Yes, its intentional. It affects all races atm. I didnt think that "emigration 10" (from 0-1000) would be such a high number that its a problem, rather have a very rare emigration event. If too many emigrate, I can either do:
- Disable it by default for all races.
- Or add a control mechanism to all races, like the Dwarves have with their embassy.
Why, how did it go? Did all your orcs run away?
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I think I'd really like a way to just turn emigration off if I can't control it or influence it somehow under normal circumstances as I've found it more of a headache than anything else. My two problems I've run into were during an early fort when there's still growing pains, I had Orcs leaving at the same rate that migrants were coming in, and in some cases even a few more leaving meaning that the already painful shortage of manpower in the early game was made even more painful. The other problem was that I had valuable orcs (like an Ologg who was training up as a heavy hitter) leave simply because of the bad timing that they were unhappy whenever the emigration check was done. (in this case the Ologg was unhappy because a friend of his had been killed not too long ago by a giant elephant). So off he went with the merchants with no way for me to stop him.
I understand that some people may enjoy this sort of challenge, I'm just asking for the ability to turn it off.