Hey guys just joined the forum, means I am fairly new.
Anyways relativly new to DF aswell and got really hyped when seing the masterwork mod and immediatly installed and start playing.
Everything good so far, its a masterpiece of a mod(pack).
But however I have run into a few issues which I would like to ask about:
Currently playing as dwarfs (kinda obvious) and have following problems:
1. Have decided to build a School of Magic and it says now that I need an architect to finish it. Have assigned multiple dwarfs as architect and some of them have socery as skill. Yet none of them decides to build, even after stripping away their hauling duties etc. So did my building just glitch out or is there a requirement I havent met?
2. Have given myself to start off with the mod some more time (set invasions which are above late down to late), however I do not seem to get ANY invasion forces at all. Like nothing... no Goblins, no Orcs, no Kobolds, No Automatons, no Freezers, nothing. Though I am almost in year 3 now, but from what I have experienced is that invasions occur earlier... maybe I have set them that late that I get soon a big board onto my fortress... or what I suspect: On embarking it said that my only neighbours are my Civ (Dwarfs), Freezers and Automatons... I embarked on a single Tile volcano island, 4x5 (weird size) and theres literally no land connection to any other civs. There are other civs whatsoever.
3. I dont get the research system quite yet. I have researched the greatforge, deployed it. Ok good now I can craft big weapons... then I saw that I need to research it again in order to build another one or use a scriptorium and library to copy schematics. Well since I am anyways not going for melee weapons on that embark and I rather want to use mages and ranged combat units I would like to know: How do I craft books? I cannot figure it out... basicly I miss ink and glue, that I know. Neither I know how to get. I need to get ink and glue in order to copy schematics of a gunsmith for instance... or runic weaponary... or golemforge (not that I need more then one anyways)
4. If I change the invasion settings in the launcher under civs will it affect my current world? Or do I have to generate a new one?
5. Rather simple question: I have read about the mod a bit and saw that there are new megabeasts... 2 in particular caught my attention which are supposed to be in the mod... A "firebird" and a "thunderbird". Now 2 things: Are they trapavoid? Cause I kinda want to keep them as pets. And last but not least... assuming that if we have a firebird and a thunderbird I would think that there might be some kind of frostbird/icebird... so am I right in that assumption?
But a really good, challenging fun mod. Have had some fun with necromorphs already, but since I was lurking on here I knew how to deal with them quick. No vamps or anything like that so far, but having an eye on them (via ward of armok, sticky web turret and a orichalcum crossbow dwarf ready to shoot intruders with steel bolts).