Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Military Accident  (Read 1112 times)

Tawa

  • Bay Watcher
  • the first mankind all over the world
    • View Profile
Military Accident
« on: May 30, 2014, 12:37:31 pm »

I just got my shiny new military up. I accidentally told them to kill a Dwarven merchant.

I think he's dead now. I read about loyalty cascades; is my military going to go berserk and kill off my (otherwise prosperous) fort?
Logged
I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

MDFification

  • Bay Watcher
  • Hammerer at Law
    • View Profile
Re: Military Accident
« Reply #1 on: May 30, 2014, 12:44:41 pm »

I just got my shiny new military up. I accidentally told them to kill a Dwarven merchant.

I think he's dead now. I read about loyalty cascades; is my military going to go berserk and kill off my (otherwise prosperous) fort?

Yes.
If possible, seal off as many civilians as you can now. Your entire militia and fortress officials (which will be labelled as seperatists) will still follow orders despite mercilessly butchering any civilians they encounter, but must be killed for the fortress to survive. All of them must die to stop the cascade.
Good luck. You'll need it.
Logged

Victor6

  • Bay Watcher
    • View Profile
Re: Military Accident
« Reply #2 on: May 30, 2014, 12:51:55 pm »

A pump room \ dwarf gym (a room of screw pumps that pump nothing) is helpful for this kind of thing - Assign the separatists the pump labor and turn on manual pumping - They'll keep working on the spot until exhausted, giving you plenty of time to wall them in and starve them to death.
Logged

Tawa

  • Bay Watcher
  • the first mankind all over the world
    • View Profile
Re: Military Accident
« Reply #3 on: May 30, 2014, 01:02:35 pm »

Great. First the fisherdwarf who waterdodged, then the atomsmashed farmer, now three or four maniacs on the loose.

Ah well. Losing is fun.

Totally going with the pump room. I'm going to combine it with a prison for some !!fun!! manual prison labour.
Logged
I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

AwesomenessDog

  • Bay Watcher
    • View Profile
Re: Military Accident
« Reply #4 on: May 30, 2014, 02:40:06 pm »

I remember my first loyalty cascade. There was a Kobold trying to make off with some "Shinny, Shinny" and I sent a squad of 10 to corner him. One of the dwarves charged and missed but hit another cheese-maker nearby, splitting his skull instantly. Since it was a cheese-maker I didn't care and just started watching my fresh murderer swing at the Kobold, severing his hand. Then the rest of the military all began to attack each other. Since the fight was in the mess hall it got bloody quick and everyone got auto assigned "recover wounded, bury the dead, and store owned item (we all know they just wanted the damned socks)" jobs before I could restrict the area and it quickly turned into a blood bath. I just abandoned the fort once the separatists killed the last militia dwarf.
Logged
Goblin: General? We were told by the Dark lord to kill the dwarves, so why are we throwing socks in the pond instead of attacking them?
Goblin General: HehehehehehehehehahahHAHAHAHAHA
GENERATION 30:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

EvilBob22

  • Bay Watcher
    • View Profile
Re: Military Accident
« Reply #5 on: May 30, 2014, 04:52:22 pm »

One of the dwarves charged and missed but hit another cheese-maker nearby
This doesn't happen, it must have been something else that started it.  Maybe you accidentally gave the kill order to everything in one tile -- the kobold and a visiting merchant both.  (Then later, the dwarf charged and missed the kobold, and then attacked the cheese maker in a second attack.)
Logged
I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
EDIT: I just remembered that dwarves can't equip halberds. That might explain why the squads that use them always die.