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Author Topic: Let's Play Pirates in Dungeons and Dragons (3.5) - The Shallow Hope [Slots Free]  (Read 22454 times)

Iituem

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #45 on: June 02, 2014, 01:21:13 pm »

It'd be hilarious if he did though. "YOU DIDN'T RAID THAT VILLAGE! I PUNISH YOU WITH STORMS!"

Oh, for that you can make a pact with a demon.  ;D
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tawa

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #46 on: June 02, 2014, 01:27:06 pm »

Meet Galan Morgawyn, the Nunchuck Wizard.. He's technically a sorcerer, but Nunchuck Wizard sounds better. He's an alcoholic and carries some vodka and rum everywhere. That is why he has horrible dexterity. His hands are always shaking.

I swear I did not fudge those dice rolls. I would never do such a thing.

I need a little background before I can write in a story.
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USEC_OFFICER

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #47 on: June 02, 2014, 01:28:34 pm »

...

Shit, I'm making a sorcerer too. Just gotta load up equipment and background and he'll be done.
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Fniff

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #48 on: June 02, 2014, 01:35:45 pm »

Perhaps you should be lawful neutral, USEC. Then someone else can be a neutral good bard and we can all pretend our characters are mirrors of each other.

highmax28

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #49 on: June 02, 2014, 01:37:35 pm »

I gotta figure out some things for my paladin again and I'll be all set. And if you technically look at the real Aegir, he isn't even an Aesir, he's just a giant that everyone goes to for parties. Which surprises me because he's not a revelry god... On top of that, Loki is ODIN'S brother in 3.5...

Perhaps you should be lawful neutral, USEC. Then someone else can be a neutral good bard and we can all pretend our characters are mirrors of each other.
Well then...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #50 on: June 02, 2014, 01:38:19 pm »

Perhaps you should be lawful neutral, USEC. Then someone else can be a neutral good bard and we can all pretend our characters are mirrors of each other.

Eh, if I make another character I guess. Which I probably do now, given how melee light the party is.
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highmax28

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #51 on: June 02, 2014, 01:40:40 pm »

Perhaps you should be lawful neutral, USEC. Then someone else can be a neutral good bard and we can all pretend our characters are mirrors of each other.

Eh, if I make another character I guess. Which I probably do now, given how melee light the party is.
Well, doesn't that help in seafaring?

EDIT:
http://www.myth-weavers.com/sheetview.php?sheetid=914621


Never made a 3.5 character alone, so I tihnk this works? I think my stats could be a little better organized
« Last Edit: June 02, 2014, 02:12:28 pm by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Iituem

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #52 on: June 02, 2014, 02:30:43 pm »

I gotta figure out some things for my paladin again and I'll be all set. And if you technically look at the real Aegir, he isn't even an Aesir, he's just a giant that everyone goes to for parties. Which surprises me because he's not a revelry god... On top of that, Loki is ODIN'S brother in 3.5...

Perhaps you should be lawful neutral, USEC. Then someone else can be a neutral good bard and we can all pretend our characters are mirrors of each other.
Well then...

Loki's Odin's half-brother in actual Norse mythology, so yeah...  Oh, and Thor clasically has a bit of whestone jammed in his forehead.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

highmax28

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #53 on: June 02, 2014, 02:35:11 pm »

It's Odin's adopted son, which is why he can't kill him

Edit:

Real side I forgot my fear choices. Endurance and power attack. Next: die hard when I have lay on hands
« Last Edit: June 02, 2014, 02:45:33 pm by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Iituem

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #54 on: June 02, 2014, 03:01:26 pm »

It's Odin's adopted son, which is why he can't kill him

Not in Norse Mythology he ain't.  Don't be bringing your comic books into my historical mythology, raaah!  :P

Varg, Galan, you'll need to tell me what specific Craft skill you picked, or if it was a profession (e.g. a sailing one) what that was.  A little more background will follow later tonight, when I have a mite more time.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tawa

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #55 on: June 02, 2014, 03:09:12 pm »

OK then.

Two quick questions on variant content:

1. Are traits and flaws OK? I've been thinking about Easygoing and Suspicious.

2. Can I pick a Maritime Background of 1d6 months? I want to have Galan have experience with the ocean. No, I don't want a magic item as described in the wind-bringer entry and do not plan to get ahold of one.
« Last Edit: June 02, 2014, 05:28:54 pm by Tawarochir »
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highmax28

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #56 on: June 02, 2014, 06:42:16 pm »

Nope. In Norse mythology, he's the son of... Thrym and another Jotun. He isn't a frost giant, but he is adopted. The comics got a few things right, but screwed up a lot. Mjollnir isn't as heavy as they say it is, Jotun and Nifel Jotun (giants and frost giants) are two different things, and Nifelheim holds frost giants, not Jotunheim.

