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Author Topic: ASCII Enthusiasts game jam discussion thread - Now It begins...  (Read 6935 times)

Skyrunner

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #30 on: June 03, 2014, 11:12:18 am »

No, but they start early july; plus school all day. 25-28 isn't even a weekend :(
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Darvi

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #31 on: June 03, 2014, 11:14:34 am »

Say, will people put multiple versions of their projects online? I'd kinda like to see how they evolve over time.
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Skyrunner

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #32 on: June 03, 2014, 11:16:00 am »

If people use git or some other version control, that certainly could be possible.
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GlyphGryph

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #33 on: June 03, 2014, 11:50:07 am »

No, but they start early july; plus school all day. 25-28 isn't even a weekend :(

Wait, seriously? This isn't even a weekend?

Err... uh. Count me out again, then. ...>_>

I can do a good game in 72 hours, I can't do a good game in 12.

Since the argument for the 72-hour thing was to give people an opportunity to actually clear their schedules for it, from what I understood, that seems super-dumb.

I thought it included the weekend of 28/29 for some reason.
« Last Edit: June 03, 2014, 11:52:16 am by GlyphGryph »
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Skyrunner

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #34 on: June 03, 2014, 11:52:57 am »

Yeah, I dunno why it isn't on Fri/Sat/Sun.
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

GlyphGryph

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #35 on: June 03, 2014, 11:55:07 am »

Well, we could just do it on Friday/Saturday/Sunday instead, hah. Worse that happens is that we can't "win" which isn't really saying much I imagine. :3
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Johuotar

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #36 on: June 03, 2014, 11:57:51 am »

25-28 is wednesday to saturday, sunday is not included? Doesn't matter for much but then more people could particitipate which would be fun.
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GlyphGryph

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #37 on: June 03, 2014, 12:44:19 pm »

Presumably it also ends during the day Saturday. Right now it basically means I'd get Friday night to work on it in anything approaching a decent chunk of effort.
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gigaraptor487

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #38 on: June 03, 2014, 01:01:44 pm »

Sorry, didn't consider weekends as I am off the whole lot. Do you like the idea of changing to July 12- July 14th ? or June 27 - June 30th?

EDIT: On reflection June 27 - June 30th sounds the most decent time.
« Last Edit: June 03, 2014, 01:04:38 pm by gigaraptor487 »
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gigaraptor487

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #39 on: June 06, 2014, 09:36:22 am »

So anybody have repositories up yet?
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gigaraptor487

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #40 on: June 14, 2014, 01:41:14 pm »

It is just under a fortnight until the contest begins so opening repos would be a good idea at this point:

3 day : here
10 day : here
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Þeter

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #41 on: June 15, 2014, 11:29:07 am »

Is github a requirement or a recommendation? Can we upload our projects elsewhere if we prefer?
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gigaraptor487

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #42 on: June 16, 2014, 10:05:19 am »

It is more of a recommendation, although the repository has to allow online viewing of source code.
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sebbu

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #43 on: June 17, 2014, 12:51:39 pm »

Hi

I'll try to participate in both jam, already got projects :

1) a bash tool to manage environment variables & profils (ie, *PATH, *FLAG, *OPTION env variables)
already started it in bash, but i'll start it again from scratch using a mix of languages (arrays aren't that easy to use in bash, and not very portable)
i'll probably support other shells too :D
even batch if i have time

2) games : 1 of :
Quoridor
pacman
bomberman
sokoban

game could have a gui i'ld do later, core would be same and i'll only do ascii (ncurse/pdcurse) for the jam

repository will be on https://github.com/sebbu2/ but I haven't decided names yet
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knaveightt

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Re: ASCII Enthusiasts game jam discussion thread
« Reply #44 on: June 17, 2014, 02:48:40 pm »

I see a reply on this today. Is this still open??

If so, I'd love to enter for the 72 hour, and a pending for the 10 day. Repositories to come soon as well.
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