"Always Sometimes Monsters is an open-world RPG-style adventure. It is the story of an individual travelling from town to town on the way to the wedding of a lost love. Along the way, the individual — you choose the gender — has to cope with life's difficulties, like lack of money, friends in trouble, loneliness, random acts of violence and hatred.
But the choices laid out for the player aren't dictated by good and evil. They are dictated by necessity. There is no green or blue or red path toward some denouement of greater or lesser goodness. The puzzle isn't about trying to do the noble thing or trying to demonstrate your character's badassery; it's about doing the thing that seems to carry the most benefit while causing the least amount of harm. It is a puzzle of morality that also seeks to deny the existence of morality."Full article with interesting insight to this game's conception here. I highly recommend you read it.In a world where "moral" acts are not necessarily rewarded, and "immoral" acts may go unpunished- a world like yours and mine-
you must reconcile the ever awkward consequences of your actions with your code, conscience, and expectations. Are you truly capable of braving hypocrisy for the sake of your own benefit, and at whose or what expense? Are you genuinely willing to pay the price for your convictions?
Whether you're intrigued by the idea of a story that explores those questions, or just feel like taking a stab at this game yourself, post here and
express your interest for a chance to win one of five copies I will be giving away via Steam! Applications are welcome until June 7, and winners will be drawn from a hat. *WARN AND HIDE ALL SPOILERS, PLEASE*