Turns to the crew and asks them whose ship that is, pointing if needed.
The crew move to the edge of the deck and peer - they don't recognise it, and this worries them.
Call to the Captain.
"Captain! There be a ship on the horizon!
Lord Physic clocks your alarm and pulls out his spyglass, extending it and peering at the distant ship. When he removes it, there is a distinct cast of a frown on his face.
"Aye, Morgawyn, and not a friendly one. Helmsman, plot a course directly away from them. Gentlemen!" Lord Physic addresses the rest of the crew. "Rig for full speed! Likely pirate on the horizon, and I want as much distance between her and us before the wind changes. Galan, get every ounce of wind out of this breeze you can, we're going to need it!"
Physic nods approvingly at the preparations of his two bodyguards. When Mila approaches, he leans into her and comments under his breath.
"Good work, Asenov. The
Maiden handles like a brick, and that's a light corvette on the horizon. With the wind ring we can just about keep pace with her in this weather, but we can't out-manoeuvre her. We'll need to try and out-run her instead."
Physic snaps his fingers at Caerill.
"Crundmael! You're not part of my crew, but if those are pirates you'll die the same as anyone else. Cut the chatter and man the starboard ballista, fire if they get in range. You'll know they're in range because they'll be doing exactly the same damn thing."
Varg starts taking some junk barrels, spears (if any, or not, quickly make pointed wooden sticks from something we don't need) and pushing them to the side to be ready in case of a boarding party. When done, or if they get too close, start firing arrows at anyone that tries to get on board.
You work quickly at creating a rough barricade [Luck: 4] but there's a severe paucity of crates or barrels large enough to provide cover or small enough to be easily dragged up from the hold. You gather together some water barrels and cut some poles, providing about 10 feet worth of cover on the port midship.
The crew scurry to work, adjusting ropes, trimming sails and doing all they can to help squeeze every inch of speed they can out of the ship. [12+2] They manage to tighten the ship up a little, giving an inch more of edge to the chase. How well the helmsman navigates, however, will depend upon Galam's ability to gather the winds.