The Plague
It doesn't kill. It doesn't make people into zombies, not really. It just feeds off the host. It's a parasite, but like no other thing that has swept into existence. At first, it simply feeds off the host's food and water intake. Then, once it is strong enough, it attacks. Attacks everything. no part of the body is safe. Even the skin. It gets pulled tight, seemingly sucked into the host's body. The organs shrink, miniscule but somehow still functional. And then the brain. For some reason, it gets larger. Some say that the parasite makes itself a hollow in there, but no one's ever wanted to get a good look at it. Where ever it resides, it still feeds off the victim. They need the host. Without the life systems, they die. As such, they're mostly easier to kill than regular people. But then there are the hypers. These guys, they're bad news. They embrace the parasite. They love it. They feed it, take care of it. Protect it. They capture men and women and children who don't already have the thing, and give it to them. You don't want to know how they do it. Stay away from them, if you can. If any of the captives are immune, like some folks, then they kill them and feed the body to the prisoners or eat it themselves. These guys, their fanaticism, makes them strong. Don't ask me how, it just does. Tough to kill. Guns still work, but it won't slow 'em down unless they're dead. Swords or axes are best if they get up close. Can't kill you if they have no limbs. Finally, the bugs get in through open cuts and wounds so keeping them tightly bandaged is important. More so than usual. Now, I've told you what I know, but I haven't traveled around much. I only know what I've been told or encountered. There may be more, dangerous creatures out there, and I don't know what this thing does to animals.
The group of five was silent as they stared into the warm fire and contemplated the man's words of advice. It looked bleak, and it would be dangerous. They knew that. But they also knew that they couldn't sit by and let society crumble around them. They needed to create something, something pure, and away from this madness. They needed to make...
A Bastion from the Plague
A place where law would be restored and no one would have to worry about bugs getting into their skin, turning them into living monstrosities. They wouldn't have to worry if the person next to them was a host, carrying the parasite that would end their life as they knew it. This place was the goal, but the journey would be long.
Well, that's done. If you read all that, you may have guessed this is my take on a 'Zombie Survival' game. The end goal will be to create a fortress impervious to all assault and immune to any chance of parasites getting in, thus making a stable place for society to flourish once again. Also surviving. That too.
-I'll keep this going until you all win, or until interest is lost.
-There will be a max of 5 PCs at any one time, though I may change this depending on the size of the waitlist and skill of the current group.
-I will mostly be using a d20 or a d100, because I'm strange, different, and mentally unstable.
-I will reserve the right to deny any overly stupid and reality-bending commands.
-I intend this to be at least slightly serious, so I won't accept any joke sheets.
-If you die, you may be waitlisted if you submit a new character sheet.
-If you don't post an action for around 24 hours, you will be subject to my will. Don't forget to post. Seriously, don't forget. I'm bad at this game.
-Working as a team will be useful. Doing so grants a +1 for every PC working on the same action.
-You may only post 1 major action (i.e. combat/medicing/repairs) per turn. You can post up to two minor actions (i.e. moving/tabing a stone onto a stick/quickly looting a body) per turn, but not with a major action(excluding movement.)(i.e. move to (PC) and apply bandage).
Name: Wonder what this is for.
Gender: Do you need an explanation?
Age: How long your character's been around.
Profession: What his/her profession was. Mostly RP purposes, please tie in skills and maybe description to this, if it applies.
Skills(5): Special skills the character has. Don't make immune one of them.
Disabilities: Special conditions, i.e. alcohol addiction/bad back/prosthetic limb. Just something to have some more !!fun!! with gameplay.
Description: What does he/she look like.
I will roll to see if you are immune or not. As you will be a player character, the odds will be significantly higher of being immune than the average Joe.
Waitlist:
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Name:Starn Gundar. (Like I go with for every other game.)
Gender:Male.
Age:53
Profession:Mechanic.
Skills:Mechanical stuff,persuasion,(it takes some effort to rip someone off.) first aid. (Handling welding torches and stuff like that can be pretty nasty if something goes wrong.) and that's all I can think of,just consider it balancing.
Disabilities:Nicotine addiction,(Cigarettes.) has a heart condition.
Description:Grey hair,faint blue eyes,wears Denim,sports several scars,tall,somewhat thin,he's determined and reliable.
Name: Crimson
Gender: Male
Age: 42
Profession: Mercenary
Skills: Dual wielding, Skilled Sworduser, Competent Appraiser, Skilled in repairing weapons, Good in planning
Disabilities: Blind right eye. PTSD.
Description: Someone of average height with blonde spiky hair and blue eyes, except the right eye is completely blind and is covered by an eye patch. Mercenary who often took the offer of the highest bidder so long as the job gets him into a good fight. Uses swords despite the advancement in technology. Of course, since real swords are a little hard to encounter in the current age, he had to gain some skill in repairing them since finding a replacement is quite hard. Too much fighting though led him to developing PTSD.
Name: Jane Doe
Gender: Female
Age: 25
Profession: Pickpocket
Skills: Street Sense, Stealth, Small Blades, Looting, Persuasion
Disabilities: Paranoia, Fear of Heights
Description: Short, maybe 5 feet tall, with brown hair and blue eyes, Jane looks utterly forgettable. She is constantly moving, her eyes always sliding from one person to the next, as if she wants to keep an eye on everything at once. She seems extremely nervous, like she is afraid of everything.
Name: Eli Silversmith
Gender: male
Age: 27
Profession: Banker
Skills(5): -Skilled at calculation, Skilled at Tennis, Skilled Persuader, high charisma, Knowledge of anatomy.
Disabilities: Sociopathic, Alcoholic
Description: There is an idea of a Eli Silversmith; some kind of abstraction. But there is no real him: only an entity, something illusory. And though he can hide his cold gaze, and one can shake his hand and feel flesh gripping back and maybe one can even sense our lifestyles are probably comparable... he is simply not there. He hhas all the characteristics of a human being: blood, flesh, skin, hair; but not a single, clear, identifiable emotion, except for greed and disgust. Likes to wear snazzy suits
Name: Neil
Gender: Male
Age: mid 40s
Profession: Survivalist
Skills: Wilderness survival, first aid, crossbow shooting, tracking, jury rigging
Disabilities: paranoid, poor communication skills, hook left hand, peg right foot
Description: An average height, wiry european man in his late 40s. His long gray hair is tied back and he has weeks worth of stubble. He has a hook where his left hand should be, and a peg where his right foot should be. His clothes are a mix of woodland camoflage and animal furs.
Neil had abusive parents, so he ran away from home when he was 11. He soon got tired of living on the streets, so he moved to a forest. The first few years were rough, he nearly starved the first winter. Over time his skills improved and he built up a quite decent homestead, with a large stash of food and supplies. He even made some money selling furs.
He lost his foot stepping on a bear trap, and he lost his hand experimenting with gunpowder. His hook is modified to reload and fire a crossbow.
Unlucky for him, he was on a rare supply run to the city when the plague happened.
The Dead:
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Ethereal (Seppuku for the Pony Gods)