Some things I just noticed:
1. Using the tavern is highly annoying. The constant battle report are really confusing and led to the death of one of my legendary miners, as after some time I started to ignore the tavern-spam. I suppose this can't be fixed. Is it possible that the tavern instead send sparring reports or something? I guess this is a common issue, if not I can explain in depth what I did ad what happened.
Also, the reactions themselves seem to be somehow buggy. There area always several dwarves transformed to a "tame pet", even if I just run the reaction once. Also, the dwarf-transformation seems to continue even after I have ended the last reaction.
2. What is it with werewolves in MDF? I did several embarks on every single one of them there was a werewolf, on some in the cavern, but still. Can I reduce this with the advanced reduce werwolf-curses setting?
3. The population cap of the GUI doesn't seem to be working. (Technically GUI thread, I know) I'm using Linux, so maybe that is connected. I set it to 40 dwarves and just got another migrant wave so now I have 48 dwarves. (It was not one of the first two waves.)
4. I researched the coin mint. I got the announcement, I even tried building it, but noticed that it needed more space or something.
Later, I dug out the space, want to build the coin mint, but now it tells me, that I also need the corresponding science discovery.
My theory is, that it somehow got lost at caravan trade. In between the rsearch and the attempted building, I transported all finished goods to the caravan. however, I am very sure, that I didn't trade the science discovery. It was an elven caravan, so I only could use some and manually selected some stone crafts, no whole bins. What else could explain this?
5. I think the manual says that the crematory needs "Furnace Operating" for working. To actually run the reactions I had to enable "wood burner" (or "oven operator", as its called here). The crematory got constructed with no oven operator enabled, so maybe it uses furnace operator for cunstruction?
EDIT2: Yup, just checked, building needs [SMELT] and burning vermin needs [WOOD_BURNING]. Is that intended?
EDIT: 6. Another thing, might be a vanilla bug. I traded with the caravan, removed my trader, and I think I got a message, that the traders will be leaving now. At some point I noticed, I had many more objects available. However, many of them had xxClothxx and the description says it is mangled. Did I accidentally deconstruct the depot?