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Author Topic: ☼Dwarves☼ - Everything Dwarf Mode  (Read 206177 times)

Illogical_Blox

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #900 on: October 07, 2014, 09:51:06 pm »

yes, all the options are in it... where else? :P
I was only able to check it out for a shorttime, so its probably quite obvious, but.... I can't find them :'( Found it!

And why the heck are hermits part of the evil faction? I was at war with a HERMIT.
« Last Edit: October 08, 2014, 02:18:56 pm by Illogical_Blox »
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LMeire

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #901 on: October 08, 2014, 03:37:45 pm »

Probably because he found a shiny magic talisman and your dwarves want/need it more than he does. I doubt it'll affect anything in dwarf-mode, since it'd be a bit hard for hermits to siege you when all but one of them evaporates on arrival and they wouldn't even leave any loot.
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #902 on: October 08, 2014, 04:26:36 pm »

Yeah, they are not intended to do anything. They also have no active seasons, so war or not, they will never siege or trade.
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AJC

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #903 on: October 08, 2014, 07:40:58 pm »


And why the heck are hermits part of the evil faction? I was at war with a HERMIT.

it's a hardcoded civ thingy that meph can't avoid i would think for the reason for that because without full info it would be possible to make it work properly enough .
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #904 on: October 08, 2014, 08:35:49 pm »

They are evil, because the other evil factions dont trade. If you turn your hermit "civilized" you get dwarves, elves, gnomes and humans as traders... or if you make the "slavers", your hermit can trade with orcs and succubi.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Illogical_Blox

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #905 on: October 08, 2014, 09:41:07 pm »

Oh, yeah, and does turning of Stardarised Butchering in the launcher actually do anything?
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slay_mithos

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #906 on: October 08, 2014, 09:47:22 pm »

I might be blind, but I can't seem to find "Standardized butchering" anywhere in the launcher.
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Illogical_Blox

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #907 on: October 08, 2014, 10:04:11 pm »

I don't actuslly have it in front of me... it might be simple butchering.
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Brother: "SOFT HANDS!"

ibluminatus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #908 on: October 09, 2014, 11:41:44 am »

I was trying to create a warhammer to test out "Welded Wolfram" but I get the message "Unrecognized Material". The DFHACK command I use is below:

" createitem WEAPON:ITEM_WEAPON_HAMMER_WAR INORGANIC:PATTERN_WOLFRAM 1 "
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slay_mithos

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #909 on: October 09, 2014, 12:11:27 pm »

As far as I can tell, the welded versions of metals seem to have been removed in V6.

A quick search in the raws also indicate that the only ocurence of wolfram as a metal is the standard one.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
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ibluminatus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #910 on: October 09, 2014, 12:25:39 pm »

Ah thank you. I beginning to believe that was so.
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Arcvasti

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #911 on: October 09, 2014, 06:11:48 pm »

I was trying to create a warhammer to test out "Welded Wolfram" but I get the message "Unrecognized Material". The DFHACK command I use is below:

" createitem WEAPON:ITEM_WEAPON_HAMMER_WAR INORGANIC:PATTERN_WOLFRAM 1 "

Using "Hackwish" for this kind of stuff works a lot better in my experience.
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #912 on: October 09, 2014, 06:27:30 pm »

pattern/welded metals have been removed.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

heydude6

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #913 on: October 09, 2014, 08:22:39 pm »

Hi Meph, is it okay if I ask why they were removed. I'm just curious
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Arcvasti

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #914 on: October 09, 2014, 08:25:33 pm »

I believe Meph disabled them because they were mostly redundant and weren't THAT much of an improvement over normal wolfram or mithral.
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