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Author Topic: Generation of Destiny 2: OOC thread  (Read 83207 times)

~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #270 on: June 07, 2014, 07:39:09 pm »

It was more of a joke then anything else to be honest.
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kj1225

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #271 on: June 07, 2014, 07:41:31 pm »

You know, I may actually do something you guys don't expect.
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #272 on: June 07, 2014, 07:45:46 pm »

*is curious*
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Lyeos

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #273 on: June 07, 2014, 07:48:03 pm »

If you have an idea, please present it. We're just trying to figure out where we're gonna start right now, I was going on the little I've seen from you and the information from both characters.
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kj1225

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #274 on: June 07, 2014, 07:51:28 pm »

I don't know, a library? IT would change things up AND it most likely is the only thing besides talking that adventurers do while they travel.
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Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #275 on: June 07, 2014, 07:53:22 pm »

OK so me and you will meet on the road then.
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Lyeos

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #276 on: June 07, 2014, 07:54:35 pm »

I don't know, a library? IT would change things up AND it most likely is the only thing besides talking that adventurers do while they travel.
Fair enough? Sounds like a good idea.
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #277 on: June 07, 2014, 07:55:30 pm »

I'll post the magic system up first and have the stat and combat systems up in following posts, I wanna make sure you all can understand them before I post but I don't want to leave you waiting if I have parts done, magic system will be done in maybe about half an hour to an hour.
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Prophet

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #278 on: June 07, 2014, 07:56:41 pm »

OK thanks senpai!
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #279 on: June 07, 2014, 09:09:05 pm »

So: Here is a basic explanation of the magic system, schools of magic usually use one or two primary and several secondary forms to focus their magic. Multiple sets of focuses and forms can do the same thing, no one way is the best way. The specific casting stats and numbers will go up when I get the stat stuff up tomorrow because the stat and combat stuff directly relates to it and I decided that would be the best way to do it. Ask me if you have any questions.

~Magic~

Primary Forms: These are basic ways to focus magic into the world. Some spells use multiple, some schools focus on single or multiple forms.
 Channeling, godmagic, demonmagic, any magic that comes from something else letting you use it, priests usually can channel godmagic, warlocks can channel demonmagic, some other schools use both, chaos prophets use othermagic and draw from entities in from other planes of existence, often the magic directly affects the mind of the channeler, and they often have to do things for the entity, god, or demon to be able to channel the power.
 Ritual Drawn, Ritualized etching, drawing, and scribing, writing scrolls or ritual circles involves this.
 Ritual Spoken, Ritualized chanting speaking or muttering, scrolls use this for casting from them, several schools combine this with others
 Physical Focus, Using an object as a focus, wands, staves, plant matter, organs, blood, part of a tombstone, skeletons, really any sort of thing can be used as one, some schools specialize in specific types. Necromancy uses physical focus with ritual drawn to make permanent undead.
 Mental Focus, Using your mind as a focus, psions use this, some types of magi use this, often used in conjunction with Physical Focus or one or more of the ritual types
 Innate, Natural and instinctual, you just do it, not as powerful as when it is focused through one of the other primary forms but still quite potent, most mages start with innate abilities.
 Uncontrolled, no or little control over the magic but have potent pent up power within, with training, most can learn to control it and focus it, Lunarik have this for example but are unable to learn how to control it.

Secondary Forms: Usually at least two secondary forms are used to create a spell.

Channeling: Channeling grants power by some sort of entity or force providing the power in exchange for service. The better the thing allowing you to channel likes you, the more powerful you are.
 Godly, All forms of priests and clerics use this. Good gods, neutral gods, and dark gods.
 Demonic, Demon grants power in exchange for something, often the channeler's soul or the promise of other souls being sacrificed, in the latter, if the quota is not met upon death, the demon eats the channeler's soul. This is the primary source of Warlock magic.
 Aberration, Cthulhu ring any bells? Pretty much anything that would be found in this universe's version of the Far Realm does this, Chaos Prophets channel from these.
 Extraplaner, Entities and forces that exist outside of the planer structure, who knows what they might want except the channeler and the entity?
 Magus, An especially powerful magic user who allows followers to use some of his power, most intelligent necromantic servants use this form of magic.
 Primal, Druids and shamans sometimes use this and other forms of magic, the very force of nature, it may seem at first to not be sapient, but it is the combined minds of all creatures that aren't self aware. It is quite powerful and quite smart.

Ritual Drawn, The more accurate you are, the better the result.
 Etched (item) runes inscribed on an object, one of the primary forms of enchanting.
 Etched (general material) Similar to item etching but used more for base materials that will be made into something.
 Etched (specific material) Similar to general etching but the spell is focused for a specific material.
 Drawn (soft material) Dirt or similar substances, usually combined with pattern or magic runes.
 Drawn (paper or similar) How you make scrolls and similar things, or just a way to carry a premade pattern or sigla around.
 Drawn (magic runes) Using magic to inscribe patterns and runes on a surface.
 Drawn (magic sigla) Using magic to form sigla and patterns in the air
 Drawn (pattern) Ritual circles are an example of this, usually combined with others.
 
Ritual Spoken, The clearer you speak or sing, the better, the better you space your words, the better.
 Words of power, Specific words that directly affect certain things, tend to be extremely powerful but most cannot comprehend them as the words define the entirety of the subject they state. Hearing one spoken does not mean you will be able to comprehend it to the point of being able to repeat it. All must learn them on their own.
 Sequence, Sequences of words, such as chants or incantations or songs that focus a spell.
 Combination, Words used in combination with another form of focus to amplify or alter the spell.
 Innate, Innate are unique words used to channel magic that specifically are used by a single person or a single race, anyone else using them would accomplish nothing as they require the person's specific mindset, power, and focus to use them.

