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Poll

MAP : Cradle of dominion ?

Yes !
- 3 (37.5%)
OK with custom ports
- 4 (50%)
it would need 1 wrapping
- 0 (0%)
it would need 2 wrappings
- 0 (0%)
No, and it would look too wierd with wrapping.
- 1 (12.5%)

Total Members Voted: 8

Voting closed: June 02, 2014, 04:59:26 pm


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Author Topic: Dominions 4 Round 4.06: The dead are watching ...  (Read 60755 times)

lijacote

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #195 on: June 06, 2014, 06:11:27 am »

The connections of Myrgor Island (16) are inconsistent. To one of the sides, you have a river connection. None to the other. It will also mean that troops can't march across, which is... disagreeable.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

tompliss

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #196 on: June 06, 2014, 07:07:26 am »

I'll look at that this evening, but it seems weird (also, PM).
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Shadowlord

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #197 on: June 06, 2014, 07:21:06 am »

That looks pretty weird.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Ragnoff

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #198 on: June 06, 2014, 08:39:47 am »

Thanks for the advice everyone, I knew about resubmitting turns. I do not think anyone was trying to call out Mindmaker as much as point out that there was still a turn on submitted so I can attempt to correct for the mistake.

Unfortunately I made a mistake on turn 3, which is why looking at turn 4 let me realize I had made a turn 3 mistake. So – little too late to resubmit!

My correctly understands sailing led to cross only one see province? Somehow I did not know that, but that makes it far less powerful and more in line with what what I would expect for its cost. Remember, provinces on connected by a continuous chain to some kind of Fort do not provide income. Thus using sailors to grade across the channel or the sea is fine, attempting to conquer land means you have to use sailing commanders to take the land and then hold it – without mages – for long enough to put up a fort on that side. Establishing a beachhead long enough to turn it into a fortress was difficult in the real world and I am had there is some difficulty doing that in this world. Of course, once you have flying/teleported mages all bets are off!

About the island being unconnected – I think that is a problem and should be fixed, but should be fixed mid-game? Should there be a warning of a certain number of turns? Players in that area may have done initial expansion and strategies based on that island being unconnected, or it may be a non-issue. However, without asking those players to self identify and give up strategic information it would be difficult to decide. I could see something like, "the sea seem to be lowering and by (some specific turn off in the future) it is expected that this connection would be available." That would give people time to readjust the strategy if the changes can happen 3, or perhaps 6, or more turns off.  I think the ability to cut provinces off and thus their income is new to dominion for, and this map was made for dominion 3. So the ports in dominion 3 provided all the necessary connection between continents needed.




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tompliss

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #199 on: June 06, 2014, 08:50:15 am »

Talked about the map with lijacote in PM (currently at work, without Dom4, so needed details), an yeah I messed up the link here. I don't think this is fixable mid-game, as it is not possible to change the map on llamaserver.

About sailors, they're also useful while staying on the same continent : sea provinces are bigger than land ones, so you cen generally jump one or sometimes even two land provinces and land in another province. Also, it may help crossing rivers (especially near the sea), and around the lakes.

And yes, if you're not Berytos, you need to build a fort in the province you go to, to get income from it.
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LongDongSilver

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #200 on: June 06, 2014, 10:52:35 am »

Think I know why the island is so screwed up. The map originally had artificial connections between provinces designated as "ports." I believe tompliss removed all of these artificial connections when he made the map. The island and the provinces on each continent next to it were all designated as "ports" so the connections between them got removed as well I think.

Unfortunately I don't think there's any way to edit the map once we've already started the game. Oh well, it'll make the game more interesting with the sailor commanders.
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Delta Foxtrot

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #201 on: June 06, 2014, 12:50:30 pm »

A good thing to keep in mind while sailing is that you can't retreat after a lost battle if you sail into hostile territory isolated from your lands. It's an easy thing to overlook while setting up movement commands.
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tompliss

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #202 on: June 06, 2014, 01:29:01 pm »

@LongDongSilver yeap ... :/

And I just lost a bunch of mercenaries to a independent province where the enemy count bumped from 30 to 55 before the combat... :c
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Antur

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #203 on: June 06, 2014, 01:36:09 pm »

Spoiler (click to show/hide)
Yeaah that throne will wait a bit.
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LongDongSilver

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #204 on: June 06, 2014, 04:32:34 pm »

Spoiler (click to show/hide)
Yeaah that throne will wait a bit.

Jeez, isn't a great mother an actual pretender?
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USEC_OFFICER

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #205 on: June 06, 2014, 04:33:20 pm »

Yep. So if you see one in a province you know that you're going to be fucked if you try to invade it. It's science fact.
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LongDongSilver

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #206 on: June 06, 2014, 05:14:53 pm »

Pretty sure I saw it on bill nye once so it's really just a fact.
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lijacote

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #207 on: June 07, 2014, 01:39:12 am »

OOC: Any temples surrounding the R'lyehian capitol will be considered acts of war! Friendliness will be repaid.

Also yay successful scripting in battle. First time I managed to gauge how close I should place my pixelmens to achieve optimal carnage when it came their turn to move. Water battles are so damned fierce.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

moghopper

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #208 on: June 07, 2014, 09:36:20 am »

This is going pretty fast.

Also, seems like I have a lot of space around me. How many people started really close to an enemy cap?
« Last Edit: June 07, 2014, 09:37:53 am by moghopper »
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Shadowlord

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #209 on: June 07, 2014, 10:36:07 am »

I haven't met anyone or seen any other candles yet.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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