You return to the rest of the crew and pose the Mercury as a prize to Greene. He seems satisfied with the target and agrees that the
Shallow Hope will make sail then. You settle in and enjoy life in port for a couple of days.
Since you're a bit low on cash (and you haven't told me otherwise) the pair of you eke out your wages on a reasonable (if sparse) stay at the inn. You stay on bedrolls with blankets and pillows before the fireplace, eat slightly thin chicken stew with stewed vegetables and drink beer. It isn't extravagant, but it is filling. The two days cost you a ducat and six shillings, leaving you 10 ducats and 4 shillings each.
You each gain 10xp for your (lack of) choice of lifestyle![Gather Info: 8+1, 11+3] As you spend time in port, you hear a little of the news on the waves. Galam's new flagship, the
Avenging Star is on a maiden patrol around Galam's waters, crewed by its new captain David Richards. There have been reports of heavy storms off Dallanor that show no signs of stopping. Shola and Polca continue to engage in a cold war. Nothing terribly new.
On the second day, Greene returns with the proceeds from selling off the cargo. It is a-plenty, and each of you receive 840 ducats(!) as your share. In fact, this is enough that several of the crewmen decide to leave, but such an obvious bounty makes it extremely easy to replace crew. The
Shallow Hope now has 15 crewmen, more than enough to run the ship, although most of them are better seamen than they are fighters.*
Greene actually has to give you the money in part as solid gold bars, making them rather bulky and obvious to carry. Some of the more experienced sailors suggest that you take what time you have left in port to either put it in a bank (though they'll charge you) or buy more portable jewellery with it that you can sell elsewhere.
Greene indicates that the
Mercury will leave port shortly, and intends to head off in two hours' time. You have an hour to perform any last tasks you are interested in before the ship departs to follow its prize.
NB: Players should now have 850 ducats and 4 shillings to their name.
Light Corvette
Intact.
Speed 6, Manoeuverability 4.
General Crew Experience: 5
Navigator Experience: 4
Gunner Experience: 4
Crew: 15/10
Guns: 2 Port Ballistae, 2 Starboard Ballistae
Supplies
600 man-days' rations, grog & water
8 shortbows; 100 arrows
8 scimitars
20 javelins
20 steel ballista bolts
50 wooden practice ballista bolts
12 healing potions
Cargo
Capacity: 15
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Treasure
-
*Because the Hope is taking on new crew, there are new slots for players. Make up a level 1 character if you want to join.