This is brainstorming about the main challenges
-Keeping the fort supplied
-Avoiding stockpiles overflow, especially of booze and worn items.
Biggest problems are food and clothing.
Best way i can find is:
-Set up farming on overkill.
-Food and booze production on repeat. If farming is sufficient, you won't have to restart the jobs.
-Actually you don't even need booze, a well is enough, although that could kill your efficiency. But to the circus efficiency.
Then it's just a problem of spamming plump helmets.
Clothing:
-either put everyone in an inactive squad and armor on replace clothing (lazy way)
-or same thing as food. Overflow the production of cloth, and set make shirts, socks and pants on repeat.
On a note: There is some design of animal population control, with a repeater, a retractable bridge, a long fall and maybe spikes.
Then for overflow control, do the following:
Set up two stockpiles.
The first one gives to the second.
The second is linked to a minecart that throw it's content into a volcano every weeks.
That way, if the first pile is full, items will go in the first, be put in the minecart at the end of the week, and be eliminated via magma.
On deaths: You can build a thousand coffins, and wait for them to be needed.
The only threat would then to run out of workers, since newborns would not have any jobs assigned.
I think assigning a few jobs every hundred years is acceptable.
If you remove pause at events and don't open to the liaison, you will never be paused, never run out of food, clothes or dwarves, but never overflow either.
Of course any mathematician will tell you that it's only a matter of years before probabilites decide to have !!fun!! with you, but that would be like the DF equivalent of heat death of the universe.