Physical Focus, The closer to what the spell requires, the more powerful the spell, also if not specified, the higher the quality the better, if a spell asks for a flawless diamond and rose petals dried in the midday sun, and you use a cracked emerald and fresh tulips, the spell will be very weak or might not even work compared to the result from the proper focuses. Spells may or may not use up some or all of the focuses used, depends on the spell. The type of spell you plan on casting changes what you will use. A nature or shamanic spell will likely use Life and Plant as primary focuses, some focuses can be multiple different types at once, if a spell calls for Rock, Jewel, and Metal but doesn't need anything specific, you could use a Beryl crystal (Low quality emerald), as Beryl crystals have a decent amount of Beryllium ore in them and are also considered both rocks and metal also. Beryllium being a rather rare metal makes it a higher quality in the metal bit but lower in the gem and rock bits.
 Plant, Dried or fresh plants, some sort of plant matter, type may vary.
 Implement (large), A staff,  crystal ball, clothing, some types of jewelry, anything that isn't small enough to be a small implement.
 Flesh, We can be reasonable, I mean nobody's gonna eat your eyes. (Basically what it says on the tin, species may vary)
 Fungal, Plump helmets anyone? (some sort of mushroom)
 Liquid, Some form of liquid.
 Blood, Blood, type of blood may vary.
 Gas, Air, or something more specific
 Dead, Something dead, something undead also works, the level of decay preferred varies depending on the spell.
 Bone, Bones or something that represents bone (a carving of a skeleton for example.)
 Rock, Some sort of rock, the rarer the better.
 Jewel, A gem, the finer the better. Masterwork objects are best objects.
 Life, Something living or something that represents life (a cat familiar, a totem of a pregnant sheep)
 Metal, Some sort of metallic object.
 New, Something new.
 Old, Something old. (something borrowed, something blue.. don't kill me, I had to say that.)
 Luck, anything physical relating to luck, dice, a coin, Schrödinger's Cat.
 Time, Something that represents or is affects time, a clock, the skull of an imp of aging, the time god's tears
 Implement (small) Wands, pendants, bracelets, patterns tattooed into the skin, knucklebones, coins, dice, small objects used for focusing magic.
 Magical, Some sort of object that channels the arcane, a mana crystal or the bones of a unicorn, or anything directly imbued with magic would be used.
 (This list goes on for a while. It is literally anything.)

Mental Focus,
 Psionic, Mind to mind magic, usually comes from an innate ability that gets trained.
 Mental Pattern, Same as drawn pattern, but the patterns are formed in the mind's eye.
 Mental Sigla, Same as drawn sigla, the sigla are formed in the mind's eye though.
 Will, Magic is called into the world through shear willpower, extremely rare but very very potent, few have the willpower to completely reject reality and substitute their own.
 Strand, Direct manipulation of the strands of magic, very accurate but not super powerful, great for countering spells as masters of this focus can unweave someone's spell or make it explode in their face.
 Focus, making something happen by focusing on it happening, similar to Will magic but weaker and more of a nudge then a bulldozer. Still quite potent.

Innate, Natural affinity for magic of some or all types.
 Mageborn, Born with great magical potential, with training they will become a master in their field, often several, extremely rare and many are never trained.
 Species, Specieswide innate magic, Elves have innate Nature and Life Physical Focus for example.
 Mental, Naturally gifted with mental magic, telepathy is a very common early manifestation.
 Gifted, Naturally gifted with magic, often starts as uncontrolled.
 Godmarked, A god or similar entity chose this one, they will drift towards the path of the clergy and will quickly manifest basic channeling of godly power.
 Demonmarked, Marked by a demon, the demon will be a constant voice in the person's mind, the person will drift towards evil and they will eventually manifest demonic channeling.
 Chaosmarked, Marked by a chaotic entity, mind will drift towards chaos and will slowly manifest the ability to channel the energy of aberrations.
 Naturemarked, Marked by the primal entity, will naturally manifest the ability to channel with training or over time.

Uncontrolled, Innate magic that was never harnessed or is unable to be harnessed often ends with a magical discharge.
 Species, entire species has magic potential but cannot access it, Lunarik are a good example of this. May manifest in some ways with certain stimulation (moontrances/regeneration for Lunarik are an example.)
 Individual, without training or natural understanding, bad things tend to happen with inborn magic. Often manifests with certain stimulation.
 Manalocked, someone's ability to channel mana is locked, possibly by a curse, likely will not end well if it doesn't get removed. Rarely manifests until it builds to an extremely dangerous level.
« Last Edit: June 07, 2014, 09:10:38 pm by Kevak »
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Playergamer

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #280 on: June 07, 2014, 09:19:21 pm »

One thing: the North does not abide by that magic system. It has one that I will reveal if we ever go north.
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #281 on: June 07, 2014, 09:21:13 pm »

If it is some sort of channeling, then it would fall under channeling, even if not by one of the listed entities, I really can't think of anything that isn't covered by that system.
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kj1225

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #282 on: June 07, 2014, 09:21:29 pm »

They use the Thu'uum obviously.
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~Neri

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #283 on: June 07, 2014, 09:24:51 pm »

The what? If they are using something as a focus or a channel, it is still a focus or a channel, because they are "Using" it.
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kj1225

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Re: Generation of Destiny 2: Pre-Game Planning
« Reply #284 on: June 07, 2014, 09:26:18 pm »

It's a joke based on Skyrim's shouts thing.
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