physical==> Focus?
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #542 on: June 10, 2014, 07:59:53 am »

It's both technically, If you look at the Sleeping Mist spell, it has three separate forms of focus.

Shadow Walk's main would be Mental Focus=>Focus. It's secondary would be Physical Focus=>Shadow.

So you would need more FOCM then SHAM but you would still need both.
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #543 on: June 10, 2014, 08:50:01 am »

Writing up Shadow Walk
Shadow Walk
Mental Focus==>Focus  Physical Focus==>Shadow
100% success rate out of combat, 42% in combat. Requires both Mental Focus and Physical Focus to work. Allows for travelling through shadows. To travel somewhere, a shadow must be present at both your current location, and the location you are travelling to.
15 FOCM
5 SHAM
Lesser Shadow Walk
Mental Focus==>Focus Physical Focus==>Shadow
100% success rate out of combat, 40% in combat. Requires only one shadow. Can travel up to 100m in any direction from shadow used.
5FOCM
1SHAM
Does this look right?
Edit: Look better now?
« Last Edit: June 10, 2014, 09:16:44 am by BlitzDungeoneer »
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #544 on: June 10, 2014, 08:53:51 am »

Can't be 100%, specially in the middle of combat, that's too abusable, for both fighting and fleeing. Maybe 100% outside of combat and maybe 37% inside combat?

But otherwise yes.
« Last Edit: June 10, 2014, 09:13:25 am by Kevak »
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #545 on: June 10, 2014, 09:09:00 am »

Edited.
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #546 on: June 10, 2014, 09:15:16 am »

Nerf down in combat more, anything above 50 is rather OP for an early character, 37% seems reasonable with the range of the teleport. Specially cause you have 100% success outside of combat.

Later on training it will make it get better.
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #547 on: June 10, 2014, 09:29:24 am »

Gonna write up Extension and Reinforcement
Extension
Innate==>Species==>Kitsune
100% success rate out of combat, 56% in combat.. Allows for lengthening of tails by up to 6 times their original length. While using Extension, user cannot move arms or legs.
3 INNAM per 10 seconds

Reinforcement
Innate==>Species==>Kitsune
100% success rate outside of combat. 55% in combat. Allows for hardening of body parts up to slightly softer than a rock, and strengthening limbs to allow for lifting of up to 5 times own body weight.
1-5 INNAM per 10 seconds.
Does this look right?
Edited. Also, those two can technically be used at the same time.
« Last Edit: June 10, 2014, 09:43:49 am by BlitzDungeoneer »
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #548 on: June 10, 2014, 09:36:29 am »

That looks right, although I would buff those up to 56 and 55 respectively

Mana used is Innate Mana.

Or INNAM
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #549 on: June 10, 2014, 10:35:47 am »

So, let's see. What else do I need to write up?
Extension
Reinforcement
Bisento
Shadow Walk

Illusions
A knife, I think?
I belive that's it.
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #550 on: June 10, 2014, 10:37:28 am »

How did Kevak miss knives?
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #551 on: June 10, 2014, 10:47:42 am »

I did do knife type weapons. Average Iron Dagger.
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #552 on: June 10, 2014, 10:49:02 am »

Iron Dagger(Above Average): Short reach -4 to any parry rolls and -2 to standard attacks if the enemy is using a weapon without Short Reach. +3d6+1 bonus damage for backstab and sneak attack. +1d4 bonus damage for flanking. Damage Resistance of 6, Base Integrity of 29. 1d4 slash, 1d8 stab, 1d2 pommel strike blunt. Fast: If first attack is successful, can attempt to make a second attack that turn.

What would Illusion Magic be? Mental==>Focus, or...?
Edit: Okay.
« Last Edit: June 10, 2014, 10:55:31 am by BlitzDungeoneer »
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #553 on: June 10, 2014, 10:49:59 am »

Ah, so Blitz doesn't need to stat one up.

Is starting with enchanted equipment a bit much?
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Generation of Destiny 2: Pre-Game Planning
« Reply #554 on: June 10, 2014, 10:51:21 am »

Yes starting with enchants is a bit much, specially cause I haven't explained how that works yet.

And illusion is Innate=>Species remember?
Logged
Pages: 1 ... 35 36 [37] 38 39 ... 108