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Author Topic: ☼Dwarves☼ - Everything Dwarf Mode  (Read 205971 times)

JAK

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #570 on: July 16, 2014, 12:03:43 pm »

So I got a dwarf with the 'Lich' guild.. is that bad?

That depends. The undead he raises will be powerful and retain their loyalty from before death. So just make sure you don't let him near a pile of orc or goblin corpses. Undead pets and dwarves are useful. I hear its possible he could go mad with power and try to take over but haven't seen it. Overall he's a very late tier powerful magic user so don't just throw him away. Just requires a short leash like guard animal escorts and plenty of doors to lock.

I got one too. This explains why bone golems seem to fight each other from time to time. The bone golems actually seems pretty underwhelming; one got mauled by boas and another by king cobras.
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___MeRliN___

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #571 on: July 16, 2014, 12:27:43 pm »

Alright another question:

I am too afraid to build a warpstone pool cause I have read that warpstones belong to "harder mining !FUN!" and honestly I dont know what those are either.
So what is a warpstone and what is a warpstone pool?
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greycat

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #572 on: July 16, 2014, 12:31:27 pm »

I am confused - why are you replying to me when you didn't read my post? :D

Oh, did I write too many words?  OK, let me try again.

How long must a dorf be dead for others to officialy find his corpse?

Dwarves don't "officially find" a corpse.  They have to "literally find" the corpse.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Samarkand

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #573 on: July 16, 2014, 12:43:38 pm »

I am confused - why are you replying to me when you didn't read my post? :D

Oh, did I write too many words?  OK, let me try again.

How long must a dorf be dead for others to officialy find his corpse?

Dwarves don't "officially find" a corpse.  They have to "literally find" the corpse.
He said in his post that the corpse got dragged around long before it was found. Hence the difference between literally finding it(presumably done when you move it to a stockpile) and officially finding it (message). If you're accused of not reading his post please have the decency to return to it and make sure you understood it before trying to insult his intelligence.
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greycat

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #574 on: July 16, 2014, 01:59:22 pm »

He said in his post that the corpse got dragged around long before it was found.

Oh, sorry.  I must have missed that part.  If there was no death announcement the minute someone started hauling the corpse, then either the hauler was literally blind (loss of eye function due to syndrome, etc.) or you've found a new bug I wasn't aware of.

If the issue is merely that the corpse's name is not showing up in the "engrave slab" list, this is a different already-known bug.
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lwCoyote

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #575 on: July 16, 2014, 02:21:59 pm »

I had one at one point.  Using him in combat is a pain, since everything needs to be killed twice in the end.  Maybe station him in the graveyard and let him raise dwarven golems all day as his job, maybe?

Ooh.. uh. I will take him out of the military immdiately. Too bad though, cause he's mighty, agile and quick to heal with no negative physical traits -_-

Its a little frustrating to get dwarves of a military guild (wrestler, guard, etc) who have a ton of negative physical traits.. seems to happen to me a lot, especially the awful "slow to heal" one
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This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

palu

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #576 on: July 16, 2014, 02:23:35 pm »

Even a weak military guild dwarf is stronger than a normal dwarf.
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Tirion

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #577 on: July 16, 2014, 03:05:10 pm »

Yeah, those are relative attributes, take a look at him with therapist to see the actual numbers, you might be surprised. A good use for him would be to burrow him away from refuge piles and actual corpse-making, having him chill in your dining room and dump your dead war animals to him. Those can't be butchered anyway if they died to enemies or old age, can't be buried even if they are assigned to dwarves, and if any war training, attribute-boosting (rune-engrave steelclad animal) or skill training is passed on to the bone golem, jackpot. One bone golem might be a pushover, 20 legendary fighter bone golems, less so.

