http://dffd.wimbli.com/file.php?id=6732v6.0.OF1 - see notes above
V6.0.OF2
* custom CASTE_PROFESSION_NAME:STANDARD (snaga & orc peon /uruk & olog hai /dreamwalker novice)
* enabled several dozen KOBOLD_BURN__* reactions at kiln related to greenware firing
* created corresponding shaping reax at Muckraker
*- i think that we don't need separate reax for each type of clay, trying using GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT instead
* created several leaded glaze inorganics (neutral, turquoise copper, scarlet iron, and white tin)
* reax for applying leaded glaze @ kiln to jug, statue, large pot, crafts, and any object
* reax for creating leaded glaze @ muckraker
I understand now why people changed the CASTE_PROFESSION_NAME to orc, uruk, etc ... -- that is what allows you to see caste on the embark screen, rather than just "peasant" (peon, hai, novice, etc.) On the other hand it's what gives you "Orc orcs" so it's a trade off. Let me know which you prefer.
Test Status:
- No errors on world gen
- bone/wood thrown javelins from atlatls great against giant animals; glance off dwarven armor though (as intended)
- New Muckraker & kiln reax successfully used to make fire clay stoneware large pots
- leaded glazes working, suitably crimson colored statues overlooking dining hall