Gather a nice supply of food/water and bring it back to my room, then lock my door and open the windows, aiming to find a nice spot where there are a nice amount of herbs.
[15] Ethereal found a loaf of bread and a canteen full of water. He brought it back to his room, then tried to open his window. [14] He got it open, but unfortunately it was too dark to accurately see any herbs on the streets.
Save enough food for a few days if I find it, and then go up to a room with a window and a cupboard. Push cupboard against door. However, first check with everyone to see if everyone is going to bed.
[17] Warren found two cans of beans, but talked to everyone he could find before taking them. It seems most are undecided about going to bed yet. He then took the cans and tried to find a room. [7] He couldn't find an unoccupied bedroom, but he found a secluded couch in the rear of the building.
Prop a chair up against the door handle and look out the window for any infected or such.
Alexandra barricaded the door with a chair, and checked the area below once more. [1] It seemed there was merely a single infected down there.
Locate iodine, store in Bag.
Locate bottled water, store in Bag.
If time then Locate Nonperishable Food, store in Bag.
Niru checked a medicine cabinet, [11] and found a bottle of iodine tablets. Peering inside, Nire found that some were missing, and not all were there. About [8] 8 tablets were in the bottle. He takes it, and goes back to the kitchen. [12] He finds a couple of water bottles in a cooler, and puts them in his bag.
Find a bag, put red bulls, apple, etc. in bag. Put anything else I can scavenge quickly from the kitchen in bag; especially clean water and nonperishable food.
-I keep my sword near me at all times, however. Does not go in bag!-
[1] He didn't find any bags. He still tried to scavenge from the kitchen though. He [6] found a can of corn, and moved to take it. However, he was interrupted by Jeff coming to the kitchen.
How are you all? Feeling- Hey! I thought I told you all not to take any of my canned stuff!?
Name: Warren Chambers
Gender: Male
Age: 28
Status:
Head - 100/100
Body - 180/180
L Arm - 120/120
R Arm - 120/120
L Leg - 120/120
R Leg - 120/120
Hunger - 235/250
Thirst - 185/250
Inventory:
Flannel Shirt
Jeans
Hiking Boots
Wooden Figurine
Bent Axe (-2 To-Hit chance) (70 To-Hit, average 30 Cutting Damage)
Lighter
Leather Canteen (5 Units (Water))
Can of Beans (2)
Skills:
Competent Axeman (+1 To-Hit, +1 Damage with axes)
Competent Lumberjack (+2 to tree-felling rolls)
Competent Woodcrafter (+1 to quality rolls, +2 to wood crafting rolls)
Traits:
Strong (+20% Health, +2 to Damage rolls.)
Common Sense (Receive obvious hints in this spoiler. This is subject to change if I can think up a better effect. You can also suggest one.)
Not Book-Smart (-2 to rolls involving scientific stuff, and the like.)
Quick to Anger (15% chance to have an outburst in a conversation - can be in the form of combat.)
Name: Dan Roberts
Gender: Male
Age: 29
Status:
Head: 100/100
Body: 150/150
L Arm: 100/100
R Arm: 100/100
L Leg: 100/100
R Leg: 100/100
Hunger - 195/250
Thirst - 182/250
Inventory:
T-Shirt
Pants
Tennis Shoes
Wooden Sword (80 To-Hit, average 10 Blunt Damage)
Spool of thread
Needle
Can of Red Bull (x3)
Smartphone
Hammer
Handful of Nails
Can of Corn
Skills:
Competent Swordsman (+2 To-Hit, +1 Damage)
Competent Dodger (+2 to Cats, +1 to Mugs) (+2 to Evasion rolls)
Competent Tailor (+2 to clothing creation and repair. Allows higher tier clothing creation)
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Traits:
Good Reflexes (+1 to Reaction and Evasion rolls)
Poor Social Skills (-2 when trying to convince or coerce someone)
Internet Addiction (Must spend 1 action browsing the web or playing online games at least once every 8 turns. Internet withdrawal occurs once you have gone at most 12 turns without doing the stated. Effects include: -3 to social interaction rolls, 25% chance to snap at someone whenever you are having a conversation. Percentage increases the longer you go without internet.)
