I know the GUI launcher states Meph takes no responsibility for it, but I still have to complain about the Plant Variety option and how poorly it's integrated mechanically. Processing plants to leaves and threads works fine, actually, because they're hardcoded in, but the screw press, quern, and toxicologist's shop only have reactions for semi-vanilla plants, with no options for the new plants. Most of those I can work around; I can still take extracts at the still and farmer's workshop, and using the new poisons requires only that I add some reaction_class tags, but the quern is a problem, which is why I made/altered this reaction to take any millable plants. Unfortunately, it doesn't seem to work right, it just produces "powder" and "seeds". Help?
[REACTION:MILL_PLUMP_HELMET]
[NAME:Mill general plants to powder]
[BUILDING:QUERN:CUSTOM_J]
-BUILDING:MILLSTONE:CUSTOM_K-
[REAGENT:A:1:PLANT:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:CUSTOM_MILL]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:LOCAL_PLANT_MAT:MILL][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[PRODUCT:100:1:SEEDS:NONE:LOCAL_PLANT_MAT:SEED]
[SKILL:PROCESSPLANTS]