I also tried the cart loader beside a cart on a track stop that instantly dumped into a pit, didn't seem to work, though. Plus I'm guessing it would be destroyed by a building destroyer.
The cart loader could be a lot better, I'll admit. It's all right for items, but for creatures you have to have the creature standing on the loader and a moving cart in the adjacent space at the exact moment of the loader's active frame, making it very difficult to load hostile creatures into a cart (I did it once, though, and used it to create a mobile target to train archers).
The only alternative I can think of is to continuously KO a creature standing on the cart loader if a cart is not nearby, trapping them there until the power is shut off or a cart moves into position at the right moment. This will also affect friendly creatures, of course. Though I suppose it could work as a new kind of trap as well - a mechanical arm that grapples a target until you send soldiers to deal with them.
The drilling rig is awesome, I just wish it could function more of a mining tool, depositing the mined stone into an output or whatever, and having the option of increasing the radius (1x1, 3x3, 5x5, depending on power).
Strangely, determining the material composition of an unmined tile using lua is seemingly impossible. You'd think it would be one of the basic things, but it...isn't. :/
Question: Do the speed boots also boost attack speed?
And if so, can i put them on a wrestler and make a Gnome version of Kensiro?
They do increase attack speed, but they also greatly lower all of their combat skills to the point where they will actually be less effective in combat overall. Fighting while wearing roller skates is hard