As for warpstone: if you have Mason-Guild miners, you won't have any serious problems. If not, kiss goodbye to your miners if you mine into warpstone, or coal. Also, even if you don't have stable warpstone on your map, you can request it from human and dwarf caravans, and you need only one boulder to summon a tame FB from the Warpstone Pool, totally worth it. Harder mining also introduces some kind of metal wraiths and balrogs found when mining, but they are either rare or I am extremely lucky. A word on warpstone landmines though: they have a surprisingly large blast area, and they kill practically any dwarf the cloud hits in minutes. Walls and bridges and probably doors stop the effect, twists in tunnels not so much.
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___MeRliN___

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #578 on: July 16, 2014, 04:01:13 pm »

Alright had my first !FUN! moment with Masterwork...

2 Forest spiders decided to infiltrate my base, dunno how my guard animals (6 Drakes) ignored them, but maybe it was better. A badgerdog was in their way and got quickly eaten by them. Well the forest spiders moved on after they dispatched my poor badgerdog (which was a pet of a farmer) and they moved to my entrance. Gave out a civilian alarm so they retreat all into their bunker while my military handles it. Send in my full titanium armored crossbowman. What happend? The damn spiders dispatched a civilian before they arrived, the owner of said dog. Moved on and got caught in my cagetraps.

Now heres my question: Can I tame those things? I am very impressed by their ability to slow down my people with their webs. Its a couple, 1 male 1 female. So I could produce tons of them in case I could tame those 2 somehow.
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Tirion

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #579 on: July 16, 2014, 04:50:58 pm »

Not sure you should properly train the ones that fragged your pet, and your civilian. They might remain hostile to your civ, yet part of it, so trapavoid. I's a lot easier to buy them from the Elves, you can even requet them, and then you won't have to deal with a webbing creature becoming semi-wild or wild or just running amok in your fort.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

windalu

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #580 on: July 16, 2014, 05:21:45 pm »

He said in his post that the corpse got dragged around long before it was found.

Oh, sorry.  I must have missed that part.  If there was no death announcement the minute someone started hauling the corpse, then either the hauler was literally blind (loss of eye function due to syndrome, etc.) or you've found a new bug I wasn't aware of.

If the issue is merely that the corpse's name is not showing up in the "engrave slab" list, this is a different already-known bug.

I see you still have not read the post you are commenting on :D 80% of my original post was description (mostly just for fun) of all the hardships the corpse went through before it was officialy found (announcement). I guess there were too many words for you in that post, sorry about that, let me try again: many dwarves moved the corpse and many more saw it (at least 50 since my pop at the time was ~100).
I did not check the "engrave slab" options during the buggy time period since I had enough free coffins so I did not even think about a memorial slab. It would be really weird, though, if Dorfs would engrave a memorial but not bury the corpse in a coffin.
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arbarbonif

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #581 on: July 16, 2014, 06:42:26 pm »

Forest spiders do breed.  So if you can capture others without them killing dwarves, or you are sufficiently clever with the ones you have, you can get nice webbers for defense.  Actually does "enemy of the fort"-ness breed true?  Can you get tame children from enemy beasties?
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JAK

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #582 on: July 16, 2014, 06:55:58 pm »

Apparently blowguns are the pinnacle of orcish melee weapon technology, with even copper examples able to tear right through steel breastplates. Who knew?
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #583 on: July 16, 2014, 08:23:07 pm »

Apparently blowguns are the pinnacle of orcish melee weapon technology, with even copper examples able to tear right through steel breastplates. Who knew?
blowdarts or blowguns? The ranged projectile, or the weapon itself? ^^
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windalu

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #584 on: July 17, 2014, 08:39:38 am »

spontaneous dwarf materialization? A 84 year old dwarf just appeared in my fort and I have no idea how he got there. He is a Mason guild member (which is how I noticed him - I had 9 masons, next time I look in the Therapist, there are 10. And no, i did not make him join). No announcement. No migrants. Fort is sealed because of a siege. This suspicious fellow is happily running around Armok Wards and several High Priests so he should not be some secret spy or what not. Any idea what is going on? :D
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