Niru looks out the back door for infected, if there aren't many then go inform the others that we can head out that way, if there are a large number then compare with the number in the front and head out whichever way seems safest.
[9,1,15,5,18] Peering outside, Niru saw that there was still a fair amount of hosts wandering about. He counted approximately 13 of them, however four of them looked healthier and more alert than the others. Recalling having seen this before, Niru realizes that those would be hypers. The diseased all have an assortment of clubs and knives as well as two crudely made spears wielded by a couple of hypers. Thankfully, none of them notice his looking and he safely retreats back inside to tell the others.
((The mortar and pestle that you said I took isn't in my inventory, is this intended?))
Walk outside through the backdoor and load my rifle.
While she tries to load her imaginary rifle, Alexandra goes to the back door only to be stopped by Niru who tells her of the enemies outside.
((Nor is my loaf of Bread, Bottle of Water or Gummy Bears))
Warren follows behind Alexandra, looking in each direction but not wanting to go ahead of the gun. His axe is hefted and ready to use.
Seeing Alexandra go to the rear of the house, Warren readies his axe and follows only to be stopped by the two.
Follow the others, have my sword ready.
Shrugging, Dan blindly follows the others and runs into them while they are talking. They fill him in and try to come up with a plan.
Take a moment to rest and glare menacingly at Ethereal
[20] Ethereal is terrified by the menacing glares he received.
Be terrified!
[20] Ethereal is terrified.
Name: Warren Chambers
Gender: Male
Age: 28
Status:
Head - 100/100
Body - 180/180
L Arm - 120/120
R Arm - 120/120
L Leg - 120/120
R Leg - 120/120
Hunger - 230/250
Thirst - 221/250
Inventory:
Flannel Shirt
Jeans
Hiking Boots
Wooden Figurine
Bent Axe (-2 To-Hit chance) (70 To-Hit, average 30 Cutting Damage)
Lighter
Leather Canteen (5 Units (Water))
Can of Beans (2)
Loaf of Bread
Gummy Bears
Bottle of Water
Skills:
Competent Axeman (+1 To-Hit, +1 Damage with axes)
Competent Lumberjack (+2 to tree-felling rolls)
Competent Woodcrafter (+1 to quality rolls, +2 to wood crafting rolls)
Traits:
Strong (+20% Health, +2 to Damage rolls.)
Common Sense (Receive obvious hints in this spoiler. This is subject to change if I can think up a better effect. You can also suggest one.)
Not Book-Smart (-2 to rolls involving scientific stuff, and the like.)
Quick to Anger (15% chance to have an outburst in a conversation - can be in the form of combat.)
Hints:
Now may be a good time to leave, as the horde is distracted.
Active Effects:
Name: Dan Roberts
Gender: Male
Age: 29
Status:
Head: 100/100
Body: 150/150
L Arm: 100/100
R Arm: 100/100
L Leg: 100/100
R Leg: 100/100
Hunger - 130/250
Thirst - 237/250
Inventory:
T-Shirt
Pants
Tennis Shoes
Wooden Sword (80 To-Hit, average 10 Blunt Damage)
Spool of thread
Needle
Can of Red Bull (x2 1/2)
Smartphone
Hammer
Handful of Nails
Can of Corn
Skills:
Competent Swordsman (+2 To-Hit, +1 Damage)
Competent Dodger (+2 to Cats, +1 to Mugs) (+2 to Evasion rolls)
Competent Tailor (+2 to clothing creation and repair. Allows higher tier clothing creation)
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Traits:
Good Reflexes (+1 to Reaction and Evasion rolls)
Poor Social Skills (-2 when trying to convince or coerce someone)
Internet Addiction (Must spend 1 action browsing the web or playing online games at least once every 8 turns. Internet withdrawal occurs once you have gone at most 10 turns without doing the stated. Effects include: -3 to social interaction rolls, 25% chance to snap at someone whenever you are having a conversation. Percentage increases the longer you go without internet.)
Redbull Addiction (Must drink Red Bull at least once every 6 turns. Withdrawal begins at 7 turns without Redbull. Withdrawal effects include: -1 to social interactions, -3 to Reaction and Evasion rolls, and -3 to Perception rolls.)
Total Nerd (No effect)
Addictions:
Redbull - Have not had it for 4 turns.
