Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 92

Author Topic: ☼Dwarves☼ - Everything Dwarf Mode  (Read 205313 times)

Bazul

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #225 on: June 16, 2014, 03:32:30 am »

So I'm kind of new to this, but I can't figure out how to make Adamantite strands from raw Adamantite.

I spent over an hour searching for an answer, both here, and in the downloaded guide file. The guide did mention that the strand extraction labor is now praying. I gave one of my dwarves that labor, and that labor only, but he still does not take the job at the craftdwarves workshop. I also checked my shrine of Armok, and it contained no strand extraction job. Where am I going wrong?

I'm not sure if this is specific to Dwarf Mode, so I apologize if I've put this question in the wrong place.
Logged

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #226 on: June 16, 2014, 03:41:14 am »

Craftdwarves workshop.  Same as in vanilla.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #227 on: June 16, 2014, 04:05:30 am »

To add more info: The "extract metal strands" is the vanilla reaction, and would accept any metal that makes thread (silver, gold, orichalcum and adamantine) and uses the EXTRACT_STRAND skill, which has been renamed "praying", because I use it for the religious system. Its the only reaction that used it, so it offered itself.

You should also see 4 reactions "extract gold/silver/orichalcum/adamantine strands", which use METALCRAFT as a skill. Which should be visibile ingame, by the "==== SKILL METALCRAFT ====" above them.

Both are in the Craftsdwarf, as Indigofenix mentioned.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #228 on: June 16, 2014, 04:19:46 am »

How do I make Ink?  I see make graphite from ash job marked in the craftsdwarf shop, but it's never done.  I have everything else I need for library supplies but this.

I even have glue.
You need three jugs, a dyer, and maybe one or two bars of ash to make three units of ink. It's in the Craftsdwarf's Workshop.

Bazul

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #229 on: June 16, 2014, 04:34:12 am »

You should also see 4 reactions "extract gold/silver/orichalcum/adamantine strands", which use METALCRAFT as a skill. Which should be visibile ingame, by the "==== SKILL METALCRAFT ====" above them.

There was no "==== SKILL METALCRAFT ====" in my task list, however, after giving my extractor the Metalcrafting labor, he straight away started extracting.
EDIT: This is what I see http://puu.sh/9vQIy/6d12548658.jpg

I guess that Strand Extraction/Praying now has nothing to do with Strands after the name-change? I made an assumption there. Thanks for the help.
« Last Edit: June 16, 2014, 04:44:10 am by Bazul »
Logged

kamikazi1231

  • Bay Watcher
  • Meddler of Raws
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #230 on: June 16, 2014, 09:26:12 am »

Glad you got it figured out.  The therapist windows can be confusing sometimes and do strange things when trying to assign unique jobs like praying. It's all worth it in the end though with all the amazing stuff added in masterwork.
Logged

classon81

  • Bay Watcher
    • View Profile
wizardschool start research
« Reply #231 on: June 16, 2014, 05:41:12 pm »

Hi!
Me and my friend have been looking for hours, but we just can't seem to find the wizardschool start research.
Is it possible it has been misplaced during the 5.06 changes?

Keep up the good work, Masterwork is really epic.
« Last Edit: June 16, 2014, 05:49:09 pm by classon81 »
Logged

palu

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #232 on: June 16, 2014, 07:08:57 pm »

What is the stockpile option for skin globs?
Edit: They're under fat.
« Last Edit: June 16, 2014, 08:20:47 pm by palu »
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

greycat

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #233 on: June 17, 2014, 11:36:27 am »

5.07, Linux, ASCII tileset: Alder trees are a blank space.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #234 on: June 17, 2014, 12:05:58 pm »

(5.07) Possible bug: the Embassy doesn't have an option to declare war on succubi.
« Last Edit: June 17, 2014, 01:12:38 pm by HmH »
Logged

Aristion

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #235 on: June 17, 2014, 01:49:54 pm »

(5.07) Possible bug: the Embassy doesn't have an option to declare war on succubi.

You should already be at war with them though.
Logged
I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

Tenderroast

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #236 on: June 17, 2014, 01:51:30 pm »

the declare war thing, forces a seige. It probably just hasnt been added yet.
Logged

Aristion

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #237 on: June 17, 2014, 02:41:49 pm »

Ok. I did not know that. I still haven't gotten the embassy yet though.
Logged
I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

danmanthedog

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #238 on: June 17, 2014, 05:01:25 pm »

I got to wonder why is meteorite is not spawning at all in my games. Is it just super rare of what?
Logged

Tenderroast

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #239 on: June 17, 2014, 05:11:28 pm »

meteroite can only be found in the soil layers. And only as single specks here and there. No veins. IF you are curious if you have any, just use reveal and scope out the soil layers real fast and unreveal
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 92