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Author Topic: ☼Gnomes☼ - Everything Gnome Mode  (Read 80316 times)

Dracko81

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #390 on: October 11, 2015, 05:50:17 am »

Only 2?  First time I was playing around one went in and died, then all of my gnomes went in to collect stuff and died.

Now I just run machina in dfhack everytime I throw a switch which has to do with machines.  Although the mist above the center of the machines is a good indication that it is running.
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endlessblaze

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #391 on: October 11, 2015, 05:20:50 pm »

made new fort.

someone built a seconded machine but were it was built as already powered so he was caught. almost immediately there were tantrums. I reclaimed and things went well.....

but even though we have made no crafts I guess the doors and blocks and that artifact was enough. a siege of frogmen came by, overloaded our traps and killed most of the fort.

during this I tried killing the captured ones with the execution machine but some gnomes were caught because the floor was not done....so the only path the to output was through it.

got it shut down. and eventually the gnomes replacing cages mid fight let us catch some more.....now there gone, but we live. (praise the migrants)...and we are going to need a longer trap corridor

........

oh wait I forgot. we died a little while later, because the floor around the executer still was not ready
« Last Edit: October 11, 2015, 05:28:58 pm by endlessblaze »
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urmane

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #392 on: October 23, 2015, 06:53:25 am »

First time playing gnomes - I'm a bit confused, I'm not seeing a lot of the documented buildings.  Should they all be there?  I see them in the raws ...

These don't show up at all.  Perhaps that's a typo in the BUILD_LABOR?  I see a lot of this in this file - looks like a possible cut-n-paste error:
Code: [Select]
[BUILDING_WORKSHOP:FACTORY_TITLE_GNOME]
   [NAME:========AUTOMANUFACTURING========]
[NAME_COLOR:7:0:1]
[BUILD_LABOR:ARCHITECT]:MASON]
[BUILD_KEY:NONE]
[DIM:17:1]
[WORK_LOCATION:1:1]
[BLOCK:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:0:1:32:176:176:32:32:32:32:32:32:32:32:32:32:32:32:32:32]
[COLOR:0:1:0:0:0:7:0:0:7:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:1:1:32:32:176:176:32:176:32:32:32:32:32:32:32:32:32:32:32]
[COLOR:1:1:0:0:0:0:0:0:7:0:0:7:0:0:0:0:0:7:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:2:1:32:176:32:176:32:176:32:32:32:32:32:32:32:32:32:32:32]
[COLOR:2:1:0:0:0:7:0:0:0:0:0:7:0:0:0:0:0:7:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:3:1:65:85:84:79:77:65:78:85:70:65:67:84:85:82:73:78:71]
[COLOR:3:1:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]


[BUILDING_WORKSHOP:DFHACK_MACHINA_INPUT]
    [NAME:Machine Input]
    !NODIMENSION!NAME:Machine Input 1x1]
    [NAME_COLOR:4:0:1]
    [BUILD_LABOR:MECHANIC]
    [BUILD_KEY:CUSTOM_SHIFT_I]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BLOCK:1:0]
[TILE:0:1:42]
[COLOR:0:1:7:0:0]
[TILE:1:1:128]
[COLOR:1:1:7:0:0]
[TILE:2:1:15]
[COLOR:2:1:7:0:0]
[TILE:3:1:94]
[COLOR:3:1:7:0:0]
[BUILD_ITEM:1:TRAPPARTS:NONE:NONE:NONE]

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endlessblaze

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #393 on: November 14, 2015, 11:04:51 pm »

................why did my mechanical carp break when I put them in water?.....the description screen said they worked well in water........

RAGEGGGGGGGGGGGG
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cam94509

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #394 on: November 16, 2015, 05:19:25 pm »

I'm really confused as to what, exactly, I need to build the telegraph. Various places in the manual seem to say different things, and I can't find ANY of the things (piston OR gears) on ANY workshop. How do?
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doomtc

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #395 on: December 17, 2015, 03:38:43 pm »

First time playing gnomes - I'm a bit confused, I'm not seeing a lot of the documented buildings.  Should they all be there?  I see them in the raws ...

These don't show up at all.  Perhaps that's a typo in the BUILD_LABOR?  I see a lot of this in this file - looks like a possible cut-n-paste error:
Code: [Select]
[BUILDING_WORKSHOP:FACTORY_TITLE_GNOME]
   [NAME:========AUTOMANUFACTURING========]
[NAME_COLOR:7:0:1]
[BUILD_LABOR:ARCHITECT]:MASON]
[BUILD_KEY:NONE]
[DIM:17:1]
[WORK_LOCATION:1:1]
[BLOCK:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:0:1:32:176:176:32:32:32:32:32:32:32:32:32:32:32:32:32:32]
[COLOR:0:1:0:0:0:7:0:0:7:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:1:1:32:32:176:176:32:176:32:32:32:32:32:32:32:32:32:32:32]
[COLOR:1:1:0:0:0:0:0:0:7:0:0:7:0:0:0:0:0:7:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:2:1:32:176:32:176:32:176:32:32:32:32:32:32:32:32:32:32:32]
[COLOR:2:1:0:0:0:7:0:0:0:0:0:7:0:0:0:0:0:7:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[TILE:3:1:65:85:84:79:77:65:78:85:70:65:67:84:85:82:73:78:71]
[COLOR:3:1:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]


