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Poll

MAP : Cradle of dominion ?

Yes !
- 3 (37.5%)
OK with custom ports
- 4 (50%)
it would need 1 wrapping
- 0 (0%)
it would need 2 wrappings
- 0 (0%)
No, and it would look too wierd with wrapping.
- 1 (12.5%)

Total Members Voted: 8

Voting closed: June 02, 2014, 04:59:26 pm


Pages: 1 ... 26 27 [28] 29 30 ... 54

Author Topic: Dominions 4 Round 4.06: The dead are watching ...  (Read 60702 times)

Shadowlord

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Re: Dominions 4 Round 4.06: Sub sub sub ?
« Reply #405 on: July 01, 2014, 05:57:53 pm »

Given the description of the way the llamaserver works, I wonder if this could be the reason:

http://arstechnica.com/security/2014/06/millions-of-dymanic-dns-users-suffer-after-microsoft-seizes-no-ip-domains/

(... ars just seems to assume that the statement by no-ip is true, though.)

Buried in comments: "The evidence is that some of the TLDs that were seized are only available to paying customers, hence one can only conclude that the botnet operators were paying."
« Last Edit: July 01, 2014, 06:02:36 pm by Shadowlord »
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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E. Albright

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Re: Dominions 4 Round 4.06: Sub sub sub ?
« Reply #406 on: July 01, 2014, 06:12:22 pm »

Is there a way to get those throne-specific mages of spring and winter, or are they forever lost to the capriciousness of RNG placing the thrones under water?

You need to fight a combat at the throne and cast Dessication 100 times at W9. I'm pretty sure that's what they said would do it. Tell ya what, try that out and if it doesn't work I'll try to find out exactly who I mean by "they" before agreeing with Tompliss.

(In all seriousness, it would be nice if they gave triton or merman mages when they get stuck underwater, as the RNG really seems to be fond of doing that...)
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Shadowlord

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Re: Dominions 4 Round 4.06: Sub sub sub ?
« Reply #407 on: July 02, 2014, 12:22:45 am »

Llamaserver appears to be operating again.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Il Palazzo

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Re: Dominions 4 Round 4.06: Sub sub sub ?
« Reply #408 on: July 02, 2014, 12:54:27 am »

Berytos! You lazy git, do yer turn. Server hiccups are no excuse for slacking.
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RexMundi

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Re: Dominions 4 Round 4.06: Sub sub sub ?
« Reply #409 on: July 02, 2014, 01:43:05 am »

Berytos! You lazy git, do yer turn. Server hiccups are no excuse for slacking.
been busy today, and said yesterday i'd do it in the morning, 100% my bad on this, doing turn now!
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tompliss

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Re: Dominions 4 Round 4.06: Sub sub sub ?
« Reply #410 on: July 02, 2014, 02:06:16 am »

Well, everything went better than expected : no staling, and apparently no problem whatsoever with the llamaserver mailing bug :)

Let's carry on !
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AlStar

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Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
« Reply #411 on: July 02, 2014, 06:07:34 am »

Is there any reason why hundreds of archers would totally miss a giant square of burning ones? I thought that dudes who don't use shields would be easy pickings for arrows.

I'm honestly baffled why all my archers seemed to insist on shooting at the ground all around the enemies.

Shadowlord

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Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
« Reply #412 on: July 02, 2014, 06:56:57 am »

There are some spells that reduce precision, but I none that I can recall are fire spells. A major air bless gives an air shield, but according to the manual, that gives protection from missile attacks, it doesn't make them less accurate.

It may just have been incredibly bad luck. There are some air spells (A3 Mist and A4 Storm) which reduce precision by half, and Storm also gives an additional 50% chance for missiles to be lost entirely (and doubles the fatigue cost of fire spells if it generates a rainstorm), but those aren't things that I would expect Abysia to have generally. They'd have to go to quite some effort to acquire A3 casters (there are A2 casters at magic sites, and then they'd need a booster to get to A3, and that is nigh-impossible for Abysia without specifically designing a pretender to do it (because air is not bootstrappable at all)). Wasting 45 air gems per A2 indie mage to get them to A3 would probably be impractical too (or wasting 45+60 to empower one to A4 and then make boosters from there for the rest).
« Last Edit: July 02, 2014, 07:03:28 am by Shadowlord »
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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HopFlash

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Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
« Reply #413 on: July 02, 2014, 11:02:26 am »

A message was put on the desk of Upperna's defence commander.

Greetings Helheim guests.
I'm sorry, that my troops are noobs and went unhidden into your territory...I don't know what they thought but your troops haven't managed to push them back so I think they try to capture this fortress as planned a year ago as we wanted to take Yomi's land.

Sorry for your trouble.

Lady Discordia
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

Mindmaker

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Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
« Reply #414 on: July 02, 2014, 11:23:17 am »

Is there any reason why hundreds of archers would totally miss a giant square of burning ones? I thought that dudes who don't use shields would be easy pickings for arrows.

I'm honestly baffled why all my archers seemed to insist on shooting at the ground all around the enemies.
More like 50.
10 precision is just completely average (crossbows and longbows can have 11-12) on units and even if they hit, 18 Protection is pretty good defense against basic arrows.

Were you really expecting to beat me with half of your army, which had most of it's dangerous units removed?
Or did you actually hope I wouldn't move on that square?
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Shadowlord

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Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
« Reply #415 on: July 02, 2014, 12:50:58 pm »

Is there any reason why hundreds of archers would totally miss a giant square of burning ones? I thought that dudes who don't use shields would be easy pickings for arrows.

I'm honestly baffled why all my archers seemed to insist on shooting at the ground all around the enemies.
More like 50.
10 precision is just completely average (crossbows and longbows can have 11-12) on units and even if they hit, 18 Protection is pretty good defense against basic arrows.

Were you really expecting to beat me with half of your army, which had most of it's dangerous units removed?
Or did you actually hope I wouldn't move on that square?

I see my mistake was assuming that he was being truthful about having hundreds of archers and all of the arrows miraculously missing.  :P
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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AlStar

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Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
« Reply #416 on: July 02, 2014, 05:22:08 pm »

48 archers, 16 slingers, 10 woodsman, 13 fir bolg slingers. I didn't see a single projectile hit. Edit: And by 'hit', I mean, I didn't see them go anywhere near your troops, not that they hit and did no damage.

So no, not hundreds, but enough that I'd expect to see some damage.

As to your question: assumed you weren't going to move there :p
« Last Edit: July 02, 2014, 05:26:28 pm by AlStar »
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Mindmaker

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Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
« Reply #417 on: July 02, 2014, 06:30:28 pm »

A couple of them did hit, but none of those are very good ranged units and I do have a lot of protection, so they might not even have done any damage in some cases.
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Il Palazzo

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Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
« Reply #418 on: July 02, 2014, 11:29:17 pm »

Do note that the battle replay is not exactly exact science. Oftentimes it shows stuff happening that disagrees with the battle summary, and/or can show a slightly different battle on repeated replays.
I've noticed this happen especially often in 4.01 when fighting large undead armies, so the number of combatants might be a factor.
Anyway, I wouldn't put it beyond the thing to show missiles land wildly off target, when in actuality the effective calculation was that of a hit and failure to breach armour. Which is the most likely result of shooting arrows and stones at Abysians, shields or no shields.
« Last Edit: July 03, 2014, 12:49:42 am by Il Palazzo »
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Mindmaker

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Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
« Reply #419 on: July 03, 2014, 05:16:30 am »

Isn't there some hotkey that shows you the the to-hit and damage rolls?
You could always check with that.
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