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Author Topic: ☼Kobolds☼ - Everything Kobold Mode  (Read 105048 times)

Vayaviya Vayu

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #465 on: July 16, 2015, 11:08:25 am »

So eh, after being absent from the forums for quite some time I've finally come back to ask a question.

How do I stop fisher gremlins from spamming job cancelation announcements? They keep yelling that they can't store items (namely the fish they fish), and I believe them, but they will not shut up about it. It's just constant red text. What do?
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zach123b

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #466 on: July 16, 2015, 05:26:39 pm »

they got no hands for barrels, just have a raw fish stockpile without barrels underneath of them where they fish so they can just drop it there
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vjmdhzgr

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #467 on: July 16, 2015, 05:30:52 pm »

they got no hands for barrels, just have a raw fish stockpile without barrels underneath of them where they fish so they can just drop it there
Gremlins have hands. Anyway, I don't think there's anyway to stop th messages other than fixing the problem.
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Splint

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #468 on: July 16, 2015, 05:50:21 pm »

Probably not allowed to equip items is all. Vanilla gremlins lack the tag, and hauling seems to require that.

Spleenling

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #469 on: July 18, 2015, 11:44:56 pm »

Do Kobolds eat Cheese?
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hemperor

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #470 on: July 28, 2015, 08:08:46 am »

Smoke shisha??? why the Kobolds happens to be the potheads :o in this mod? some good reason or explanation?
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Meph

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #471 on: July 28, 2015, 09:15:38 am »

Smoke shisha??? why the Kobolds happens to be the potheads :o in this mod? some good reason or explanation?
I'm not entirely sure how you made the connection from shisha to potheads. Shishas are almost exclusively used for tobacco in RL.
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hemperor

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #472 on: July 28, 2015, 10:05:52 am »

Smoke shisha??? why the Kobolds happens to be the potheads :o in this mod? some good reason or explanation?
I'm not entirely sure how you made the connection from shisha to potheads. Shishas are almost exclusively used for tobacco in RL.

I don't know i mean , if you read smoke shisha, meditate and talk to your totem, marijuana is a lot more easily associated with mystical activities than tobacco, but probably you're right , taking the fact that shisha could mean the tobacco itself , not the waterpipe.. i mean you're right! obiously, you created it
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chaosfiend

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #473 on: October 28, 2015, 01:40:41 am »

Question I have for any of you brave 'bolds to answer. Have any of you ever embarked with Kobolds on a frozen biome, and gotten proper usage out of the Frost Giants stolen Ice Sculpter workshop? Despite playing bolds for a while now, I'm still very much not confident I'd ever be able to let them survive in the frozen tundras. That said, WOULD you even be able to make a sustainable above ground fortress as kobolds, with their need for meat, and being unable to raise jackrats, fish or hunt much?
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Sver

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #474 on: October 29, 2015, 06:33:32 am »

Why no jackrats?
Anyway, try out helmet snakes - they lay SO FRIGGIN' MUCH eggs at once, you'll never experience food shortage with them. And they also make great expendable defensive force.
Your only problem will be water - you'll either need to dig a well to caverns very fast (yes, with puny wooden shovels) or rely on booze for some time (thus making your bolds dizzy).
It's hard, but not impossible.
As I remember, there was even a glacier succession fort with kobolds, which failed only due to bugs.
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Arcvasti

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #475 on: October 29, 2015, 08:53:42 pm »

Question I have for any of you brave 'bolds to answer. Have any of you ever embarked with Kobolds on a frozen biome, and gotten proper usage out of the Frost Giants stolen Ice Sculpter workshop? Despite playing bolds for a while now, I'm still very much not confident I'd ever be able to let them survive in the frozen tundras. That said, WOULD you even be able to make a sustainable above ground fortress as kobolds, with their need for meat, and being unable to raise jackrats, fish or hunt much?

I did that a while back, before kobolds could dig rock. Wasn't really worth it. I'd have been able to subsist on plump helmet juice and jack rat meat for a while, but the Ice Sculptor wasn't that much better then just making stuff out of jack rat bone or leather. Was a nice colour though, I'll give it that. That fort eventually died to an attack of forest spiders in the first autumn and it wasn't interesting enough to try again.
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Sver

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #476 on: October 30, 2015, 12:12:45 am »

Dang, how could I forget about teas and juices?
Oh, yeah. Reborn.
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DF Combat Reworked
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Raven3113

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #477 on: November 09, 2015, 12:16:23 pm »

I'm using reborn and having an issue creating a world with Kobolds present. I've erased all world files to be 100% sure, toggled on kobolds, but I'm still getting every race except 'bolds.
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kingu

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #478 on: November 11, 2015, 04:11:02 am »

I removed hatchets at the prepare embark screen and then couldnt add them again. They were not listed anywhere. Also no weapons or ammo were available at all is this right?
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kingu

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Re: ☼Kobolds☼ - Everything Kobold Mode
« Reply #479 on: November 11, 2015, 02:41:32 pm »

I have a couple more questions.

How do I stockpile bone blocks? Block/bar doesnt work
Are bone blowdarts suppose tu frakture camel bones? The do now :D
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