[BUILDING_WORKSHOP:DFHACK_MACHINA_INPUT]
    [NAME:Machine Input]
    !NODIMENSION!NAME:Machine Input 1x1]
    [NAME_COLOR:4:0:1]
    [BUILD_LABOR:MECHANIC]
    [BUILD_KEY:CUSTOM_SHIFT_I]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BLOCK:1:0]
[TILE:0:1:42]
[COLOR:0:1:7:0:0]
[TILE:1:1:128]
[COLOR:1:1:7:0:0]
[TILE:2:1:15]
[COLOR:2:1:7:0:0]
[TILE:3:1:94]
[COLOR:3:1:7:0:0]
[BUILD_ITEM:1:TRAPPARTS:NONE:NONE:NONE]


Code: [Select]
PERMITTED_BUILDING:DFHACK_MACHINA_OUTPUT
[PERMITTED_REACTION:LUA_HOOK_MACHINA_INPUT_LOAD_BAG]
[PERMITTED_REACTION:LUA_HOOK_MACHINA_INPUT_LOAD_BARREL]
[PERMITTED_REACTION:LUA_HOOK_MACHINA_INPUT_LOAD_BIN]
PERMITTED_BUILDING:DFHACK_MACHINA_LOADER
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_STONECUTTER
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_WOODCUTTER
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_FURNITURE
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_CLOTHIER
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_GRINDER
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_IMPROVEMENTS
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_SMELTER
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_FORGE
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_BUTCHER
PERMITTED_BUILDING:DFHACK_MACHINA_FACTORY_SORTER

You'll see stuff like this in the entity RAW for gnomes. The missing brackets mean the permitted building lines without them are basically commented out. There are a LOT of missing brackets for things that actually have defined reactions and for things that don't(you're supposed to be able to make gunpowder, but the reaction for it is missing I think). I have the latest version of masterwork reborn, and it's just like this. It may be like this because they don't work. For example, the commands to activate automata didn't seem to show up until I renamed some permitted reactions in the entity to what they were in the reactions, but the activation command just consumed the built frame. I assume it was supposed to use a dfhack command to spawn a pet creature made of metal or something but i can't prove it. I don't know anything about lua...

I'm really confused as to what, exactly, I need to build the telegraph. Various places in the manual seem to say different things, and I can't find ANY of the things (piston OR gears) on ANY workshop. How do?

The seismic telegraph wouldn't have a purpose even if you built it, which you can't since it requires(as per RAW) a "TRAPCOMP_STEAM_PISTON" which doesn't have a reaction to make it as far as I can tell. More than 2 migrant waves and caravans show up even without the telegraph.
« Last Edit: December 17, 2015, 04:22:45 pm by doomtc »
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Meph

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #396 on: December 18, 2015, 09:09:58 am »

Steam piston doesnt need a reaction, its added as a permitted tool, you can make it in the forge with all other trap comps.

The missing brackets are work by indigofenix, who removed parts and balanced the gnomes as he saw fit.
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doomtc

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #397 on: December 18, 2015, 03:33:00 pm »

Sorry if I seemed presumptuous. I couldn't find the steam piston for some reason.
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Khorinis

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #398 on: January 05, 2016, 01:52:42 pm »

So i'm a bit confused, i read the manual but how do I start with items, I can't build anything in the tinker shop

help :(
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sisso

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #399 on: January 05, 2016, 02:22:39 pm »

So i'm a bit confused, i read the manual but how do I start with items, I can't build anything in the tinker shop

help :(

Probably you need metal sheet, created in the forge with metals.

This links that I dig out in the past should help:

http://www.bay12forums.com/smf/index.php?topic=138898.msg5367759#msg5367759

https://docs.google.com/presentation/d/1uB3UFs-itHpIWkVWUC4DiUErjLdO30dioxtSjuKZMuw/edit#slide=id.g355787069_0190
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sisso

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #400 on: January 05, 2016, 02:25:24 pm »

Sorry if I seemed presumptuous. I couldn't find the steam piston for some reason.

I think that you can build into metalsmith > trap componets > large piston

A tip to find where to build is have every building and request the manager to build one. Then search where it was queued.
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Khorinis

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #401 on: January 05, 2016, 04:28:29 pm »

So i'm a bit confused, i read the manual but how do I start with items, I can't build anything in the tinker shop

help :(

Probably you need metal sheet, created in the forge with metals.

This links that I dig out in the past should help:

http://www.bay12forums.com/smf/index.php?topic=138898.msg5367759#msg5367759

https://docs.google.com/presentation/d/1uB3UFs-itHpIWkVWUC4DiUErjLdO30dioxtSjuKZMuw/edit#slide=id.g355787069_0190

thanks 
glass pipe sections and glass tubes are the same i guess?
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123nick

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #402 on: January 09, 2016, 04:19:08 pm »

hey, i have all the workshops enabled in the options in the masterwork launcher. so i have a question: do only dwarves get stuff like, merchant vendors and stuff like research? because im not sure if its only the dwarves that get a ton of new content like that, or something.
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sisso

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #403 on: January 09, 2016, 05:11:10 pm »

In the manual each race it have the building list. I think that only dwarfs and warlocks have research.

Gnomes have a lot of exclusive nice stuff. Like create a automatos factory to invede the underground (I never finish my one :P)
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123nick

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Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #404 on: January 10, 2016, 02:10:33 pm »

well, ok, but what about even more general things, like digging and razing invaders. i dont seem to see them, at all. or  diseases. or the so called secret fun, which i think has to do with cults and fort betrayal, in some way, but i dont see them. do they require forts that live for like, decades?
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