im wondering, is this version generally playable ? what are the main issues to be aware of?
the last time i tried there was just too much, like overlord cannot cast spells, the prisoner feeding cell took whole stacks, exclamation marks all over the place(somehow because of the raiding system) with butchering of bones was also something wrong.
6.2 here. So I am not sure how relevant it will be since this latest stable version is based on 0.34, and the modders are working on 0.4x DF.
The overlord cannot learn spells. Some spells cannot be learned at all by other necromancers, it seems, too much a hassle with the ingredient requirements to test, probably due to the bin/barrel issue in 0.34. The zombies seems to be especially bad with the bins, or maybe it's because of the ethereal bins.
Never noticed the feed stack issue, since the warlock fortress is swimming in meat.
Exclamation marks; in one game I observed that each time after issuing an order the overlord slowly walks away, drop the exclamation mark, and then slowly walk to the interrogation room to retrieve the raid information. The raid process ignores the kidnap order that the overlord dropped around and I ended up using up all the information from the initial prisoners without kidnapping anyone new.
In another game I turned a witch who just fell in love into an overlord, he/she then get married, throw a party, get haunted by the ghost of a zombie, and go on a permanent break. Zombies could not be entombed, even after being manually assigned an tomb, the warlocks just bring the body parts to the coffin and stand there. Memorial slab worked to put the ghostly zombie to rest, but the transsexual overlord was still on break, s/he does respond to military calls though. Fun.
No idea about the butchering bones.
The warlock throws haste and charge at everyone, including the angry deep ones and the forgotten beasts in my caverns, even though he just passed nearby once. Pretty soon, everybody's standing up and standing up.
Caged siege invaders turned into ghouls remain hostile even though they became citizens, unlike succubus version; had to resort to dfhack's makeown.
FPS death of the universe with a lot less population than other civilizations, maybe it's all those sieges, maybe it's the pylon network, or all those spells.
Bone wolves are created untamed, had to cage and then train them, no idea with Gargantuan bone golems, since they don't show up in animal list, even after being caged. No idea about the demons bought from Demonic attorney, since I played with them before I learned that you have to cage and train the created beasts. One Grimeling turned renegade and an epic battle ensued.
But yeah, it's playable and lots of FUN, really.