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Author Topic: ☼Dwarves☼ - Everything Dwarf Mode  (Read 206216 times)

Putnam

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1005 on: October 30, 2014, 09:43:52 pm »

Could cause similar problems. Safest to just replace it with something harmless/useless.

vcordie

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1006 on: October 31, 2014, 07:34:40 am »

Few questions about arablists:
Does the bolts used in the reaction matter, or does the arbalest magically spawn certain material bolts no matter what bolts you use
Can the arbalest be killed?
Do the skills of the dwarf that becomes the arbalest matter in terms of how accurate the arbalest is?
Is the tile that contains the arbalest on the edge of the workshop? That way you can place the arbalests directly adjacent to fortifications
Does the material of the crossbows used in its construction matter
Does the quality of the crossbows used in its construction matter for accuracy?
How actually effective is the arbalest? Could I defend my entrance way with a bunch of arbalests and a decentaly geared/trained melee squad?
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katana

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1007 on: October 31, 2014, 11:33:53 am »

One of my dwarves is wearing a bloodsteel breastplate with the following runes:
bronze (no pain) 
copper (no nausea) 
wolfram (no stun) 
mithril (no exert) 
chrome (nosleep)
cobalt (underwater breathing)
titanium (no paralysis) 
 
She ended up with a fractured thigh after a fight plus some bruises and there's no mention of pain, so I think the bronze rune is working. This is her first time on the surface and there's the unhappy thought of being nauseated by the sun but no actual nausea/vomiting so I think the copper is working properly. 
 
She still got stunned when colliding with enemies/objects and is currently listed as tired, am I misunderstanding what the wolfram and mithril runes do or are they just not working due to a bug?
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

vcordie

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1008 on: October 31, 2014, 12:31:47 pm »

No exert just prevents over-extertion I believe. As for the no stun, I haven't a clue why it got stunned. maybe its a different kind of stun.
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CyberSpyder

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1009 on: October 31, 2014, 01:16:38 pm »

That's odd.  The code for the wolfram item syndrome is this:

Code: [Select]
[INORGANIC:WOLFRAM_COATING_ARMORY]
[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:Protection from Stun, given by the wolfram rune][STATE_NAME_ADJ:LIQUID:Protection from Stun, given by the wolfram rune][STATE_NAME_ADJ:GAS:Protection from Stun, given by the wolfram rune]
[MELTING_POINT:19000][BOILING_POINT:11905][SOLID_DENSITY:20][MATERIAL_VALUE:1]
    [SYNDROME]
         [SYN_NAME:rune]
         [SYN_CONTACT] [SYN_INHALED]
[SYN_CLASS:DFHACK_ITEM_SYNDROME]
642: [SYN_AFFECTED_CREATURE:DWARF:ALL]
[SYN_AFFECTED_CLASS:DWARF_INTER]
[SYN_AFFECTED_CREATURE:DWARF:ALL]
[SYN_AFFECTED_CLASS:ALL_CREATURES]
[CE_ADD_TAG:PROB:100:NOSTUN:NO_SLEEP:START:0:END:498]

Which is fairly unique among the armory item syndromes in that it has an end defined, and a rather quick one, too.  The only other one with an end is the gold rune, protection from dizziness.  My immediate reading would be that it essentially doesn't work, because it ends shortly after it begins.  A bug?

Also, since NO_SLEEP is in there as well, I guess it would be redundant to have both wolfram and chrome, if the wolfram were working.

The mithril one is less clear, though.  The DF wiki says NOEXERT is supposed to prevent an entity becoming either over-exerted or tired from too many combat actions, and that's the tag the mithril coating grants.  No oddity there with an END defined, either.

edit:  The inclusion of an end may relate to this, from the wiki:

Quote
Creature can't be stunned. Creatures with this tag never wake up from sleep in Fortress Mode and stay drowsy.  If this creature must eat and drink while playing, it WILL die.

Though since it has NO_SLEEP as well...I don't know.
« Last Edit: October 31, 2014, 01:34:12 pm by CyberSpyder »
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CyberSpyder

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1010 on: October 31, 2014, 04:06:24 pm »

Also:  Tangentially connected at best, but there's an exceedingly minor issue with philosophum/eternal youth potion.  The NO_AGING syndrome it gives dwarves for some reason has the name "sterile" instead of something more accurately descriptive, so dwarves who have drunk it may be diagnosed as sterile rather than eternal.

Do those herbs even grow naturally?  I've never seen them, even in good biomes.  Only gotten them from elves or the reaction at the herbalist.
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katana

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1011 on: November 01, 2014, 10:29:57 am »

Yay more problems from me
 
So a dwarf who was weak is training at the weight bench and gets unbelievably strong. Some time later (on a scale of weeks, not years) said dwarf goes back to being weak. Any idea what's going on? 
 
