Alright the archeologist fort which name shall not be named got visited by a Arurk, the red female firedragon which is described as "Huge yet weak".
Uh I have some cagetraps setup and a few of my dwarfs are training since beginning but only cladded in copper, some wielding spears, 1 halberd out of gems, 1 longsword, all but the halberdist with bone kite shields and only one actually has a shitty copper javalin launcher... 6 dwarfs in military in total. So are Dragons still not set to trapavoid like in Vanilla DF or did this get fixed and I really need to get my military out there and face the minotaur (which is a dragon)... oh and I might have some mithril repeater crossbows from the archeologist somewhere arround with some bolts but I highly doubt that this will cut it. The dragon has already ignited the surface to kill some of my scarecrows and has now parked next to the trader depot like I would park a car... or a Latios... or a VTOL, guess he is waiting for food.
Got a megabeast kennel and I want the dragons damn soul and his head so I can revive him and use her powers for my own. At the same time I am waiting for an Goblin Siege/Ambush to be a little decoy for my dwarfs to kill both, the dragon and the Goblins while they are fighting eachother... that requires that a damn ambush shows up.
So yeah kinda in pickle right now which is quite some fun I havent had in months. Either I send out my dwarfs and face the minotaur (DRAGON) or I stay inside, turtling, retract the drawbridge (guess he just flies over the walls then, except... it got the same weird vanilla mechanics of not being able to fly...) and hope the cagetraps at the 3 tiles wide tunnel are capable of catching him. If nothing of that happens... Welp. Good by fort with the Duke Nukem Reference name.