Internet - Have not accessed in 4 turns.
Active Effects:
Stimulant (1 Evasion)
Name: Ethereal
Gender: Male
Age: 17 years of age.
Status:
Head: 85/105
Body: 155/155
L Arm: 105/105
R Arm: 90/105
L Leg: 73/105
R Leg: 85/105
Hunger - 132/250
Thirst - 228/250
Inventory:
T-Shirt
Tattered Labcoat
Pants
Tennis Shoes
Knife (60 To-Hit, average 15 Cutting Damage)
Skills:
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Competent Chemist (+2 to Solution experiments, +1 to Solution quality)
Traits:
Wise (Get a warning when you're about to do a really bad idea. Get some not-so-obvious-but-still-kinda hints, however not as often as Common Sense)
Survivor (+1 when self-healing, +1 to Evasion, and +1 to Crafting rolls)
Resistant (+3 to Disease Resistance, +5 to all health.)
Mentally Unstable (5% chance of Losing It every turn when under minor stress. When under major stress, has 15% chance
to go into a Rage. Rage will last for 3 turns, and there will be no memory of it. Under Rage, a 50% chance to attack the nearest thing - living or not. Cancels the current action, and won't allow more until Rage subsides. Losing It lasts for 1 turn, and interrupts the current
action. Will act very angry and rude, won't attack unless provoked, and can't do anything for the remainder of the turn. May also babble incoherently, except for the occasional insult.)
Active Effects:
Moderate Pain (-1 Evasion)
Unclean Gash (R Leg) (Chance of infection. Chance of contracting the parasite)
Unclean Gash (L Leg) (Chance of infection. Chance of contracting the parasite)
Stunned (-1 Accuracy, -1 Evasion)
Name: Alexandra Gillion.
Gender: Female.
Age: 46
Status:
Head: 100/100
Body: 150/150
L Arm: 100/100
R Arm: 100/100
L Leg: 100/100
R Leg: 100/100
Hunger - 235/250
Thirst - 231/250
Inventory:
Light Coat
Camo T-Shirt
Army Pants
Hiking Boots
Knife (60 To-Hit, average 15 Cutting Damage)
20mm rounds (20)
Clean Rag
Length of String (3ft)
Mortar and Pestle
Skills:
Competent Rifleman (+3 To-Hit)
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Competent Trapper (+1 to Crafting traps, +2 to Trap Setting)
Traits:
Keen Ears (+2 to Perception rolls)
Agile (+2 to Evasion)
Angry (20% chance to snap at someone during a conversation, -2 to social interactions)
Active Effects:
Name: Niru Novarin
Gender: Male Trap
Age: 18
Status:
Head: 90/90
Body: 135/135
L Arm: 90/90
R Arm: 90/90
L Leg: 90/90
R Leg: 90/90
Hunger - 226/250
Thirst - 227/250
Inventory:
Purple long sleeved shirt w/ wolf paw on the back
Black skintight sweat pants
Bright green sash, the ends trail down to the knees
Black leather collar with a metal plate on it
Long bright green and purple striped socks
Brown running shoes (Hold B to run)
Waterproof brown and green messenger bag
Laptop (56% Battery)
Solar charger
Screwdriver
Pliers
Spare parts
Bag of Chips
8 Iodine Tablets
Bottle of Water (2)
Rock
Dehydrated fruit (2)
Baseball Bat (80 to-hit, average 15 blunt damage)
Demonic Conduit (Doll form)
T-Shirt
Cargo Pants
Socks
Skills:
Competent Hacker (+2 to Hacking)
Competent Programmer (+2 to creating new programs, +1 to developing new things)
Competent Hardware Building (+2 to Crafting finer electronic parts, +1 to developing new things)
Competent Maintainer (+2 to electronics repair, +1 to regular repairs)
Competent Rigger (+2 to Crafting electronics, +1 to creating larger electronic things)
Traits:
Feminine (Almost always mistaken for a girl, can be good or bad.)
Weak (-10% health, -1 to all Damage)
Fast Metabolism (Must eat more often.)
Distrustful (Does not give a bonus to teamwork unless good friends with the PC/NPC you are working with, -1 to social interactions)
Active Effects:
I'm a lazy GM, sorry for not updating when I could have. Oh, and those two twenties at the end? Those were natural, not forced.