Just a few notes on that: The murmak does indeed give a ton of meat, but I dont understand why there shouldnt be egg-layers. A few more war-like beasts would be interesting from my point of view.
If orcs could make more use of artisan and animal materials (leathers, chitin, scale, shell, glasses, powdered minerals/ores mixed with other things, like the ironbone/bloodsteel) to make their single hand-crafted weapons, I'd fully support that. The best metals should be dwarf-exclusive, I'm not even sure if my humans will get steel this time. Elves would get woods, not mithril.
I think the metals in MDF were overpowered, with everyone running around in mithril or better, which makes iron and to some degree even steel-clad sieges very easy. This time I'd rather have more cheap, easier low-tech materials and alternatives for iron/steel, but not so much that's better. Dwarves get mithril (lighter, steelgrade) and volcanic (heavier, 50% better than steel), and that is pretty much it. Only exception is the orichalcum, each race has the chance for it, 1 bar per 100 bars of other metals smelted.
Drow will be removed. Warlocks will be renamed to Necromancers. New races will be Titans, Werebeasts, Nightcreatures and Vampires. The other new MDF races I'll replace with those. So Frost Giants, Automatons, Werewolves, Banshees, Centauren... they will go. I should really finish those, so that the other modders can see their files and use whatever they like.
Magic masks already exist.