@spotswood; referencing df wiki, water wheels do not work directly with waterfalls, plus i never encountered a natural waterfall in world generation; indeed, rivers tend to cut through hills on floor level but i do get your point that you make water flow by this setup. why, though not directly building those waterwheels into the river?
coming back at
Start with a stonecutter. It's simpler. An arc furnace requires some high end parts.
I'd like to note that gnomes do not have access to a stonecutter..
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Ah yes... after a rather thorough playthrough, my thoughts on gnomes:
first of all I am amazed at how brilliantly well the automated machines work; from the input/output tiles to crushing accidents; truly a
dwarfish gnomish thing!
Still I feel the automatization system is not there yet in terms of mnufacturing lines;
I mean I'm unaware of the current or future dev plans for a future version once meph is back and kicking, but currently the automation seems to not really be worth it:
The
blockcutter packs an insane output per boulder AND allows to use unconventional boulders like ores for block production, which is pretty nice since the blocks retain their high value and thus allow to produce metal-esque furniture at the automated furniture plant in INSANE quantities, omitting smith/autoforge.
However the quality of the automatically produced items never reaches those of a great/legendary mason, and while this shortcoming is no problem for furniture, as furniture can be cheaply increased in value by the AutoDecorator, weapons and armor are still potentially better hand-produced than in the autoforge, same for the autotailor.
Im just throwing some ideas I had while playing the gnomes, but how bout changing the current system to one where building long, complex production lines is essential, as stated in the race introduction; i imagine something like
ore -> ARCFURNACE -> bars -> AUTOROLLER -> metalSheets -> AUTOCUTTER -> metalStripes -> AUTOTINKER? -> wires/?
-> AUTOFLETCHER-> arrows/bolts/?
-> AUTOMOLD -> armorplates -> AUTOARTIFICER -> mechanical/clockwork chassis
-> AUTOARMOURER -> basicArmors
-> AUTOTUBEFORGE -> tubeSections/Barrels
-> AUTOHAMMER -> basicWeapons
[...]
this is just a quick draft that is neither thought through nor intricate but might illustrate what i hope for production depth, especially when you need multiple different parts from different pre-production machines to assemble a finished good, mking use of the logic gatters and sorting machines...
One more thing maybe; my main problem when playing with the gnomes was their enormous appetite for metal bars; to produce these, you need the arc furnace as smelting the unrefined ("ore containing") boulders is extremely inefficient but since you need such an enormous amout of bars to even build the arc furnace(and the static generator), things are kinda tough in the beginning especially on a low wood/scarce ore embark.
Maybe unlock the gnomes the ore processor?
Anyways,
bruh; keep up the great work, gnomes are my definitve favourite besides the fooccubii