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Author Topic: Questions about farmers, food and animals  (Read 841 times)

Paragon99

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Questions about farmers, food and animals
« on: May 29, 2014, 12:32:59 pm »

So, the wiki says that it's better to have more small farms then fewer larger farms.
So I've started making sets of 3x2 farms.

How many farms can a single farmer maintain assuming he is fertilizing, planting, tending and harvesting .. is this based on single farm plot squares or farm plot buildings (I.E would it take him twice as long to maintain a 3x4 than a 3x2 or only if it where 2 3x2s?

Plants grow at the same pace regardless of farmer skill right? So, how long does it take to plant->harvest a farm plot... if each plant has separate values  then it would likely be measured in ticks right? So pressing '.' moves the game forward a single tick... how many ticks are there per day?

The wiki says that pigs aren't grazers and you can keep them on a single square pen underground... I tried this with some sows and boars, all three of my boars and three of my sows died of starvation and I am not certain how....

How often can you milk an animal?

Can a single trainer train more than one animal at a time... do all my pigs need trainers individually?
On the animal screen it lets you choose "Unavailable" "Available" I assume this is a toggle for if a dwarf is allowed to claim an animal as a pet or not, does being a pet help train an animal? Do livestock need training?

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sal880612m

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Re: Questions about farmers, food and animals
« Reply #1 on: May 29, 2014, 12:52:24 pm »

I generally do 7x1 or 1x7 farm plots to enable me to get both variety and so as not to waste fertilizer. I haven't done a ton of fertilizing but have found that a single farmer can handle about three such plots when he has help harvesting, but this does seem to depend on the growing skill as the higher it is the quicker they do things like plant seeds. A single trainer can train more than one animal at a time but it will split their focus. Making an animal available as a pet will make it unavailable to be livestock as you can not butcher pets.
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greycat

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Re: Questions about farmers, food and animals
« Reply #2 on: May 29, 2014, 01:04:26 pm »

How many farms can a single farmer maintain assuming he is fertilizing, planting, tending and harvesting .. is this based on single farm plot squares or farm plot buildings (I.E would it take him twice as long to maintain a 3x4 than a 3x2 or only if it where 2 3x2s?

Each "Plant seed" job plants one seed in one tile.  So the number of tiles a single planter can support is a function of his skill, his agility, the proximity of seeds to the farm plots, etc. -- but not a function of the size of each farm plot.

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Plants grow at the same pace regardless of farmer skill right?

Right.

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So, how long does it take to plant->harvest a farm plot... if each plant has separate values  then it would likely be measured in ticks right? So pressing '.' moves the game forward a single tick... how many ticks are there per day?

Um... that's a lot of questions all lumped together.  Each tile of a farm plot has its own separate growing seed, which will reach maturity X days after planting, depending on the seed.

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The wiki says that pigs aren't grazers and you can keep them on a single square pen underground... I tried this with some sows and boars, all three of my boars and three of my sows died of starvation and I am not certain how....

You are playing some modified game.

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Can a single trainer train more than one animal at a time... do all my pigs need trainers individually?

Pigs can't be war-trained in vanilla either.

If we switch the animal to "dogs", you can mark all your dogs for war training.  Then as many trainers as you have available can start the process, one animal per trainer at a time.

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Do livestock need training?

No.  Only war beasts need war training, and only captured wild animals need domestic training.  If you brought some vanilla livestock (pigs, sheep, etc.) with you, they are fully domesticated to begin with and do not need any training.
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m-logik

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Re: Questions about farmers, food and animals
« Reply #3 on: May 29, 2014, 04:27:05 pm »

...all three of my boars and three of my sows died of starvation...

You've probably got CAVY boars and sows. I.E. guinea pigs. Those are grazers, and probably the least useful domestic animal in vanilla DF. I hate it when a migrant shows up with a cavy sow pet.
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Paragon99

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Re: Questions about farmers, food and animals
« Reply #4 on: May 30, 2014, 08:14:18 am »

Lol, I think that is what happened... I just though cavy boars where cave adjusted boars.
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Blue_Dwarf

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Re: Questions about farmers, food and animals
« Reply #5 on: May 30, 2014, 11:55:39 am »

After some testing I'd say that roughly 30 tiles is the most for one farmer. You need a lot less though, 10-15 tiles for a 100-dwarf fortress.
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Crafting Statistics 42.06Farming Statistics

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slothen

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Re: Questions about farmers, food and animals
« Reply #6 on: May 30, 2014, 12:43:03 pm »

Lol, I think that is what happened... I just though cavy boars where cave adjusted boars.

they are guinea pigs
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sal880612m

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Re: Questions about farmers, food and animals
« Reply #7 on: May 30, 2014, 09:58:11 pm »

After some testing I'd say that roughly 30 tiles is the most for one farmer. You need a lot less though, 10-15 tiles for a 100-dwarf fortress.

One farmer at what skill level?

Edit: Or is there no difference?
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Blue_Dwarf

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Re: Questions about farmers, food and animals
« Reply #8 on: May 31, 2014, 03:45:56 pm »

After some testing I'd say that roughly 30 tiles is the most for one farmer. You need a lot less though, 10-15 tiles for a 100-dwarf fortress.

One farmer at what skill level?

Edit: Or is there no difference?
Legendary +5.

Although, seeing how you don't actually need 30 tiles, there is practically no difference.
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Crafting Statistics 42.06Farming Statistics

Blue Dwarf has been happy lately. He did some !!science!! recently. He admired a fine forum post lately. He was enraged by a forum troll recently. He was upset by the delayed release of the new version of Dwarf Fortress lately. He took joy in planning a noble's death recently.