We are starting with both weapons and spells, I have a couple example weapons written up, some of them are directly related to characters, so you can do your weapons with those.
Spellwise you peeps are gonna have to make your spells. I am writing up a good set of examples though.
Might we see said examples? And by directly related to characters, what characters do you mean?
We could have a race of bankers who facilitate trade by exchanging currencies and keeping an arbitrary exchange rate in mind. And of course, they charge a small fee... but that's how they make a living. Eh? Sounds good to me. Adds flavour to the world and solves the issue.
So is this a yes or a no? And I wouldn't say a
race of bankers so much as just... Well... Bankers. Would solve some problems if we
are going with the semi-complex-yet-realistic system Kevak apparently has in mind.
We already established that: it is because I am a complete and total idiot who ran out of good ideas a long time ago. I mean I only have like 200 characters or something. I'm not terribly creative... Besides anyway, until I took my nap I had a horrendous headache and now that I don't, I don't wanna bring it back by trying to come up with a character that doesn't suck and then writing a nice, well-thought out everything when it won't matter anyway. Like... At all.
If I can do it, you can do it. You could just adapt one of your already existing characters.
Best researcher subject relationship.
Is that a yes to creepy caging nonsense? And why would this be a relationship? Seem like there would be some resentment on one end.
And the insane child is quite insane, no memory of anything but the realms beyond death and a good deal of arcane knowledge relating to death that mortals were not meant to know, there is a very lowtier necromancer that tags along with the village specifically so he can study him and attempt to coax out said arcane knowledge.
Right. So, completely out of it, but very, very knowledgeable about a specific thing. Might be fun.
The stats will be up at some time today.
Curse you, time zones!