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Author Topic: ☼Warlocks☼ - Everything Warlock Mode  (Read 111677 times)

Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #240 on: June 25, 2014, 04:38:12 pm »

lol. Ok... mh. Thats certainly odd... do you have an errorlog in your dwarf fortress folder, and if yes, could you please post it? Seems like a missing/mispelled creature id.
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Equus

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #241 on: June 25, 2014, 04:55:27 pm »

is there a way to add attachments? or should i just ctrl c ctrl v the whole thing? if the latter im gonna need to double post
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Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #242 on: June 25, 2014, 11:43:51 pm »

Just put the later half in a spoiler. Should be enough.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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shadowhunter10101

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #243 on: June 26, 2014, 12:55:54 am »

Howdy! I'm kind of a potent mixture of noob plus village idiot, so I don't really know the slightest thing about anything.


According to the manual one may make a Skellie via thread as well as other components. However, upon inspecting the Necromantic Shrine and glancing at the reagents necessary I found that it required a tanned hide, no thread at all.

Is this correct?
« Last Edit: June 26, 2014, 03:07:11 am by shadowhunter10101 »
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Fairin

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #244 on: June 26, 2014, 02:20:10 am »

10 bone stacks 2 leather 1 totem 1 soul per skele.

it takes some bones and thread to repair them in the morgue
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shadowhunter10101

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #245 on: June 26, 2014, 03:07:59 am »

Right-a-roonie. Was just trying to get confirmation, thank you
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Equus

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #246 on: June 26, 2014, 04:05:57 am »

Just put the later half in a spoiler. Should be enough.
eh well that's the thing... it's not
the log seems to mostly be full of Interaction Token not recognized : BATTLECRY_SUCCUBUS with the occasional *** Error(s) finalizing the creature GNOME_CIV il try posting what i found thats not those
Spoiler (click to show/hide)
its probebly worth mentioning i've never tried playing succubi or gnome and on this Ver ive only played warlock
"edit" had to shorten even more inside the spoiler
« Last Edit: June 26, 2014, 04:09:13 am by Equus »
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aldehyt

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #247 on: June 26, 2014, 04:06:27 am »

I think prisoner feeding is bugged.
I have two prisoners one male and one female. My Warlocks used 50! meat(1 mouse click), and they are still hungry :/
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Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #248 on: June 26, 2014, 04:57:52 am »

Just put the later half in a spoiler. Should be enough.
eh well that's the thing... it's not
the log seems to mostly be full of Interaction Token not recognized : BATTLECRY_SUCCUBUS with the occasional *** Error(s) finalizing the creature GNOME_CIV il try posting what i found thats not those
Spoiler (click to show/hide)
its probebly worth mentioning i've never tried playing succubi or gnome and on this Ver ive only played warlock
"edit" had to shorten even more inside the spoiler
That sadly doesnt help at all, because its AI reports from in the game, not anything about the raws that I could fix. Its perfectly harmless and has nothing to do with the issue you reported.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kizucha

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #249 on: June 26, 2014, 07:16:30 am »

I think prisoner feeding is bugged.
I have two prisoners one male and one female. My Warlocks used 50! meat(1 mouse click), and they are still hungry :/

Maybe do you have multiple pasture zones? I tested 4 pasture zones on the dungeoncell because my prisoners like to start fighting each other >_< but only the pasture zone in the left upper corner gets the feeding.^^
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aldehyt

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #250 on: June 26, 2014, 07:27:43 am »

[][][][][][] [][][][][][] [][][][][][]
[]humans[] []dwarfs[] []kobolds[]
[][][][][][] [][][][][][] [][][][][][]
[][][][][][] [][][][][][] [][][][][][]

I butchered dwarfs and kobolds, but i not removed pastures, and like i said, humans ate 50 met per use.

Execution chambers, still not kill victim, but skeletons arise :P.
In my opinion warlocks are most climatic race, they just need more love :D
« Last Edit: June 26, 2014, 07:39:53 am by aldehyt »
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Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #251 on: June 26, 2014, 07:37:50 am »

All pets on the workshop should get fed. As long as they are pastured on the workshop itself they should be fine.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

aldehyt

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #252 on: June 26, 2014, 07:44:29 am »

I am not sure, sometimes pet on workshop starved to death, it was skipped
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zach123b

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #253 on: June 26, 2014, 10:44:16 am »

i thought you took out vampires? i just started a new warlock tower and one of my guys is a vampire :i

guess i gotta lock him away for a banner..
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Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #254 on: June 26, 2014, 11:23:30 am »

i thought you took out vampires? i just started a new warlock tower and one of my guys is a vampire :i

guess i gotta lock him away for a banner..
No, I said I want to take them out, when I do the Warlock update.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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