Beleive me , my ex was a marvel junkie and we had the idea to collaborate the two meeting at some point. Needless to say, I proved to her Norse Thor is better

Edit:
Set my craft to metalworking. Varg doesn't have sea legs for a good reason
« Last Edit: June 02, 2014, 08:16:24 pm by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Iituem

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #57 on: June 03, 2014, 06:59:22 am »

Nope. In Norse mythology, he's the son of... Thrym and another Jotun. He isn't a frost giant, but he is adopted. The comics got a few things right, but screwed up a lot. Mjollnir isn't as heavy as they say it is, Jotun and Nifel Jotun (giants and frost giants) are two different things, and Nifelheim holds frost giants, not Jotunheim.

Beleive me , my ex was a marvel junkie and we had the idea to collaborate the two meeting at some point. Needless to say, I proved to her Norse Thor is better

I stand corrected, good sir.  :D

Traits and flaws... are acceptable.  No more than two traits/flaws combined.  Be sure to play them.

The Background system seems to be based on building characters of a higher level than 1, so I don't think it's necessary.  However, I can easily rule you've been at sea for [1d6=4] four months and know what you're up to.  You might want to reflect that with Profession(sailor), Profession(navigator), or if you've been working the ballistae Profession(artilleryman) in place of your Craft skill, though.

Now, since you requested Background...


The Storm Coast

The Storm Coast is the collective name for a series of city-states and minor realms on the coast of the Gulf of Storms, some more notable members of which include the Noble Republic of Ligoria, Duchies of Vasir, Galam and Malchor, Archibishopric of Moun and the Republic of Groan.  On the western coast of the Gulf is the Mirish Coast, home to the former Mirish states of Brighthall, Lonemine, Preston and the Archbishopric of Suul.  Far south of those are the Bay of Korlan, the Ashen Coast and the Plaguelands.  On the eastern coast, the Kingdom of Grune (or the Green Kingdom, to many) controls much of the coastline, while south of them can be found the Samakhet isles on the very edge of the Gulf of Storms.

The Storm Coast is well-named, and shipping can be treacherous, but the very storms that shake the sea make the coast (especially the northern coast) unusually lush and fertile, leading to not only wealth but the level of cultural diversity that keeps those city-states separate.  Goods make their way to the Coast even from as far distant as Windheath or the Golden Reaches, on the far side of the world.  It is a place where a fine merchant can make vast wealth - and a fine pirate can steal it.  The number of city states also make it a jurisdictional nightmare - whichever state can field enough ships can control enough of its home waters, but there is no real dominant naval power.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tawa

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #58 on: June 03, 2014, 09:03:48 am »

Nope. In Norse mythology, he's the son of... Thrym and another Jotun. He isn't a frost giant, but he is adopted. The comics got a few things right, but screwed up a lot. Mjollnir isn't as heavy as they say it is, Jotun and Nifel Jotun (giants and frost giants) are two different things, and Nifelheim holds frost giants, not Jotunheim.

Beleive me , my ex was a marvel junkie and we had the idea to collaborate the two meeting at some point. Needless to say, I proved to her Norse Thor is better

I stand corrected, good sir.  :D

Traits and flaws... are acceptable.  No more than two traits/flaws combined.  Be sure to play them.

The Background system seems to be based on building characters of a higher level than 1, so I don't think it's necessary.  However, I can easily rule you've been at sea for [1d6=4] four months and know what you're up to.  You might want to reflect that with Profession(sailor), Profession(navigator), or if you've been working the ballistae Profession(artilleryman) in place of your Craft skill, though.

Now, since you requested Background...


The Storm Coast

The Storm Coast is the collective name for a series of city-states and minor realms on the coast of the Gulf of Storms, some more notable members of which include the Noble Republic of Ligoria, Duchies of Vasir, Galam and Malchor, Archibishopric of Moun and the Republic of Groan.  On the western coast of the Gulf is the Mirish Coast, home to the former Mirish states of Brighthall, Lonemine, Preston and the Archbishopric of Suul.  Far south of those are the Bay of Korlan, the Ashen Coast and the Plaguelands.  On the eastern coast, the Kingdom of Grune (or the Green Kingdom, to many) controls much of the coastline, while south of them can be found the Samakhet isles on the very edge of the Gulf of Storms.

The Storm Coast is well-named, and shipping can be treacherous, but the very storms that shake the sea make the coast (especially the northern coast) unusually lush and fertile, leading to not only wealth but the level of cultural diversity that keeps those city-states separate.  Goods make their way to the Coast even from as far distant as Windheath or the Golden Reaches, on the far side of the world.  It is a place where a fine merchant can make vast wealth - and a fine pirate can steal it.  The number of city states also make it a jurisdictional nightmare - whichever state can field enough ships can control enough of its home waters, but there is no real dominant naval power.
Thank you, good sir.
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I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

highmax28

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Re: Let's Play Pirates in Dungeons and Dragons (3.5)! [1/4 Players]
« Reply #59 on: June 03, 2014, 11:40:27 am »

So does my character sheet check out once I throw on the feats and specify my craft skill?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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