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Are you enjoying the LP(s)?

Yes, it is candy to my eyeballs.
- 1 (100%)
Boo.
- 0 (0%)

Total Members Voted: 1


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Author Topic: Let's Play - Tactics Ogre [GBA] AND Castlevania: Circle of the Moon  (Read 9468 times)

IronTomato

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #30 on: June 03, 2014, 04:40:59 pm »

Ptw
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Parsely

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #31 on: June 04, 2014, 01:31:46 am »

Part 2.5 is-! Hang on a sec.. Where's part 2.5?!! Nah, it's there. :3
Yargh! I finished the organisation part and spent twenty minutes putting text overlays on it and making sure they were all timed properly, then the application crashed! And I had saved the game, so now I can't go back and redo it! Ah, well..

I have a ninja (I bought him a proper ninjutsu bandana) and a cleric (whom I bought a leather cap), two warriors (were given tower shields), and the main character (who had his shortsword traded for the longsword we dug up on the last mission). I also explored everyone's stats and abilities a little in a short training mission, so that's nice! Also: DRAGON. DO WANT. *drools*

There's also a giant octopus thing I could recruit! D: Do want that as well!


EDIT: Wait a sec.. There's a light! In the distance.. My God, it's- PART 2.5!!!! Wow I love this application. It autosaved, and it kept all the cute text I shoved in there as well! Will upload immédiatement!
« Last Edit: June 15, 2014, 04:25:29 am by GUNINANRUNIN »
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Neonivek

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #32 on: June 04, 2014, 01:46:12 am »

I cannot remember

Are Monsters good in Knights of Lodis?

The... Tactics Ogre series has a mixed relationship with monsters. In Let us Cling Together for example Monsters Start off amazing, become a good-average creature in the mid game, and then fall to subpar in the late game. (this comes from a mix between them having no equipment and no weapon skill)
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Parsely

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #33 on: June 04, 2014, 01:49:17 am »

Heck if I know. If they're available this early they're probably not so hot, but fuck if I'm going to pass up an armok-damned dragon.
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Parsely

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #34 on: June 04, 2014, 01:59:19 am »

2.5 is up!
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Frumple

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #35 on: June 04, 2014, 02:03:13 am »

*waggles hand* From what I recall, the large monsters are... not terrible. Dragons being probably the best (or second best, behind one of the fliers) of them. Some of the other monsters (notably, one of the dead-critter lines, angels, I think) are end-game curbstomp level critters, though, if I'm not misremembering. Fairly sure Lodis's dragon masters are pretty decent, for what that's worth. Alright generalists, give 'em a sword and some useful magic and have 'em follow the huge honking lizard around.

But yeah, the no-kit (or little kit... I forget if there's accessories or something they can pick up) hurts 'em, as does not being as free with magic selection and whatnot. And speed, iirc. Still. You could do worse, and they're tanky buggers and hit pretty hard.

Though nah, dragons are available early because they (most monsters, actually) evolve, like in all the Ogre games, battle or tactics. After a bit they get an elemental affinity, and then get huge later on. Don't recall if they've got a forth form in Lodis or not, though. Fairly sure they do in the N64 battle one -- base, elemental, bigger elemental, bugger off huge elemental. If my memory isn't completely borking, anyway.
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Parsely

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #36 on: June 04, 2014, 02:51:17 am »

Noice. This game just keeps getting better.

I'm playing now, and god damn do these battles seem to stretch on forever. I've made a lot of mistakes in this first "real" mission, the worst one being accidentally hitting one of my own guys in the back with a spell. *facepalm* I potently feel the AI failing to punish and take advantage of openings. There were a few situations where I should've lost a unit, but the enemy focused on someone with more health for no reason. I hope it's just because it's an early mission.
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Neonivek

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #37 on: June 04, 2014, 06:34:58 am »

It is kind of what made it impossible for me to get back into Breath of Fire (well at least 4 and MAYBE 3). Combat is so long and drawn out.

I can just see how drawn out this game is. Long attack animations, long "took damage" animations, "Earned exp" drawn out every attack.

This was really streamlined in the remake mind you.

Though the most confusing aspect for me is I recognize several characters, but they go by different names in this game.
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Parsely

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #38 on: June 04, 2014, 06:57:29 am »

The long Enemy turns make it good for LPing. I can stand up and take a break without making cuts or messing up the gameplay.
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Frumple

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #39 on: June 04, 2014, 07:04:21 am »

It is kind of what made it impossible for me to get back into Breath of Fire (well at least 4 and MAYBE 3). Combat is so long and drawn out.
Emulation is the greatest thing that ever happened to a lot of older games, honestly. Speed up button made many irritatingly slow design choices infinitely more bearable.

