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Author Topic: ☼Succubi☼ - Everything Succubus Mode  (Read 127926 times)

Meph

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #315 on: August 06, 2014, 09:19:20 am »

Nice. :)

The script is in the human test version, its called waterwell.lua. I use it for the humans to allow them to barrel water, but it works on magma as well. Essentially it checks for magma/water around the workshop and cancels the reaction if nothing is there, or runs the reaction and removes 1/7 liquid if it has access to it. Can be used for all kinds of stuff.
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Boltgun

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #316 on: August 06, 2014, 09:58:22 am »

I will probably add it after the human release along with blood brewing.

I did not realize that you could add reactions to the vanilla still.
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Meph

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #317 on: August 06, 2014, 10:03:05 am »

So... you are not using any of those? They allow people to pick a specific drink they want to brew.

Code: [Select]
[REACTION:BREW_WHEAT_CAVE]
[NAME:Brew cave wheat beer]
[BUILDING:STILL:CUSTOM_C]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]


[REACTION:BREW_BERRIES_FISHER]
[NAME:Brew fisher berry wine]
[BUILDING:STILL:CUSTOM_F]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:BERRIES_FISHER:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:BERRIES_FISHER:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]



[REACTION:BREW_FUNGIWOOD_BARK]
[NAME:Brew fungi brew]
[BUILDING:STILL:CUSTOM_N]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:FUNGIWOOD_BARK:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]

[REACTION:BREW_GRASS_LONGLAND]
[NAME:Brew longland beer]
[BUILDING:STILL:CUSTOM_L]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:GRASS_LONGLAND:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:GRASS_LONGLAND:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]

[REACTION:BREW_TAIL_PIG]
[NAME:Brew pig tail ale]
[BUILDING:STILL:CUSTOM_A]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:GRASS_TAIL_PIG:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]


[REACTION:BREW_HELMET_PLUMP]
[NAME:Brew plump helmet wine]
[BUILDING:STILL:CUSTOM_W]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY]
          [FOOD_STORAGE_CONTAINER]
          [PRESERVE_REAGENT]
          [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]


[REACTION:BREW_BERRIES_PRICKLE]
[NAME:Brew prickle berry wine]
[BUILDING:STILL:CUSTOM_P]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:BERRIES_PRICKLE:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:BERRIES_PRICKLE:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]

[REACTION:BREW_ROOT_MUCK]
[NAME:Brew root muck whiskey]
[BUILDING:STILL:CUSTOM_H]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:ROOT_MUCK:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:PLANT_MAT:ROOT_MUCK:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:ROOT_MUCK:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]


[REACTION:BREW_REED_ROPE]
[NAME:Brew rope reed spirits]
[BUILDING:STILL:CUSTOM_S]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:REED_ROPE:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:REED_ROPE:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]



[REACTION:BREW_SLIVER_BARB]
[NAME:Brew silver barb cruor]
[BUILDING:STILL:CUSTOM_G]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:SLIVER_BARB:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:SLIVER_BARB:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]

[REACTION:BREW_BERRIES_STRAW_WILD]
[NAME:Brew strawberry wine]
[BUILDING:STILL:CUSTOM_Y]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:BERRIES_STRAW_WILD:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:BERRIES_STRAW_WILD:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]



[REACTION:BREW_BERRY_SUN]
[NAME:Brew sunshine]
[BUILDING:STILL:CUSTOM_U]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:BERRY_SUN:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:BERRY_SUN:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]

[REACTION:BREW_POD_SWEET]
[NAME:Brew sweet pod rum]
[BUILDING:STILL:CUSTOM_R]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:POD_SWEET:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]


[REACTION:BREW_TUBER_BLOATED]
[NAME:Brew tuber beer]
[BUILDING:STILL:CUSTOM_T]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:TUBER_BLOATED:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:TUBER_BLOATED:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]

[REACTION:BREW_WEED_RAT]
[NAME:Brew weed rat brew]
[BUILDING:STILL:CUSTOM_Z]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:WEED_RAT:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:WEED_RAT:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]



[REACTION:BREW_VINE_WHIP]
[NAME:Brew whip wine]
[BUILDING:STILL:CUSTOM_I]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:VINE_WHIP:STRUCTURAL][UNROTTEN]
[REAGENT:barrel/pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY][FOOD_STORAGE_CONTAINER][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:A:DRINK]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:VINE_WHIP:SEED]
   [PRODUCT:5:1:BOULDER:NONE:INORGANIC:ALCOHOL_VAPOR][PRODUCT_DIMENSION:150]
[SKILL:BREWING]
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Boltgun

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #318 on: August 06, 2014, 11:10:41 am »

I will add those if this is specifically requested by players, like I did for milling.

The issue I have with those reactions is that you can already control which plant you want to brew on the kitchen screen. This is not as complicated that setting stockpiles because you need to mill flour. Plus this is one more thing to maintain should you modify crop.

This is considering that when I tried dwarves before the cleaning of the raws, the job manager was crazy slow, 1/4 a second per keystroke. So I try to keep it slim. The exception I made is the slag pit because this a 'dump item here' workshop, but I feel that mass dumping into lava is faster.
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Meph

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #319 on: August 06, 2014, 11:36:46 am »

The job manager lists all reactions in the raws, even if they are not permitted in the entity you play. I might be wrong about this, but I read it. I personally never use the manager, but it will only get worse the more races are added.
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Boltgun

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #320 on: August 06, 2014, 12:20:09 pm »

The job manager lists all reactions in the raws, even if they are not permitted in the entity you play. I might be wrong about this, but I read it. I personally never use the manager, but it will only get worse the more races are added.

