I don't understand, how do I steal from other races? Also, where is the Totem? And finally, how am I suppose to make pots for workshops? Am I suppose to go mining for metal?
Stealing is currently not implemented for the latest release of Masterwork due to the need for DFhack to be updated, (4-5 more months last I recall?).
Totem is in the Furnace menu, and requires Totems to build.
Clay, sand, bone and wood can be used to make pots.
Clay shaper and Kiln for 3 varieties of clay pots. (These need Glazing for liquids)
Glass Furnace can make 3 varieties of glass pots.
Bone chipper to make Bone pots. (Need glazing for liquids)
Wood Carver for making wood pots.
Personally I start with bone, then move to Glass when I set up industry.
Kobolds are by default unable to mine due to them having no access to picks. You can access Shovels by checking the option on the Kobold Tab of the Masterwork Launcher (third from the right hand side of the list). This way you can dig anything. However you can also check 'Stone Undiggable', to make kobolds ONLY able to dig Dirt/sand/clay, as well as Gems, and Cobalt ore veins.
Personally I turn Shovels on, but to keep the flavour, I do not let Kobolds dig. Instead I boost my point count up just enough to buy an Ogre, and have only my Non-kobold fort members allowed to dig. Kobolds can still work ore, as they do have a snoot for what makes ore good/bad (like their mythology states), however they are just not strong enough to get it out the ground themselves.
However, currently there is a bit of a bug for kobolds, as Meph has made it impossible for kobolds to gain access to an anvil. Anvil reactions are taken out of the Smelter, and of course you need an anvil to create a Metalsmith forge. Also it is currently impossible for caravans to bring anvils along with them for some reason, I believe related to how Kobolds are not supposed to have access to ores other than cobalt, which can not be used as an Anvil. If you want to metalsmith you have to DFhack an anvil in as far as I know.