Not that it helps much with a LP, but eh.
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Parsely

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #40 on: June 04, 2014, 07:11:54 am »

Yeah I have to stop myself hitting that button. I abuse it, but I think it's wrong, especially when I play Phoenix Wright.
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Parsely

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #41 on: June 05, 2014, 05:05:59 am »

Part 3 is up!
The first real battle of the playthrough begins! It's a good thing I armed my swordsmen with shields, as they rescue me from murderous scratch damage, which can really sneak up on you in these kinds of games, at the hands of bowshot and what counterattacks I can't avoid by flanking. One thing I've quickly learned is that frontal attacks on melee enemies is pointless and sometimes very frustrating, with warriors trading GUARD for GUARD on multiple occasions. Frontal attacks, even ranged (don't know about magics), are pointless against shielded enemies.

I tried to persuade an axeman at one point, a mechanic by which any one of your units can use a turn to try and convince an enemy to your side. It ended predictably, with a failure and an instant counterattack by the warrior, which was nearly fatal for my cleric. I decide from then on only to try persuasion on cornered enemies near the end of a fight. Meanwhile my ninja outruns most enemies while casting his powerful ice javelin, and my swordsmen struggle to deal damage against the numerous melee enemies while avoiding the hyper accurate hostile archery. With two healers on my side, the battle could easily go my way despite having inferior numbers..

I'm very impressed by the day/night cycle and the changing weather. Very cool effects! At least the slowness of the gameplay makes the time passage each turn seem more authentic. c:

I said it once, and I'll say it again: fuck me if this is not the worst death noise I've ever heard in my life.
« Last Edit: June 15, 2014, 04:25:53 am by GUNINANRUNIN »
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Neonivek

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #42 on: June 06, 2014, 02:48:09 am »

I dunno there are a lot of hilarious death noises

http://youtu.be/BLgY9vtgh1M?t=3m24s

Ohh Kings Quest... you always have the most hilarious falling sounds.

Also no Magic still works... and ranged will be scary later. Hyper accuracy with ranged is normal.

By the by... pay attention to "accidentally hitting your allies" moments... because by the by, you can do it to enemies. It is a great way to hit enemies with attacks they normally couldn't.

Quote
my swordsmen struggle to deal damage against the numerous melee enemies

Its typical... They are essentially Squires.

While some Tactics Ogre games made them Sleeping Tigers (In that they become great WAAAY later)... this isn't one of them to my knowledge.
« Last Edit: June 06, 2014, 02:49:40 am by Neonivek »
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Parsely

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #43 on: June 06, 2014, 03:00:01 am »

Also no Magic still works... and ranged will be scary later. Hyper accuracy with ranged is normal.

By the by... pay attention to "accidentally hitting your allies" moments... because by the by, you can do it to enemies. It is a great way to hit enemies with attacks they normally couldn't.

Quote
my swordsmen struggle to deal damage against the numerous melee enemies

Its typical... They are essentially Squires.

While some Tactics Ogre games made them Sleeping Tigers (In that they become great WAAAY later)... this isn't one of them to my knowledge.
So magic can't be GUARDED? That figures, but still, can't be too careful. :p In FFT you could only do that with certain white magics, not shields though. I figured the hyper accurate ranged would die down a bit once soldiers got more experienced. At least that's how it worked in FFT, with experienced troops dodging anything from the front. Archers became very useless very quick, swords and magic were just better.

I know, FFT taught me that. Crossbows were great for that because the shots didn't arc like with bows. :3 Hitting my own guy was a mistake because the tiles aren't so easily visible in this game.

That figures since this is very early in the game. Also I'm outnumbered.

That's good to know. In FFT you only wanted to go back to Squires once you had good axes, since they were the only ones who could learn to use them. Plus they have some nice moves you want like "counter-tackle" and "move +1" that are extremely useful early on. Tactics Ogre doesn't seem to have a skill system like FFT did however.
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Neonivek

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Re: Let's Play - Tactics Ogre: The Knight of Lodis! [GBA]
« Reply #44 on: June 06, 2014, 03:26:07 am »

Quote
I figured the hyper accurate ranged would die down a bit once soldiers got more experienced

Quite the opposite... It gets worse as ranged gets more and more accurate (they will hit 100% accuracy first)

While Archers became useless in Final Fantasy Tactics (and Tactics Advanced excluding Assassins)... In Tactics Ogre, they have been one of the few amazing classes in most of them (not all) without getting into the legit super classes. (assuming this game carries the pattern)

As for magic, it depends.

The Tactics Ogre games, in spite of being what FFT was directly based off of, doesn't balance the way those games did. Most of it is because of the way Final Fantasy handled time (In fact it is one of the reason why primary casters and Archers become useless later... Prime Casters only surviving due to a near broken build)

Quote
Crossbows were great for that because the shots didn't arc like with bows

Oh trust me... that is a disadvantage for the crossbow... IF you know the trick with bows.
« Last Edit: June 06, 2014, 03:32:15 am by Neonivek »
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