I did tests while adding the race and it's length and speed is defined by the entity's permissions. It was as fast as vanilla back then.

This also means that you can add as much races as you like, you won't get orc reactions in a gnome fortress or dwarven rock bed in a future race that does not allow them.

Update: I just had one crash -at launch-, I believe that it's more dfhack plugins then raws that is causing random issues. Upon restarting it ran fine.
« Last Edit: August 06, 2014, 12:30:46 pm by Boltgun »
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Meph

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #321 on: August 06, 2014, 12:24:33 pm »

Good to know. :)

Hey, that magma-needing reaction allows to make a magma-fishery. Ingame fishing of magma snakes and lava crabs. Use fish farming labor, must be build on magma. Wait... that was already possible with NEEDS_MAGMA. -.-
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Boltgun

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #322 on: August 06, 2014, 12:31:35 pm »

Good to know. :)

Hey, that magma-needing reaction allows to make a magma-fishery. Ingame fishing of magma snakes and lava crabs. Use fish farming labor, must be build on magma. Wait... that was already possible with NEEDS_MAGMA. -.-

Yes, but it can let you create fuel out of buckets of magma, dwarves might appreciate. As a whole it is great to add magma reactions to a workshop that will still work without it, NEED_MAGMA is a all-or-none token.
« Last Edit: August 06, 2014, 12:34:24 pm by Boltgun »
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Meph

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #323 on: August 06, 2014, 12:47:46 pm »

The water one would also make sense for fish farms, and anything plant/farm/grow related. Or a learn-swimming or take-a-bath reactions. Wasnt there a clean interaction somewhere? Or a clean script? ^^

Maybe not really Succubus material. But a magma-bath to give good thoughts sounds all right :P
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celem

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #324 on: August 06, 2014, 12:48:50 pm »

Are succubi supposed to teach secrets to hostiles?  Not sure how this works, skimmed the interactions involved but dont know that aspect of RAWs, specifically I dont know the targetting syntax..

Im playing as Gnomes and had a succubus snatcher very early on.  Something went down, I think she got hold of a victim and made a break for the map edge but was caught and killed.  Now I have 2 Gnomes with the secret of Lust, which is fine by me, they make good workers.  Its a recordable and teachable secret through mundane means, but theres no way to utilise this in fort mode?

Also did the succubus target them or did they get caught in her trying to aoe buff herself?
« Last Edit: August 06, 2014, 12:57:37 pm by celem »
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Boltgun

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #325 on: August 06, 2014, 01:05:31 pm »

Are succubi supposed to teach secrets to hostiles?  Not sure how this works, skimmed the interactions involved but dont know that aspect of RAWs, specifically I dont know the targetting syntax..

Im playing as Gnomes and had a succubus snatcher very early on.  Something went down, I think she got hold of a victim and made a break for the map edge but was caught and killed.  Now I have 2 Gnomes with the secret of Lust, which is fine by me, they make good workers.  Its a recordable and teachable secret through mundane means, but theres no way to utilise this in fort mode?

Also did the succubus target them or did they get caught in her trying to aoe buff herself?

Hum, nope. If the snatcher happened to have the secret, she should not have been able to teach it to someone else. In fort mode they learn it by using a self targeted interaction once and that's it. I'll test that again.
Unless mundane teaching really trigger that but I would be surprised.
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Meph

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #326 on: August 06, 2014, 04:42:02 pm »

Going through the update. I will edit this post with things I find of interest/bugs/smaller changes I might do.

ITEM_TOOL_LARGE_POT => I saw you use this as buildmat for the Alchemists Cauldron. There actually is a cauldron tool in vanilla DF, ITEM_TOOL_CAULDRON, which I do use in Kobold mode for the kitchens. I guess you used a large pot on purpose to keep the different types of tools low, just wanted to make sure that thats correct.

Edit: You added a lot of SYN_NAMES, like [SYN_NAME:Corrupter], [SYN_NAME:Berserk rage], etc. I assume those are for the script that tells you which abilities they learned? Because any active syndrome with a syn_name can be diagnosed by your doctors. "He has been diagnosed with corrupter."

Edit2: There was a reaction called [NAME:Affect weather: rain (greed)]. You did delete it, but I noticed the ':' in the name. That breaks the raws, because it registers the ':' as end of the name. The reaction would appear ingame as "affect weather" and thats it. In other place it might break the entire tag.

Edit3: Done. I made no changes, and found no bugs. :)
« Last Edit: August 06, 2014, 05:15:56 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Boltgun

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #327 on: August 07, 2014, 02:23:22 am »

Yes, I do not recall a reaction to make cauldrons and there is little point adding the item to build only one workshop.

The succubi have no doctors... :P
I'll look at the diagnosis and forbid the upgrades from appearing using a syndrome class.

I'll keep the ":" gotcha in mind. I am glad that there were no bugs, using git sure speedup the tests for me.  ;D
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Meph

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #328 on: August 07, 2014, 08:46:56 am »

Cauldrons would be enabled in the entity file, no reactions needed. But yeah, large pots work fine too. :)

No worries about the upgrades, if you have no diagnoser, then there is no issue.

And yeah... github. I should probably update the version on github too. :D
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Boltgun

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Re: ☼Succubi☼ - Everything Succubus Mode
« Reply #329 on: August 07, 2014, 09:25:57 am »

The diagnoser still interest me, it might help with illness support or to detect poisoned bites and stuff.

On a side note, there is posts on the gnome thread that babysnatchers can have lust interaction and teach them to enemies for some reason. I'll try to have this fixed asap.
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