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Poll

MAP : Cradle of dominion ?

Yes !
- 3 (37.5%)
OK with custom ports
- 4 (50%)
it would need 1 wrapping
- 0 (0%)
it would need 2 wrappings
- 0 (0%)
No, and it would look too wierd with wrapping.
- 1 (12.5%)

Total Members Voted: 8

Voting closed: June 02, 2014, 04:59:26 pm


Pages: 1 ... 9 10 [11] 12 13 ... 54

Author Topic: Dominions 4 Round 4.06: The dead are watching ...  (Read 60768 times)

AlStar

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #150 on: June 04, 2014, 05:15:02 pm »

Hey, newb question - can your capital province hold magic sites? (Basically, is it worth wasting a turn searching?)

lijacote

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #151 on: June 04, 2014, 05:17:22 pm »

They won't start with any extra sites, no, but random events can spawn them. They'll be discovered automatically in that case (unless something has changed).
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

AlStar

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #152 on: June 04, 2014, 05:53:20 pm »

Hmm, running into a classic newb dilemma:

30 Barbarians, 30 Lizard Warriors, 30 Woodsman Blowpipes/Woodsmen, or 90 Soulless/Longdead Horsemen?

I've got next to no idea how dangerous these things are, relative to one another. Ah well *crosses fingers* let's hope I picked correctly.

Mindmaker

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #153 on: June 04, 2014, 05:59:29 pm »

From my experience Woodsmen (unless they've got Dark Vines) < Lizards < Barbarians < Undead.
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USEC_OFFICER

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #154 on: June 04, 2014, 06:09:12 pm »

I'd switch barbarians and lizard warriors around personally. They're both lightly armoured warriors that focus on high melee damage, but lizard warriors have 2 attacks to the barbarians's 1, which means that they are much more likely to hit and mess your shit up. Additionally they're accompanied by shamans which like to buff them and curse your own units.

Again, personal preference. They're both pretty close in terms of scariness, and which nation you're playing will definitely factor into who are the worse indies to fight.
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moghopper

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #155 on: June 04, 2014, 06:28:52 pm »

I just hurl jaguars at things and hope for the best.
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Mindmaker

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #156 on: June 04, 2014, 06:32:21 pm »

Well I may underestimate lizards because they use pitchforks and barbarians twohanders, but you may be right.
The curse can be a serious threat, so I wouldn't send any important commanders into that battle.
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USEC_OFFICER

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #157 on: June 04, 2014, 06:40:23 pm »

Actually the lizard's tridents only do 3 less damage than the barbarians's greatswords/mauls. But they also have a bite attack on top of that. And remember that each dodged attack reduces a unit's Defence for a turn, for the lizards are much more likely to hit and inflict damage.

But again, it's not a significantly large difference. Or at least not large enough to trump the RNG and personal experience. Especially when you consider that barbarians are much more common than lizards, so you're more likely to find out just how painful they are.
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RexMundi

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #158 on: June 04, 2014, 06:46:40 pm »

hm, so, i conquored something, but.. wasteland XD still little income for me
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HopFlash

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #159 on: June 04, 2014, 06:54:34 pm »

hm, so, i conquored something, but.. wasteland XD still little income for me
as Berytos this wasteland is not so bad (ok...a little early to be useful).
You can only summon the 2 blood-magic Berytos special units in wastelands.
So if you manage to get enough bloodslaves and high enough blood-research you can summon nice fighters there.

but yes...in the first rounds a wasteland is not so great :/
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

lijacote

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #160 on: June 04, 2014, 07:19:29 pm »

Ah, bad things. Bad things will happen in the future. They will happen within a year.

In other news, finally I get to expand. Bloody UW independents, monstrous stacks of terror.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

Ragnoff

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #161 on: June 04, 2014, 09:19:40 pm »

I just want to say I might have seen a candle, I cant say where, or how many, and the scout was drunk so maybe it was not a candle, but moonlight on the water.

However it was a candle I must sadly inform the holder of said candle that please for your own safety, you might want to go the other way. All we could feed the Army's was beans and because of this it is *quite* dangerous to have an open candle anywhere near them at the moment.

(Seriously, I expected to see that maybe there was some other got on the map, but we land power should get around 19 territories each so I did not expect to see a candle for another turn or two)

I have played dom3 in multiplayer half a dozen times, maybe a couple more, 3 or 4 years ago and have not touched dominion until I saw dominion for was out a week or so ago, so I am likely misremembering, but I candle on turn 3? In a map with 19-ish provinces per land player, yikes!
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I am Ulm (Dominions games 406 & 407)

USEC_OFFICER

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #162 on: June 04, 2014, 09:23:55 pm »

Yeah. Dominions can be screwy like that. 19 provinces per nation is only an approximate value after all. Some folks get tons of room to expand and some folks get unluckily wedged between other players. Truly, the RNG is the real Pantokrator in the game.
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RexMundi

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #163 on: June 04, 2014, 09:28:14 pm »

i saw candles across some water, so.. at least some time before sailing for me
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Ashsaber

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Re: Dominions 4 Round 4.06: Game started ! :D
« Reply #164 on: June 04, 2014, 09:29:36 pm »

The RNG is what you chase after in the win message. ._.
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