Update: the dwarf's physical attributes seem to be resetting randomly (mid-training included). Also, the outpost liasion is running in circles from wolves across the moat :L
« Last Edit: November 01, 2014, 10:52:01 am by katana »
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

slay_mithos

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1012 on: November 01, 2014, 11:15:19 am »

Strange, the only thing that kept resetting my military was for the humans (induced by a bug).

Basically, when you change the caste of your dwarves, it randomizes all the stats again.
Apart from that, I don't know of anything that resets the stats, sorry.
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vcordie

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1013 on: November 01, 2014, 09:48:04 pm »

Where do I research the mages guild? I can't seem to find its research anywhere in the raws
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CyberSpyder

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1014 on: November 01, 2014, 10:37:27 pm »

The school of wizardry doesn't require research to build.
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CyberSpyder

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1015 on: November 02, 2014, 07:18:37 pm »

Small bug:  When conducting fire magic research, every reagent except the oil itself has DOES_NOT_DETERMINE_PRODUCT_AMOUNT, but the oil is the one most likely to be a problem there.  I think I must have brought in a particularly large pot of oil, because I got 5 or 6 of the immediate output.
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___MeRliN___

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1016 on: November 05, 2014, 02:56:40 pm »

Hey guys got a few questions regarding dwarfs and certain materials which are not worthy an own thread:

1. For the Air Altar to enchant adamantine swords to animate them I need "EXOTIC LEATHER". No damn clue what that is. Any hints on what I should send my crossbowdwarfs at to get this type of leather? Cause I aint go into the circus without an army of animated swords which will have all the same name.

2. Tears/Blood of Armok: Not sure how to get those either, I know they are sorta rare gems, but I have mined quite alot now, so how rare are those? Anything in particular I need to look for?

3. Warpstones: Same for those, I have read some cool things you can do with the warpstone pool and might want to get one myself, but that requires me getting hand on a warpstone. I know they are also rare occurences in underground and can really really hurt your miners... yet havent found any.

4. Flame turret doesnt like his colleagues: Have stationed a flame turret at my entrance with a web turret, and guess what. The flameturret actually decided to attack the neighbouring web turret for whatever reason. Not sure what happened there, but it took some time to replace the web turret and have gotten rid of said flame turret.

Last but not least

5. Coins... last time I played I had some good coin production going on... not sure how though... cause the coinmint requires me to have: "Coin Dye Copper", "Coin Dye Silver" and "Coin Dye Gold". The gold dye I think I have laying underground in form of orpiment (looked that one up, it was used as golden paint in the past, albeit it contains arsenic...). Said coins I could use to buy... Blood and Tears of Armok, and possibly exotic leather if I know what it means (and all the other crap for my research lab on some of the other cool features).

Its a coin die, and not a dye. Misstook coin die for a typo and read coin dye for whatever reason. That one is solved ^^

But for the rest... nope not a damn clue again. So yeah, some noob issues I suppose, didnt expect that I forgot that much over about half a year.
« Last Edit: November 05, 2014, 04:28:13 pm by ___MeRliN___ »
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smakemupagus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1017 on: November 05, 2014, 03:08:18 pm »

Coin "die" i assume, not "dye"?  A die is a tool used by coinmakers, and other folks in real life to form malleable stuff into an image.  it's like a stamp with a negative image of a coin (or whatever) in it.


Code: [Select]
Searching for: coin die
item_tool.txt(1306): [NAME:coin die:coin dies]
reaction_masterwork2.txt(7246): [NAME:Engrave a coin die (coppers)]
reaction_masterwork2.txt(7254): [NAME:Engrave a coin die (shillings)]
reaction_masterwork2.txt(7262): [NAME:Engrave a coin die (sovereigns)]
Found 4 occurrence(s) in 2 file(s)


##################################
#####  PRECISION TOOLMAKER  ############
##################################
//makes new tools that are needed for steampunk, machinery and high-tech and guns.

