Tundra experiment #1 failed spectacularly: right after I wrote that post I was the victim of a massive drow ambush. The shielddancers themselves are a joke, but they brought along all kinds of terribly baddies, especially drowspiders. !FUN!
Yeah, I agree, a tundra/tiaga scenario is a nice idea
What do you like to embark with there? Do you bring boreal plant seeds or just gather them?
With above-ground forts I typically prefer to gather biome-specific plants; this holds doubly true for an orc tundra embark, because not all civilizations originate with access to boreal plants, and strawberry/rope reeds/etc. are just wasted points since they can't grow. Subterranean crops work just fine, of course; I'm playing with the Steppe-clan embark, though, so I figure they wouldn't embark with them; so far I've only bought some plump helmet seeds from the caravanserai, since I haven't yet breached the aquifer/caverns to find anything else. That's all player preference, though.
Beyond that I bring wood (20-30), barrels (10-20), yarn (20), booze (30-50), and a pick. Keep in mind that this embarking on an aquifer; yeah they're a pain, but it's also an infinite, safe source of water near the surface. I won't be breaching the caverns yet until I feel good about my bloodberry-dyed castle on top, so I don't bring along any axes for chopping. Icicle mints aren't available on the tundra (though they can be farmed), but the other three are typically very plentiful and I've never had a shortage of booze or food. I typically don't bring along any animals, but if I were I would bring along a cat or other vermin-catching creature, to serve as an alternative way to make lamellar leather. I generally don't invest in skill points with my starting seven, I like to see them level up. Yes, that leaves many points available, but to quote Meph: "Easy is for elves."
Bones and tough leather can get the player through quite a bit, and it can all be made substantially easier if the player chooses to equip a squad with scimitar from the Freelancers guild. If you're lucky you'll catch an elf right away; if you lose your ship and don't have enough wood to build another one, then you'll have to deal with caravans. Once you get an elf you'll have all the lamellar to get everything you want from the tribal wargear shop for everyone who needs it, and plenty of fuel.
... and that's where I'm at so far, I'm working on traps and making a vast amount of rusty iron arrows for my archers, waiting for those damn drow again.
***EDIT***: Icicle Mints can be farmed in tundra, but can't be gathered wildly. I know they have the [wet] tag, which just means that they need to be by water, correct? Does ice count?