Redbull Addiction (Must drink Red Bull at least once every 6 turns. Withdrawal begins at 7 turns without Redbull. Withdrawal effects include: -1 to social interactions, -3 to Reaction and Evasion rolls, and -3 to Perception rolls.)
Total Nerd (-2 when talking to a girl.) (No effect)
Addictions:
Redbull - Have not had it for 2 turns.
Internet - Have not accessed in 2 turns.
Name: Ethereal
Gender: Male
Age: 17 years of age.
Status:
Head: 105/105
Body: 155/155
L Arm: 105/105
R Arm: 105/105
L Leg: 105/105
R Leg: 105/105
Hunger - 170/250
Thirst - 174/250
Inventory:
T-Shirt
Tattered Labcoat
Pants
Tennis Shoes
Knife (60 To-Hit, average 15 Cutting Damage)
Small First-Aid Kit (3 uses left)
Mortar and Pestle
Loaf of Bread
Bottle of Water
Skills:
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Competent Chemist (+2 to Solution experiments, +1 to Solution quality)
Traits:
Wise (Get a warning when you're about to do a really bad idea. Get some not-so-obvious-but-still-kinda hints, however not as often as Common Sense)
Survivor (+1 when self-healing, +1 to Evasion, and +1 to Crafting rolls)
Resistant (+3 to Disease Resistance, +5 to all health.)
Mentally Unstable (5% chance of Losing It every turn when under minor stress. When under major stress, has 15% chance
to go into a Rage. Rage will last for 3 turns, and there will be no memory of it. Under Rage, a 50% chance to attack the nearest thing - living or not. Cancels the current action, and won't allow more until Rage subsides. Losing It lasts for 1 turn, and interrupts the current
action. Will act very angry and rude, won't attack unless provoked, and can't do anything for the remainder of the turn. May also babble incoherently, except for the occasional insult.)
Name: Alexandra Gillion.
Gender: Female.
Age: 46
Status:
Head: 100/100
Body: 150/150
L Arm: 100/100
R Arm: 100/100
L Leg: 100/100
R Leg: 100/100
Hunger - 265/250
Thirst - 242/250
Inventory:
Camo T-Shirt
Army Pants
Hiking Boots
Knife (60 To-Hit, average 15 Cutting Damage)
20mm rounds (20)
Clean Rag
Length of String (3ft)
Skills:
Competent Rifleman (+3 To-Hit)
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Competent Trapper (+1 to Crafting traps, +2 to Trap Setting)
Traits:
Keen Ears (+2 to Perception rolls)
Agile (+2 to Evasion)
Angry (20% chance to snap at someone during a conversation, -2 to social interactions)
Name: Niru Novarin
Gender: Male Trap
Age: 18
Status:
Head: 90/90
Body: 135/135
L Arm: 90/90
R Arm: 90/90
L Leg: 90/90
R Leg: 90/90
Hunger - 192/250
Thirst - 212/250
Inventory:
Purple long sleeved shirt w/ wolf paw on the back
Black skintight sweat pants
Bright green sash, the ends trail down to the knees
Black leather collar with a metal plate on it
Long bright green and purple striped socks
Brown running shoes (Hold B to run)
Waterproof brown and green messenger bag
Laptop (56% Battery)
Solar charger
Screwdriver
Pliers
Spare parts
Bag of Chips
8 Iodine Tablets
Bottle of Water (2)
Skills:
Competent Hacker (+2 to Hacking)
Competent Programmer (+2 to creating new programs, +1 to developing new things)
Competent Hardware Building (+2 to Crafting finer electronic parts, +1 to developing new things)
Competent Maintainer (+2 to electronics repair, +1 to regular repairs)
Competent Rigger (+2 to Crafting electronics, +1 to creating larger electronic things)
Traits:
Feminine (Almost always mistaken for a girl, can be good or bad.)
Weak (-10% health, -1 to all Damage)
Fast Metabolism (Must eat more often.)
Distrustful (Does not give a bonus to teamwork unless good friends with the PC/NPC you are working with, -1 to social interactions)
I honestly have no idea why you're all trying to fortify this guy's house. You're all going to be kicked out by noon tomorrow at the latest. Also, have some knowledge: Jeff has a good pistol, and the skills to use it. He was a cop before all this started, so he was one of the first to know about the Plague. That's why he was prepared. You can feel free to request any knowledge that the characters might have had beforehand, too.