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Author Topic: ☼Warlocks☼ - Everything Warlock Mode  (Read 111743 times)

LMeire

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #105 on: June 07, 2014, 10:35:54 am »

Idea: Upgrade ghouls to "wights" with 10 souls at the siphon, increasing their size and ferocity but removing their intelligence and ability to do jobs. Basically the Warlock response to Dwarven Golem-Forging. Ah, it's been a while since I've messed with Warlocks. Suppose I should familiarize myself again.
« Last Edit: June 07, 2014, 10:42:10 am by LMeire »
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Fairin

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #106 on: June 07, 2014, 10:38:59 am »

ghoul thralls already do that.
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Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #107 on: June 07, 2014, 11:09:27 am »

I think thralls are even worse to control than golems, because you cant pasture them... they are opposed to life.
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mikael grey

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #108 on: June 07, 2014, 02:52:18 pm »

Ok I need some advice, my steward/keeper of knowlage went On Break in the summer, it is spring next year and he is still on break, thats 7-8 months, and it seems very abnormal. His going on break coincided with me appointing him the keeper of knowlage. Is there any way to snap him out of it? Maybe poke him with something sharp? Or some dfhack command?
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Arcvasti

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #109 on: June 07, 2014, 02:53:56 pm »

Type "Siren" into DFhack. That'll snap him out of it.
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mikael grey

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #110 on: June 07, 2014, 02:55:31 pm »

Right, why didnt I think of that *facepalm*

Thanks for the tip!
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Fairin

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #111 on: June 08, 2014, 05:56:32 am »

...rkdf v.5.05\dwarf fortress\hack\scripts/eruptiontrap.lua:69: attempt to perform arithmetic on local 'ry' (a nil value)
stack traceback:
     ...rkDF v.5.05\dwarf fprtress\hack\scripts/eruptiontrap.lua:69 in function 'eruption'
     ...rkDF V.5.05\dwarf fortress\hack\scripts/eruptiontrap.lua:125: in main chunk
     (...tail calls...)

figures the one time i wanted water / magma for my locks df hack spits this out at me when i run the reaction for anything form the wells... sigh guess i'll spawn my own water an magma...
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migshark

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #112 on: June 08, 2014, 09:18:05 am »

Getting crashes either just after embarking, or soon after. As warlocks, default masterwork tileset, v5.0.5.

Error log (looks like something is wrong with tears of armok after all):
Spoiler (click to show/hide)

Only notable things I changed were disabling harder farming and mining.
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Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #113 on: June 08, 2014, 09:31:34 am »

Yup. Thats the minion spawning, I had that a few times while testing. Never figured out why, because if you try again, it works.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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migshark

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #114 on: June 08, 2014, 09:43:45 am »

Well that's a bummer, it's been happening about 50% of the time to me and it really stings when you go the pain of preparing carefully. Thanks though.
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Theinsomniac

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #115 on: June 08, 2014, 11:39:56 am »

My warlocks brought some prisoners along, I quickly constructed a torture chamber and interrogation room to get some information so I can go on a raid, but my warlocks aren't trying to interrogate the prisoner, they just walk in the room without a prisoner, do the labor and leave without a result, what am I doing wrong?
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Fairin

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #116 on: June 08, 2014, 11:47:30 am »

doing nothing wrong. i belive meph said he was changing it to use tools, in the current version it takes quite the number of "Attempts" to search a helpless prisoner and whatnot, i belive it was ment to be 100% but it only works about 5%. dont set it to repeat, que it in the manager 30 times =)

thats what i do if i wanted to try the raiding thing again.

hehe. go execute them till you got enough ghouls / skeletons... =)
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zach123b

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #117 on: June 08, 2014, 11:57:35 am »

i believe you need to pasture them close to the buildings to torture/interrogate
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Fairin

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #118 on: June 08, 2014, 12:24:14 pm »

oh derp... how could i forget the pasture...
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Mithril Leaf

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #119 on: June 08, 2014, 02:07:10 pm »

Well that's a bummer, it's been happening about 50% of the time to me and it really stings when you go the pain of preparing carefully. Thanks though.

Do you have the latest patch for Succubi? That was (maybe) causing issues as a warlock for me. I know I reinstalled Masterwork and it worked fixed it.

EDIT: Is anyone else having this issue where your ghouls take a partial skeleton to the butcher to butcher it, but never actually do so, causing it to constantly create a job and never get done? It seems to only occur with sentient corpses.
« Last Edit: June 08, 2014, 03:48:21 pm by Mithril Leaf »
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