There, with your guys's help (even though I'm pretty dumb sometimes and miss the obvious lol)...I do learn at least
I combined warlock gameplay with succubus gameplay.
Along with custom buildings to make hourglasses, totems, blocks and other warlock required stuff.
I chose Succubus as the base race for it, because not any particular reason. I guess I thought it made a bit more sense, and I like dungeon keeper (and they remind me of playing dungeon keeper). It would have probably worked just as well if I chose warlock which I equally like. But actually, maybe starting with Succubus is a bit easier as I'd have to do more if it was the other way around.
It was pretty easy to do, just copy Warlock stuff into Succubus files.
Succubus can now summon undead with necromancer's shrine and altar (it works), are friendly with evil (they are demons after all, but I didn't mod that, just changed alignment to evil in masterwork launcher), a bunch of other warlock stuff (that works) and I'll have to test it...but they SHOULD get all the warlock spells from the library. I did give them the spell entities. Which is how I got the other stuff to work, which is pretty much Succubus using stuff from the warlock files. But, maybe books could be an issue if succubus don't make them...don't see why not as everything else works that I've tested and I did add the scribe entity.
I didn't touch torture chamber, the forges and some of that stuff. I didn't think it would work too well with Succubus and I didn't want to copy everything anyway.
But now, I have a tower+dungeon of demonic undead guys
(edit: Well that explains why my Succubus have randomly died. And why undead show up as red on the unit list. Easy fix. I added the evil trait to the demons and their pets (demons are evil after all
). Now undead are definitely friendly (show up as grey like they do with warlocks).
)
As for difficulty (my friend asked me if it makes things easier, so I'll just post it here)
I don't know if the changes will make things easier or not. Since I made them friendly with undead, thats easier if you start in an undead area (especially a tower). But even without it. It probably will especially if I confirm libraries work. Since they'll get tons of spells.
I get TONS and TONS more stuff to build and do however, tons more content. Though I've been working out the occasional mistake cause I tend to be like an elephant in a china shop lol. I still have diseases on, invaders can dig and raze. TONS of invaders (as in all). So game will probably still be hard
But lots more stuff
And ever since I got back into DF (even before that)...I wanted a demon/undead hybrid...got one
(edit again...
Well, some undead corpses animated by necromancers are enemies and some aren't. Like minotaur corpses were, but drow corpses were not. And sometimes my own pets attack, even though they have the same alignment. Guess some work to do still. Or maybe I can leave it like it is, to spice things up.
(last edit for now
)
I'll just leave the undead as they are. Its kinda nice having some undead still be enemies, and some not. Some towers I appear at everyone is friendly, others only some are...makes it more random and dynamic.
(well, I did get undead to be friendly. I saw the
[CAN_DO_INTERACTION:MAKE_VAMPIRE] in the warlock creature file.
Added that to the Succubus stuff and undead are friendly now. I had to add it anyway as summoned undead were still enemies lol...which made it funny when I summoned a bunch of zombies and they started attacking
Now that is out of the way. Everything works, just got to test libraries now.