I'm having some problems with the spirit lodge tonight. I've never tried it before and my poor wee kobolds could have really used its magical powers.
I embarked on a half-sinister half-wild region. A first for me with kobolds, as kobolds and zombies sounds like an excellent recipe for instant horrible death. Me and my bolds drag all my stuff to the safe half of the map, and before we can even get a carpenter shop setup, are attacked by a dozen gnolls.
Gnolls are way bigger then kobolds, but they always fight alone. I draft all my tiny buddies and they mob four of the bigger critters. Mostly holding them down so the vipers can bite them. After four of them go down, the rest run.
OK. I think, we can get started, but unfortunately, two of my bolds are hurt bad. Nerve damage from repeated kicks to the spine. Ouch.
No problem, I think, I'll build them a lodge and they can spirit walk away their permanently destroyed neurons. Unfortunately, it doesn't work. The wounded bolds drag all the materials to the tent, sit there for a while, and a syndrome triggers (poof of smoke), but they don't turn into a "spirit walking kobold".
I try this five times on my wounded kobolds. No dice. They burn the materials, but they never actually do the spirit walking.
I've had similar problems before, getting people to transform into Druids. They use up the materials, but they don't start meditating. I sort of got around the druid problem by putting the transform reaction on repeat, a clever use of burrows, and disabling all non-prayer actions on the soon-to-be druids, but none of those tricks worked for the Spirit Walking thing. It just won't trigger.
Anyone else had any luck with this? Anyone had this bug before? Am I missing something?
Thanks!