[REACTION:SKILL_TOOLMAKER_ENGRAVE_DWARF][NAME:=======SKILL ENGRAVING========][BUILDING:TOOLMAKER:NONE]


[REACTION:MAKE_TOOL_MINTING_COPPER]
[NAME:Engrave a coin die (coppers)]
[BUILDING:TOOLMAKER:CUSTOM_B]
[REAGENT:A:1:TOOL:ITEM_TOOL_PRECISION:INORGANIC:SPRING_STEEL][PRESERVE_REAGENT]
[REAGENT:A:150:BAR:NONE:INORGANIC:COPPER]
[PRODUCT:100:1:TOOL:ITEM_TOOL_MINTING_PLATE:INORGANIC:COPPER]
[SKILL:DETAILSTONE]

[REACTION:MAKE_TOOL_MINTING_SILVER]
[NAME:Engrave a coin die (shillings)]
[BUILDING:TOOLMAKER:CUSTOM_C]
[REAGENT:A:1:TOOL:ITEM_TOOL_PRECISION:INORGANIC:SPRING_STEEL][PRESERVE_REAGENT]
[REAGENT:A:150:BAR:NONE:INORGANIC:SILVER]
[PRODUCT:100:1:TOOL:ITEM_TOOL_MINTING_PLATE:INORGANIC:SILVER]
[SKILL:DETAILSTONE]

[REACTION:MAKE_TOOL_MINTING_GOLD]
[NAME:Engrave a coin die (sovereigns)]
[BUILDING:TOOLMAKER:CUSTOM_D]
[REAGENT:A:1:TOOL:ITEM_TOOL_PRECISION:INORGANIC:SPRING_STEEL][PRESERVE_REAGENT]
[REAGENT:A:150:BAR:NONE:INORGANIC:GOLD]
[PRODUCT:100:1:TOOL:ITEM_TOOL_MINTING_PLATE:INORGANIC:GOLD]
[SKILL:DETAILSTONE]
« Last Edit: November 05, 2014, 03:10:13 pm by smakemupagus »
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___MeRliN___

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1018 on: November 05, 2014, 04:26:44 pm »

Coin "die" i assume, not "dye"?  A die is a tool used by coinmakers, and other folks in real life to form malleable stuff into an image.  it's like a stamp with a negative image of a coin (or whatever) in it.


Code: [Select]
Searching for: coin die
item_tool.txt(1306): [NAME:coin die:coin dies]
reaction_masterwork2.txt(7246): [NAME:Engrave a coin die (coppers)]
reaction_masterwork2.txt(7254): [NAME:Engrave a coin die (shillings)]
reaction_masterwork2.txt(7262): [NAME:Engrave a coin die (sovereigns)]
Found 4 occurrence(s) in 2 file(s)


##################################
#####  PRECISION TOOLMAKER  ############
##################################
//makes new tools that are needed for steampunk, machinery and high-tech and guns.

[REACTION:SKILL_TOOLMAKER_ENGRAVE_DWARF][NAME:=======SKILL ENGRAVING========][BUILDING:TOOLMAKER:NONE]


[REACTION:MAKE_TOOL_MINTING_COPPER]
[NAME:Engrave a coin die (coppers)]
[BUILDING:TOOLMAKER:CUSTOM_B]
[REAGENT:A:1:TOOL:ITEM_TOOL_PRECISION:INORGANIC:SPRING_STEEL][PRESERVE_REAGENT]
[REAGENT:A:150:BAR:NONE:INORGANIC:COPPER]
[PRODUCT:100:1:TOOL:ITEM_TOOL_MINTING_PLATE:INORGANIC:COPPER]
[SKILL:DETAILSTONE]

[REACTION:MAKE_TOOL_MINTING_SILVER]
[NAME:Engrave a coin die (shillings)]
[BUILDING:TOOLMAKER:CUSTOM_C]
[REAGENT:A:1:TOOL:ITEM_TOOL_PRECISION:INORGANIC:SPRING_STEEL][PRESERVE_REAGENT]
[REAGENT:A:150:BAR:NONE:INORGANIC:SILVER]
[PRODUCT:100:1:TOOL:ITEM_TOOL_MINTING_PLATE:INORGANIC:SILVER]
[SKILL:DETAILSTONE]

[REACTION:MAKE_TOOL_MINTING_GOLD]
[NAME:Engrave a coin die (sovereigns)]
[BUILDING:TOOLMAKER:CUSTOM_D]
[REAGENT:A:1:TOOL:ITEM_TOOL_PRECISION:INORGANIC:SPRING_STEEL][PRESERVE_REAGENT]
[REAGENT:A:150:BAR:NONE:INORGANIC:GOLD]
[PRODUCT:100:1:TOOL:ITEM_TOOL_MINTING_PLATE:INORGANIC:GOLD]
[SKILL:DETAILSTONE]

Yeah I think figured that out now, I mean coloring coins wouldnt make much sense after all... my bad, I am not a native english speaker and actually mistook that for a typo, no suprise I wasnt able to find it out... anyways figured out how to build those dies/prints, thanks alot.

« Last Edit: November 05, 2014, 04:29:22 pm by ___MeRliN___ »
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smakemupagus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1019 on: November 05, 2014, 04:44:10 pm »

No problem!  Glad it's working.
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